<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
  <WeaponAnimationsSets>
  <Item key="Ballistic">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_LTL">
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Default">
      <WeaponAnimations>
		<Item key="WEAPON_DP9">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol@combat_pistol</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol@combat_pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@combat_pistol@w_stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />			  
        </Item>
		<Item key="WEAPON_BROWNING">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_LTL">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>anim@cover@weapon@reloads@rifle@pump_shotgun_mk2</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@lo@pump</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@pump</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@rifle@lo@pump_mk2_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@pump@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
		<Item key="WEAPON_STAFF">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>move_ped_wpn_exting_generic</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@misc@fire_ext</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.300000" />
          <AnimBlindFireRateModifier value="0.300000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Gang">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
		<Item key="WEAPON_DP9">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@pistol@combat_pistol@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
		<Item key="WEAPON_BROWNING">
		   <FiringVariationsStandingClipSetHash>ombat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>	  
		</Item>
      </WeaponAnimations>
    </Item>	
    <Item key="FirstPerson">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
		<Item key="WEAPON_DP9">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
        </Item>
		<Item key="WEAPON_BROWNING"> 
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash/>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_LTL">
          <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>anim@cover@first_person@weapon@reloads@rifle@pump_shotgun_mk2</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@general@shotgun@pump_shotgun_mk2_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> 
            <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
            <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
            <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="FirstPersonAiming">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
		<Item key="WEAPON_DP9">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
          </FPSFidgetClipsetHashes>
        </Item>
		<Item key="WEAPON_BROWNING">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>			
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_LTL">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>anim@cover@first_person@weapon@reloads@rifle@pump_shotgun_mk2</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@general@shotgun@pump_shotgun_mk2_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
            <FPSFidgetClipsetHashes>
             <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@a</Item>
             <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@b</Item>
             <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="FirstPersonRNG">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
		<Item key="WEAPON_DP9">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
		<Item key="WEAPON_BROWNING">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>		 
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_LTL">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>anim@cover@first_person@weapon@reloads@rifle@pump_shotgun_mk2</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@general@shotgun@pump_shotgun_mk2_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
            <FPSFidgetClipsetHashes>
             <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@a</Item>
             <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@b</Item>
             <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>        
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="FirstPersonScope">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
		<Item key="WEAPON_DP9">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
		<Item key="WEAPON_BROWNING">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>		 
				</Item>
				<Item key="WEAPON_LTL">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>anim@cover@first_person@weapon@reloads@rifle@pump_shotgun_mk2</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@general@shotgun@pump_shotgun_mk2_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
    </WeaponAnimations>
    </Item>
  </WeaponAnimationsSets>
</CWeaponAnimationsSets>
