Config = {} --[[ Commands and Settings ]] Config.Commands = { --[[ You can trigger the menu with a command. ]] OpenMenu = { active = true, command = 'garbagejob', }, --[[ Command the lobby leader can use to end the match ]] LeaveTask = { active = true, command = 'leavegarbagetask', }, --[[ Accept Lobby Invite ]] AcceptInvite = { command = 'copdavetkabul', } } Config.JobOptions = { --[[ Ranks Determines the completion experience of each level. The more there are, the more levels there are. So in this value, 7 levels have been added. ]] ranks = { 0, 1800, 4000, 6000, 9000, 12000, 20000 }, startPoints = { --[[ Start Point #1 ]] [1] = { active = true, --[[ Restrict jobs that can do this job Value: nil or 'job_name' or {job_name_1 = 0, job_name_2 = 0} ]] job = nil, -- [[ Employer Options ]] employerPed = { -- [[ Employer will be here ]] spawnCoords = vector4(-321.35, -1546.19, 31.02, 11.27), model = 's_m_m_dockwork_01', blip = { active = false, scale = 0.8, color = 16, sprite = 318, title = 'Garbage Job' }, }, -- [[ Vehicle Options ]] taskVehicleSpawnCoords = { vector4(-329.2752, -1519.9646, 27.5345, 176.9559), vector4(-326.0136, -1520.5620, 27.3902, 179.6123), vector4(-322.7132, -1519.8539, 27.5448, 182.3351), vector4(-319.6342, -1520.1406, 27.5520, 180.0946), vector4(-324.5850, -1527.2722, 27.5411, 3.5350), vector4(-327.5482, -1527.3190, 27.5360, 357.5855), vector4(-330.8102, -1526.9286, 27.5362, 1.3118), vector4(-333.7516, -1527.1063, 27.5485, 0.5280), }, lastStep = { destroyCoords = vector(-329.1760, -1562.4731, 27.5355), count = 3, } }, }, } Config.Tasks = { -- Level 1 [1] = { unique_id = 1, level = 1, title = 'Task #1', exp = 600, fee = 5000, goals = 3, max_client = 2, }, [2] = { unique_id = 2, level = 1, title = 'Task #2', exp = 600, fee = 5000, goals = 3, max_client = 4, }, -- Level 2 [3] = { unique_id = 3, level = 2, title = 'Task #3', exp = 800, fee = 8000, goals = 5, max_client = 2, }, [4] = { unique_id = 4, level = 2, title = 'Task #4', exp = 800, fee = 8000, goals = 5, max_client = 4, }, -- Level 3 [5] = { unique_id = 5, level = 3, title = 'Task #5', exp = 1000, fee = 10000, goals = 5, max_client = 2, }, [6] = { unique_id = 6, level = 3, title = 'Task #6', exp = 1000, fee = 10000, goals = 5, max_client = 4, }, -- Level 4 [7] = { unique_id = 7, level = 4, title = 'Task #7', exp = 1000, fee = 12000, goals = 5, max_client = 2, }, [8] = { unique_id = 8, level = 4, title = 'Task #8', exp = 1000, fee = 12000, goals = 5, max_client = 4, }, -- Level 5 [9] = { unique_id = 9, level = 5, title = 'Task #9', exp = 1000, fee = 15000, goals = 6, max_client = 2, }, [10] = { unique_id = 10, level = 5, title = 'Task #10', exp = 1000, fee = 15000, goals = 6, max_client = 4, }, -- Level 6 [11] = { unique_id = 11, level = 6, title = 'Task #11', exp = 1200, fee = 18000, goals = 7, max_client = 2, }, [12] = { unique_id = 12, level = 6, title = 'Task #12', exp = 1200, fee = 18000, goals = 10, max_client = 4, }, -- Level 7 [13] = { unique_id = 13, level = 7, title = 'Task #13', exp = 1200, fee = 25000, goals = 8, max_client = 2, }, [14] = { unique_id = 14, level = 7, title = 'Task #14', exp = 1200, fee = 25000, goals = 8, max_client = 4, }, } --[[ Spawn coordinates of Dumpster objects. Players will be directed to these coordinates. --]] Config.DumpsterCoords = { vector4(-238.9105, -1467.7247, 30.5167, 24.8564), vector4(-165.3418, -1676.4504, 32.2536, 233.5978), vector4(-175.5567, -1370.8782, 30.2655, 305.4118), vector4(185.9617, -1456.6105, 28.1416, 51.0856), vector4(86.2347, -1241.5713, 28.2918, 6.9200), vector4(-344.4791, -1065.3862, 21.9977, 53.8850), vector4(-46.4278, -393.7891, 37.2164, 65.0053), vector4(-1186.3895, -719.7497, 20.1742, 304.5377), vector4(-1505.0138, -516.5974, 31.8068, 116.8423), vector4(-1989.7694, -483.8713, 10.6641, 318.4946), vector4(-917.9995, -1154.0863, 3.7514, 28.3749), vector4(-1077.9222, -1236.0480, 4.1149, 33.211), vector4(-1135.2126, -1254.6389, 6.1339, 302.3531), vector4(-1429.3136, -660.4733, 27.6734, 124.9428), vector4(-543.3163, 336.1325, 83.3726, 271.1164), vector4(546.1997, -146.8297, 57.43, 179.8648), vector4(-1371.7343, -642.4339, 27.65, 295.3497), vector4(313.5849, -1167.1862, 28.3, 181.4622), vector4(446.8390, -1908.2225, 23.75, 35.5), vector4(126.4941, -2202.7571, 5.05, 189.1631), } --[[ Garbage Models ]] Config.Models = { dumpster = 218085040, bin_bag = 1138881502, small_box = -1305230175, } --[[ Thrown garbage bags can break and drop items ]] Config.ThrowBinBag = { active = true, breakChance = 0.5, --[[ 0.1-1.0 ]] items = { { name = 'metalscrap', label = 'Metal Scrap', count = 1 }, { name = 'copper', label = 'Copper', count = 1 }, { name = 'plastic', label = 'Plastic', count = 1 }, { name = 'aluminum', label = 'aluminum', count = 1 }, { name = 'glass', label = 'Glass', count = 1 }, }, } --[[ You can set Commands.OpenMenu' command to use with item. ]] Config.Tablet = { active = false, itemName = 'garbage_tablet', } -- [[ Uniform Options ]] Config.JobUniforms = { active = true, --[[! Clothing models in ``modules/bridge//client.lua`` !]] } --[[ Garbage Vehicle ]] Config.TaskVehicles = { --[[ Vehicle for 1/2 person missions ]] model_1 = 'trash2', -- Changed from master2 to trash2 --[[ Vehicle for 3/4 person missions ]] model_2 = 'trash2', -- !!! I don't recommend changing it. --[[ Vehicle Plate | max 8 character | for random to set nil ]] plate = nil, -- 'GARBAGE' } Config.Bundle = { ['delivery'] = '0r-delivery', } --[[ DEBUG ]] Config.debug = false