<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="510" />
          <Entry>SLOT_STAFF</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="510" />
          <Entry>SLOT_STAFF</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos>
  </AimingInfos>
  <Infos>
    <Item>
      <Infos>
		<Item type="CAmmoProjectileInfo">
          <Name>AMMO_STAFF</Name>
          <Model>w_pi_bolt</Model>
          <Audio />
          <Slot />
          <AmmoMax value="999" />
          <AmmoMax50 value="999" />
          <AmmoMax100 value="999" />
          <AmmoMaxMP value="999" />
          <AmmoMax50MP value="999" />
          <AmmoMax100MP value="999" />
          <AmmoFlags>InfiniteAmmo</AmmoFlags>
          <AmmoSpecialType>None</AmmoSpecialType>
          <Damage value="10.000000" />
          <LifeTime value="5.000000" />
          <FromVehicleLifeTime value="0.500000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="50.000000" />
          <SeparationTime value="0.000000" />
          <TimeToReachTarget value="5.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.000000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <FrictionMultiplier value="1.000000" />
          <Explosion>
            <Default>EXP_TAG_BIRD_CRAP</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_xs_sr_raygun_trail</TrailFx>
          <TrailFxUnderWater />
          <FuseFxFP />
          <PrimedFxFP />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault />
          <DisturbFxSand />
          <DisturbFxWater />
          <DisturbFxDirt />
          <DisturbFxFoliage />
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <GroundFxProbeDistance value="2.500000" />
          <FxAltTintColour value="true" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightSpeedsUp value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts HideDrawable NoPullPin ApplyDamageOnImpact AlignWithTrajectory</ProjectileFlags>
          <ProximityActivationTime value="3.000000" />
          <ProximityTriggerRadius value="-1.000000" />
          <ProximityFuseTimePed value="1.000000" />
          <ProximityFuseTimeVehicleMin value="0.500000" />
          <ProximityFuseTimeVehicleMax value="0.050000" />
          <ProximityFuseTimeVehicleSpeed value="30.000000" />
          <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
          <ProximityLightFrequencyMultiplierTriggered value="4.000000" />
          <TimeToIgnoreOwner value="0.000000" />
          <ChargedLaunchTime value="0.000000" />
          <ChargedLaunchSpeedMult value="2.000000" />
          <ClusterExplosionTag>ELECTRIC</ClusterExplosionTag>
          <ClusterExplosionCount value="5" />
          <ClusterMinRadius value="5.000000" />
          <ClusterMaxRadius value="10.000000" />
          <ClusterInitialDelay value="0.500000" />
          <ClusterInbetweenDelay value="0.250000" />
        </Item>
	  </Infos>
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_STAFF</Name>
          <Model>w_am_staff</Model>
          <Audio>AUDIO_ITEM_RAYPISTOL</Audio>
          <Slot>SLOT_STAFF</Slot>
          <DamageType>EXPLOSION</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group>GROUP_PISTOL</Group>
          <AmmoInfo ref="AMMO_STAFF" />
          <AimingInfo ref="PISTOL_FLAREGUN_BASE_STRAFE" />
          <ClipSize value="1" />
          <AccuracySpread value="1.400000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="1.500000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="250.000000" />
          <Penetration value="0.010000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="1.500000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
		  <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
            <FlashFx>weap_extinguisher</FlashFx>
            <FlashFxAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <ShellFx />
            <TracerFx />
            <PedDamageHash>BulletSmall</PedDamageHash>
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="0" />
          <InitialRumbleIntensity value="0.000000" />
          <InitialRumbleIntensityTrigger value="0.300000" />
          <RumbleDuration value="110" />
          <RumbleIntensity value="0.020000" />
          <RumbleIntensityTrigger value="0.100000" />
          <RumbleDamageIntensity value="1.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="2.000000" />
          <LockOnRange value="45.000000" />
          <WeaponRange value="50.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="50.000000" />
          <DamageFallOffRangeMax value="50.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
          <CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="45.000000" />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <TorsoAimOffset x="0.150000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
          <LeftHandIkOffset x="0.025000" y="0.110000" z="0.075000" />
          <ReticuleMinSizeStanding value="0.650000" />
          <ReticuleMinSizeCrouched value="0.550000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_RAYPISTOL</PickupHash>
          <MPPickupHash />
          <HumanNameHash>WT_RAYPISTOL</HumanNameHash>
          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
          <StatName>RAYPISTOL</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Normal</NmShotTuningSet>
          <AttachPoints>
			<Item>
              <AttachBone>gun_root</AttachBone>
              <Components>
				<Item>
                  <Name>COMPONENT_STAFF_02</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_03</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_04</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_05</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_06</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_07</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_08</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_09</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_10</Name>
                  <Default value="false" />
                </Item>
				<Item>
                  <Name>COMPONENT_STAFF_11</Name>
                  <Default value="false" />
                </Item>
              </Components>
            </Item>
		  </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>CarriedInHand Automatic CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing AllowEarlyExitFromFireAnimAfterBulletFired DoesRevivableDamage CanBeFiredLikeGun NonViolent SuppressGunshotEvent</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="100" />
          <HudCapacity value="100" />
          <HudAccuracy value="10" />
          <HudRange value="35" />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <Name>DLC - Staff</Name>
</CWeaponInfoBlob>
