﻿<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__PersonalityDataList>
	<MovementModeUnholsterData>
		<Item>
			<Name>UNHOLSTER_UNARMED</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<Clip>unarmed_holster_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>unarmed_holster_2h_melee</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>unarmed_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
		<Item>
			<Name>UNHOLSTER_2H_MELEE</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<Clip>2h_melee_holster_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>2h_melee_holster_2h_melee</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>2h_melee_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
		<Item>
			<Name>UNHOLSTER_1H</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<Clip>1h_holster_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>1h_holster_2h_melee</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>1h_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
		<Item>
			<Name>UNHOLSTER_2H</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<Clip>2h_holster_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>2h_holster_2h_melee</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>2h_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
		<Item>
			<Name>UNHOLSTER_MINIGUN</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<Clip>mini_holster_2h_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>mini_holster_2h_melee</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>mini_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
		<Item>
			<Name>UNHOLSTER_UNARMED_STEALTH</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>unarmed_holster_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>unarmed_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
		<Item>
			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>unarmed_holster_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>unarmed_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
		<Item>
			<Name>UNHOLSTER_1H_STEALTH</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>1h_holster_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>1h_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
		<Item>
			<Name>UNHOLSTER_2H_STEALTH</Name>
			<UnholsterClips>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
						<Item>WEAPON_KATANAS</Item>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<Clip>2h_holster_unarmed</Clip>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<Clip>2h_holster_1h</Clip>
				</Item>
			</UnholsterClips>
		</Item>
	</MovementModeUnholsterData>
	<MovementModes>
		<Item>
			<Name>DEFAULT_ACTION</Name>
			<MovementModes>
				<Item>
					<Item>
						<Weapons>
							<Item>WEAPON_SHIV</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
								<WeaponClipSetId />
								<WeaponClipFilterId />
								<UpperBodyShadowExpressionEnabled value="false" />
								<UpperBodyFeatheredLeanEnabled value="false" />
								<UseWeaponAnimsForGrip value="true" />
								<UseLeftHandIk value="false" />
								<IdleTransitions>
									<Item>MOVE_ACTION@GENERIC@TRANS@UNARMED</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_UNARMED" />
							</Item>
						</ClipSets>
					</Item>
					<Item>
						<Weapons>
							<Item>WEAPON_KATANAS</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
								<WeaponClipSetId />
								<WeaponClipFilterId />
								<UpperBodyShadowExpressionEnabled value="false" />
								<UpperBodyFeatheredLeanEnabled value="false" />
								<UseWeaponAnimsForGrip value="true" />
								<UseLeftHandIk value="false" />
								<IdleTransitions>
									<Item>MOVE_ACTION@GENERIC@TRANS@UNARMED</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_UNARMED" />
							</Item>
						</ClipSets>
					</Item>
					<Item>
						<Weapons>
							<Item>WEAPON_BATS</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>MOVE_ACTION@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
								<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_WEAPON@UPPER</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true"/>
								<UpperBodyFeatheredLeanEnabled value="false"/>
								<UseWeaponAnimsForGrip value="false"/>
								<UseLeftHandIk value="true"/>
								<IdleTransitionBlendOutTime value="0.50000000"/>
								<IdleTransitions>
									<Item>MOVE_ACTION@GENERIC@TRANS@2H_MELEE</Item>
								</IdleTransitions>
								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
								<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
							</Item>
						</ClipSets>
					</Item>
					<Item>
						<Weapons>
							<Item>WEAPON_REVOLVER</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
								<WeaponClipSetId>move_action@p_m_zero@armed@1H@upper</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true" />
								<UpperBodyFeatheredLeanEnabled value="true" />
								<UseWeaponAnimsForGrip value="false" />
								<UseLeftHandIk value="true" />
								<IdleTransitions>
									<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_1H" />
							</Item>
						</ClipSets>
					</Item>
				</Item>
				<Item>
					<Item>
						<Weapons>
							<Item>WEAPON_SHIV</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
								<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true" />
								<UpperBodyFeatheredLeanEnabled value="false" />
								<UseWeaponAnimsForGrip value="false" />
								<UseLeftHandIk value="false" />
								<IdleTransitions>
									<Item>move_stealth@generic@trans@unarmed</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
							</Item>
						</ClipSets>
					</Item>
					<Item>
						<Weapons>
							<Item>WEAPON_KATANAS</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
								<WeaponClipSetId>weapons@melee_stealth_1h</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true" />
								<UpperBodyFeatheredLeanEnabled value="false" />
								<UseWeaponAnimsForGrip value="false" />
								<UseLeftHandIk value="false" />
								<IdleTransitions>
									<Item>move_stealth@generic@trans@unarmed</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
							</Item>
						</ClipSets>
					</Item>
					Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
							<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true"/>
							<UpperBodyFeatheredLeanEnabled value="false"/>
							<UseWeaponAnimsForGrip value="false"/>
							<UseLeftHandIk value="false"/>
							<IdleTransitionBlendOutTime value="0.50000000"/>
							<IdleTransitions>
								<Item>MOVE_STEALTH@GENERIC@TRANS@2H_MELEE</Item>
							</IdleTransitions>
							<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>move_stealth@p_m_zero@1h@upper</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="true" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="true" />
							<IdleTransitions>
								<Item>move_stealth@generic@trans@1h</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_1H_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
			</Item>
		</MovementModes>
	</Item>
	<Item>
		<Name>MP_FEMALE_ACTION</Name>
		<MovementModes>
			<Item>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId />
							<WeaponClipFilterId />
							<UpperBodyShadowExpressionEnabled value="false" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="true" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@MP_FEMALE@UNARMED@TRANS@</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId />
							<WeaponClipFilterId />
							<UpperBodyShadowExpressionEnabled value="false" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="true" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@MP_FEMALE@UNARMED@TRANS@</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
							<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true"/>
							<UpperBodyFeatheredLeanEnabled value="false"/>
							<UseWeaponAnimsForGrip value="false"/>
							<UseLeftHandIk value="false"/>
							<IdleTransitionBlendOutTime value="0.50000000"/>
							<IdleTransitions>
								<Item>MOVE_STEALTH@GENERIC@TRANS@2H_MELEE</Item>
							</IdleTransitions>
							<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
							<WeaponClipSetId>move_action@p_m_zero@armed@1H@upper</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="true" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="true" />
							<IdleTransitions>
								<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_1H" />
						</Item>
					</ClipSets>
				</Item>
			</Item>
			<Item>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_STEALTH@MP_FEMALE@UNARMED@TRANS</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>weapons@melee_stealth_1h</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_STEALTH@MP_FEMALE@UNARMED@TRANS</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>MOVE_ACTION@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
							<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_WEAPON@UPPER</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true"/>
							<UpperBodyFeatheredLeanEnabled value="false"/>
							<UseWeaponAnimsForGrip value="false"/>
							<UseLeftHandIk value="true"/>
							<IdleTransitionBlendOutTime value="0.50000000"/>
							<IdleTransitions>
								<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H_MELEE@TRANS</Item>
							</IdleTransitions>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>move_stealth@p_m_zero@1h@upper</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="true" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="true" />
							<IdleTransitions>
								<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_1H_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
			</Item>
		</MovementModes>
	</Item>
	<Item>
		<Name>MICHAEL_ACTION</Name>
		<MovementModes>
			<Item>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId />
							<WeaponClipFilterId />
							<UpperBodyShadowExpressionEnabled value="false" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="true" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@P_M_ZERO@UNARMED@TRANS@A</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId />
							<WeaponClipFilterId />
							<UpperBodyShadowExpressionEnabled value="false" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="true" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@P_M_ZERO@UNARMED@TRANS@A</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
							<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true"/>
							<UpperBodyFeatheredLeanEnabled value="false"/>
							<UseWeaponAnimsForGrip value="false"/>
							<UseLeftHandIk value="false"/>
							<IdleTransitionBlendOutTime value="0.50000000"/>
							<IdleTransitions>
								<Item>MOVE_STEALTH@MP_FEMALE@2H_MELEE@TRANS</Item>
							</IdleTransitions>
							<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
							<WeaponClipSetId>move_action@p_m_zero@armed@1H@upper</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="true" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="true" />
							<IdleTransitions>
								<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_1H" />
						</Item>
					</ClipSets>
				</Item>
			</Item>
			<Item>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>move_stealth@p_m_zero@unarmed@trans@a</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>weapons@melee_stealth_1h</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>move_stealth@p_m_zero@unarmed@trans@a</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>MOVE_ACTION@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
							<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_WEAPON@UPPER</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true"/>
							<UpperBodyFeatheredLeanEnabled value="false"/>
							<UseWeaponAnimsForGrip value="false"/>
							<UseLeftHandIk value="true"/>
							<IdleTransitionBlendOutTime value="0.50000000"/>
							<IdleTransitions>
								<Item>MOVE_ACTION@GENERIC@2H_MELEE_WEAPON@TRANS@P_M_ZERO</Item>
							</IdleTransitions>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>move_stealth@p_m_zero@1h@upper</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="true" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="true" />
							<IdleTransitions>
								<Item>move_stealth@p_m_zero@1h@trans@a</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_1H_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
			</Item>
		</MovementModes>
	</Item>
	<Item>
		<Name>FRANKLIN_ACTION</Name>
		<MovementModes>
			<Item>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_one@unarmed@core</MovementClipSetId>
							<WeaponClipSetId />
							<WeaponClipFilterId />
							<UpperBodyShadowExpressionEnabled value="false" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="true" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@P_M_ONE@UNARMED@TRANS@A</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_one@unarmed@core</MovementClipSetId>
							<WeaponClipSetId />
							<WeaponClipFilterId />
							<UpperBodyShadowExpressionEnabled value="false" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="true" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@P_M_ONE@UNARMED@TRANS@A</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
							<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true"/>
							<UpperBodyFeatheredLeanEnabled value="false"/>
							<UseWeaponAnimsForGrip value="false"/>
							<UseLeftHandIk value="false"/>
							<IdleTransitionBlendOutTime value="0.50000000"/>
							<IdleTransitions>
								<Item>MOVE_STEALTH@GENERIC@2H_MELEE_WEAPON@P_M_ZERO</Item>
							</IdleTransitions>
							<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_one@armed@core</MovementClipSetId>
							<WeaponClipSetId>move_action@p_m_one@armed@1H@upper</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="true" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_1H" />
						</Item>
					</ClipSets>
				</Item>
			</Item>
			<Item>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>move_stealth@p_m_one@unarmed@trans@a</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>weapons@melee_stealth_1h@p_m_one</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>move_stealth@p_m_one@unarmed@trans@a</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>MOVE_ACTION@P_M_ONE@UNARMED@CORE</MovementClipSetId>
							<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_WEAPON@UPPER</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true"/>
							<UpperBodyFeatheredLeanEnabled value="false"/>
							<UseWeaponAnimsForGrip value="false"/>
							<UseLeftHandIk value="true"/>
							<IdleTransitionBlendOutTime value="0.50000000"/>
							<IdleTransitions>
								<Item>MOVE_ACTION@GENERIC@2H_MELEE_WEAPON@TRANS@P_M_ONE</Item>
							</IdleTransitions>
							<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_REVOLVER</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
							<WeaponClipSetId>move_stealth@p_m_one@1h@upper</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true" />
							<UpperBodyFeatheredLeanEnabled value="true" />
							<UseWeaponAnimsForGrip value="false" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>move_stealth@p_m_one@1h@trans@a</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_1H_STEALTH" />
						</Item>
					</ClipSets>
				</Item>
			</Item>
		</MovementModes>
	</Item>
	<Item>
		<Name>TREVOR_ACTION</Name>
		<MovementModes>
			<Item>
				<Item>
					<Weapons>
						<Item>WEAPON_SHIV</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_two@unarmed@core</MovementClipSetId>
							<WeaponClipSetId />
							<WeaponClipFilterId />
							<UpperBodyShadowExpressionEnabled value="false" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="true" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@P_M_TWO@UNARMED@TRANS@A</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_KATANAS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>move_action@p_m_two@unarmed@core</MovementClipSetId>
							<WeaponClipSetId />
							<WeaponClipFilterId />
							<UpperBodyShadowExpressionEnabled value="false" />
							<UpperBodyFeatheredLeanEnabled value="false" />
							<UseWeaponAnimsForGrip value="true" />
							<UseLeftHandIk value="false" />
							<IdleTransitions>
								<Item>MOVE_ACTION@P_M_TWO@UNARMED@TRANS@A</Item>
							</IdleTransitions>
							<IdleTransitionBlendOutTime value="0.500000"/>
							<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData ref="UNHOLSTER_UNARMED" />
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_BATS</Item>
					</Weapons>
					<ClipSets>
						<Item>
							<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
							<WeaponClipSetId>WEAPONS@MELEE_STEALTH_1H@P_M_ONE</WeaponClipSetId>
							<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
							<UpperBodyShadowExpressionEnabled value="true"/>
							<UpperBodyFeatheredLeanEnabled value="false"/>
							<UseWeaponAnimsForGrip value="false"/>
							<UseLeftHandIk value="false"/>
							<IdleTransitionBlendOutTime value="0.50000000"/>
							<IdleTransitions>
								<Item>MOVE_STEALTH@GENERIC@2H_MELEE_WEAPON@P_M_ONE</Item>
							</IdleTransitions>
							<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
							<UnholsterClipData>UNHOLSTER_2H_MELEE_STEALTH</UnholsterClipData>
						</Item>
					</ClipSets>
				</Item>
				<Item>
					<Item>
						<Weapons>
							<Item>WEAPON_REVOLVER</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_action@p_m_two@armed@core</MovementClipSetId>
								<WeaponClipSetId>move_action@p_m_two@armed@1H@upper</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true" />
								<UpperBodyFeatheredLeanEnabled value="true" />
								<UseWeaponAnimsForGrip value="false" />
								<UseLeftHandIk value="false" />
								<IdleTransitions>
									<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_1H" />
							</Item>
						</ClipSets>
					</Item>
				</Item>
				<Item>
					<Item>
						<Weapons>
							<Item>WEAPON_SHIV</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
								<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true" />
								<UpperBodyFeatheredLeanEnabled value="false" />
								<UseWeaponAnimsForGrip value="false" />
								<UseLeftHandIk value="false" />
								<IdleTransitions>
									<Item>move_stealth@p_m_two@unarmed@trans@a</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>anim@melee@switchblade@holster</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
							</Item>
						</ClipSets>
					</Item>
					<Item>
						<Weapons>
							<Item>WEAPON_KATANAS</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
								<WeaponClipSetId>weapons@melee_stealth_1h@p_m_two</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true" />
								<UpperBodyFeatheredLeanEnabled value="false" />
								<UseWeaponAnimsForGrip value="false" />
								<UseLeftHandIk value="false" />
								<IdleTransitions>
									<Item>move_stealth@p_m_two@unarmed@trans@a</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
							</Item>
						</ClipSets>
					</Item>
					<Item>
						<Weapons>
							<Item>WEAPON_BATS</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>MOVE_ACTION@P_M_TWO@UNARMED@CORE</MovementClipSetId>
								<WeaponClipSetId>MOVE_ACTION@GENERIC@2H_MELEE_WEAPON@UPPER</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true"/>
								<UpperBodyFeatheredLeanEnabled value="false"/>
								<UseWeaponAnimsForGrip value="false"/>
								<UseLeftHandIk value="true"/>
								<IdleTransitionBlendOutTime value="0.50000000"/>
								<IdleTransitions>
									<Item>MOVE_ACTION@GENERIC@2H_MELEE_WEAPON@TRANS@P_M_TWO</Item>
								</IdleTransitions>
								<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
								<UnholsterClipData>UNHOLSTER_2H_MELEE</UnholsterClipData>
							</Item>
						</ClipSets>
					</Item>
					<Item>
						<Weapons>
							<Item>WEAPON_REVOLVER</Item>
						</Weapons>
						<ClipSets>
							<Item>
								<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
								<WeaponClipSetId>move_stealth@p_m_two@1h@upper</WeaponClipSetId>
								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
								<UpperBodyShadowExpressionEnabled value="true" />
								<UpperBodyFeatheredLeanEnabled value="true" />
								<UseWeaponAnimsForGrip value="false" />
								<UseLeftHandIk value="false" />
								<IdleTransitions>
									<Item>move_stealth@p_m_two@1h@trans@a</Item>
								</IdleTransitions>
								<IdleTransitionBlendOutTime value="0.500000"/>
								<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
								<UnholsterClipData ref="UNHOLSTER_1H_STEALTH" />
							</Item>
						</ClipSets>
					</Item>
				</Item>
			</MovementModes>
		</Item>
	</MovementModes>
</CPedModelInfo__PersonalityDataList>