<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
	<WeaponAnimationsSets>
		<Item key="Ballistic">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_M4">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_M14">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_G22">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Default">
			<WeaponAnimations>
		<Item key="WEAPON_NAILGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@submg@micro_smg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@submg@micro_smg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@submg@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@submg@micro_smg@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@submg@micro_smg@hi</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@submg@micro_smg@hi</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@submg@advanced_rifle@micro_w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.500000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
        </Item>
		<Item key="WEAPON_MICROSMG2">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@submg@micro_smg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@submg@micro_smg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@submg@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@submg@micro_smg@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@submg@micro_smg@hi</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@submg@micro_smg@hi</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@submg@advanced_rifle@micro_w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
		  <AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
        </Item>
		<Item key="WEAPON_MICROSMG3">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@submg@micro_smg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@submg@micro_smg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@submg@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@submg@micro_smg@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@submg@micro_smg@hi</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@submg@micro_smg@hi</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@submg@advanced_rifle@micro_w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
		  <AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
        </Item>
		<Item key="WEAPON_SLEDGEHAM">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@melee_2h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@large_wpn@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@2H_MELEE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@2H_MELEE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_MELEE_2H" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
				<Item key="WEAPON_KATANA">
				  <CoverMovementClipSetHash />
				  <CoverMovementExtraClipSetHash />
				  <CoverAlternateMovementClipSetHash />
				  <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
				  <MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
				  <MotionFilterHash>BothArms_filter</MotionFilterHash>
				  <MotionCrouchClipSetHash />
				  <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
				  <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
				  <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
				  <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
				  <WeaponClipSetStreamedHash />
				  <WeaponClipSetHashInjured />
				  <WeaponClipSetHashStealth />
				  <WeaponClipSetHashHiCover />
				  <AlternativeClipSetWhenBlocked />
				  <ScopeWeaponClipSet />
				  <AlternateAimingStandingClipSetHash />
				  <AlternateAimingCrouchingClipSetHash />
				  <FiringVariationsStandingClipSetHash />
				  <FiringVariationsCrouchingClipSetHash />
				  <AimTurnStandingClipSetHash />
				  <AimTurnCrouchingClipSetHash />
				  <MeleeClipSetHash>anim@melee@machete@streamed_core</MeleeClipSetHash>
				  <MeleeVariationClipSetHash />
				  <MeleeTauntClipSetHash />
				  <MeleeSupportTauntClipSetHash />
				  <MeleeStealthClipSetHash />
				  <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
				  <JumpUpperbodyClipSetHash>move_jump@weapons@1h_melee@nightstick</JumpUpperbodyClipSetHash>
				  <FallUpperbodyClipSetHash />
				  <FromStrafeTransitionUpperBodyClipSetHash />
				  <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
				  <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
				  <AnimFireRateModifier value="0.000000" />
				  <AnimBlindFireRateModifier value="0.000000" />
				  <AnimWantingToShootFireRateModifier value="-1.000000" />
				  <UseFromStrafeUpperBodyAimNetwork value="false" />
				  <AimingDownTheBarrel value="true" />
				  <WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>anim@weapons@rifle@hi@assault_rifle_mk2@grip_fallback</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@rifle@hi@assault_rifle_mk2@grip_fallback</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>anim@weapons@rifle@hi@assault_rifle_mk2@grip_fallback</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@rifle@hi@assault_rifle_mk2@grip_fallback</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_M4">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />			  
				</Item>
				<Item key="WEAPON_M14">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.25000" />
					<AnimBlindFireRateModifier value="0.25000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />			  
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />			  
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>anim@weapons@machinegun@combat_mg_mk2@grip_fallback</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@machinegun@combat_mg_mk2@grip_fallback</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@rifle@lo@sniper_heavy</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@rifle@lo@sniper_heavy</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@lo@sniper_heavy_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@lo@sniper_heavy@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_G22">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_GLOCK">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_TASER">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Gang">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_GLOCK">
					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>	  
				</Item>
				<Item key="WEAPON_TASER">
					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>	  
				</Item>
				<Item key="WEAPON_NAILGUN">
				  <CoverMovementClipSetHash />
				  <CoverMovementExtraClipSetHash />
				  <CoverAlternateMovementClipSetHash />
				  <CoverWeaponClipSetHash />
				  <MotionClipSetHash />
				  <MotionFilterHash />
				  <MotionCrouchClipSetHash />
				  <MotionStrafingClipSetHash />
				  <MotionStrafingStealthClipSetHash />
				  <MotionStrafingUpperBodyClipSetHash />
				  <WeaponClipSetHash />
				  <WeaponClipSetStreamedHash />
				  <WeaponClipSetHashInjured />
				  <WeaponClipSetHashStealth />
				  <WeaponClipSetHashHiCover />
				  <AlternativeClipSetWhenBlocked />
				  <ScopeWeaponClipSet />
				  <AlternateAimingStandingClipSetHash />
				  <AlternateAimingCrouchingClipSetHash />
				  <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
				  <FiringVariationsCrouchingClipSetHash />
				  <AimTurnStandingClipSetHash />
				  <AimTurnCrouchingClipSetHash />
				  <MeleeClipSetHash />
				  <MeleeVariationClipSetHash />
				  <MeleeTauntClipSetHash />
				  <MeleeSupportTauntClipSetHash />
				  <MeleeStealthClipSetHash />
				  <ShellShockedClipSetHash />
				  <JumpUpperbodyClipSetHash />
				  <FallUpperbodyClipSetHash />
				  <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
				  <SwapWeaponFilterHash />
				  <SwapWeaponInLowCoverFilterHash />
				  <AnimFireRateModifier value="1.000000" />
				  <AnimBlindFireRateModifier value="1.000000" />
				  <AnimWantingToShootFireRateModifier value="-1.000000" />
				  <UseFromStrafeUpperBodyAimNetwork value="true" />
				  <AimingDownTheBarrel value="true" />
				  <WeaponSwapData ref="NULL" />
				  <AimGrenadeThrowNormalClipsetHash />
				  <AimGrenadeThrowAlternateClipsetHash />	
				</Item>
				<Item key="WEAPON_MICROSMG2">
				  <CoverMovementClipSetHash />
				  <CoverMovementExtraClipSetHash />
				  <CoverAlternateMovementClipSetHash />
				  <CoverWeaponClipSetHash />
				  <MotionClipSetHash />
				  <MotionFilterHash />
				  <MotionCrouchClipSetHash />
				  <MotionStrafingClipSetHash />
				  <MotionStrafingStealthClipSetHash />
				  <MotionStrafingUpperBodyClipSetHash />
				  <WeaponClipSetHash />
				  <WeaponClipSetStreamedHash />
				  <WeaponClipSetHashInjured />
				  <WeaponClipSetHashStealth />
				  <WeaponClipSetHashHiCover />
				  <AlternativeClipSetWhenBlocked />
				  <ScopeWeaponClipSet />
				  <AlternateAimingStandingClipSetHash />
				  <AlternateAimingCrouchingClipSetHash />
				  <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
				  <FiringVariationsCrouchingClipSetHash />
				  <AimTurnStandingClipSetHash />
				  <AimTurnCrouchingClipSetHash />
				  <MeleeClipSetHash />
				  <MeleeVariationClipSetHash />
				  <MeleeTauntClipSetHash />
				  <MeleeSupportTauntClipSetHash />
				  <MeleeStealthClipSetHash />
				  <ShellShockedClipSetHash />
				  <JumpUpperbodyClipSetHash />
				  <FallUpperbodyClipSetHash />
				  <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
				  <SwapWeaponFilterHash />
				  <SwapWeaponInLowCoverFilterHash />
				  <AnimFireRateModifier value="0.700000" />
					<AnimBlindFireRateModifier value="0.700000" />
				  <AnimWantingToShootFireRateModifier value="-1.000000" />
				  <UseFromStrafeUpperBodyAimNetwork value="true" />
				  <AimingDownTheBarrel value="true" />
				  <WeaponSwapData ref="NULL" />
				  <AimGrenadeThrowNormalClipsetHash />
				  <AimGrenadeThrowAlternateClipsetHash />	
				</Item>
				<Item key="WEAPON_MICROSMG3">
				  <CoverMovementClipSetHash />
				  <CoverMovementExtraClipSetHash />
				  <CoverAlternateMovementClipSetHash />
				  <CoverWeaponClipSetHash />
				  <MotionClipSetHash />
				  <MotionFilterHash />
				  <MotionCrouchClipSetHash />
				  <MotionStrafingClipSetHash />
				  <MotionStrafingStealthClipSetHash />
				  <MotionStrafingUpperBodyClipSetHash />
				  <WeaponClipSetHash />
				  <WeaponClipSetStreamedHash />
				  <WeaponClipSetHashInjured />
				  <WeaponClipSetHashStealth />
				  <WeaponClipSetHashHiCover />
				  <AlternativeClipSetWhenBlocked />
				  <ScopeWeaponClipSet />
				  <AlternateAimingStandingClipSetHash />
				  <AlternateAimingCrouchingClipSetHash />
				  <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
				  <FiringVariationsCrouchingClipSetHash />
				  <AimTurnStandingClipSetHash />
				  <AimTurnCrouchingClipSetHash />
				  <MeleeClipSetHash />
				  <MeleeVariationClipSetHash />
				  <MeleeTauntClipSetHash />
				  <MeleeSupportTauntClipSetHash />
				  <MeleeStealthClipSetHash />
				  <ShellShockedClipSetHash />
				  <JumpUpperbodyClipSetHash />
				  <FallUpperbodyClipSetHash />
				  <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
				  <SwapWeaponFilterHash />
				  <SwapWeaponInLowCoverFilterHash />
				  <AnimFireRateModifier value="0.700000" />
		  <AnimBlindFireRateModifier value="0.700000" />
				  <AnimWantingToShootFireRateModifier value="-1.000000" />
				  <UseFromStrafeUpperBodyAimNetwork value="true" />
				  <AimingDownTheBarrel value="true" />
				  <WeaponSwapData ref="NULL" />
				  <AimGrenadeThrowNormalClipsetHash />
				  <AimGrenadeThrowAlternateClipsetHash />	
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="MP_F_Freemode">
			<Fallback>Gang</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>weapons@rifle@hi@assault_rifle@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<MotionClipSetHash>weapons@rifle@hi@assault_rifle@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_M4">
					<MotionClipSetHash>weapons@rifle@lo@carbine@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_M14">
					<MotionClipSetHash>weapons@rifle@lo@carbine@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<MotionClipSetHash>weapons@rifle@lo@carbine@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>weapons@machinegun@combat_mg@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<MotionClipSetHash>weapons@rifle@lo@sniper_heavy@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_G22">
					<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Hillbilly">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_GLOCK">
					<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
					<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
					<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
					<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
					<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
					<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
					<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
					<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
					<UseLeftHandIKAllowTags value="true" />
				</Item>
				<Item key="WEAPON_TASER">
					<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
					<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
					<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
					<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
					<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
					<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
					<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
					<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
					<UseLeftHandIKAllowTags value="true" />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Gang1H">
			<Fallback>Gang</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_GLOCK">
					<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
					<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
					<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash> 
					<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
					<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
					<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
					<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
					<UseLeftHandIKAllowTags value="true" />
				</Item>
				<Item key="WEAPON_TASER">
					<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
					<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
					<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash> 
					<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
					<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
					<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
					<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
					<UseLeftHandIKAllowTags value="true" />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPerson">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
			<Item key="WEAPON_NAILGUN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.500000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	   </FPSFidgetClipsetHashes> 
	</Item>
	<Item key="WEAPON_MICROSMG2">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
					<AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	   </FPSFidgetClipsetHashes> 
	</Item>
	<Item key="WEAPON_MICROSMG3">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
		  <AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	   </FPSFidgetClipsetHashes> 
	</Item>
			<Item key="WEAPON_SLEDGEHAM">
		<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
        <CoverMovementClipSetHash />
        <CoverMovementExtraClipSetHash />
        <CoverAlternateMovementClipSetHash />
        <CoverWeaponClipSetHash />
        <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@large_wpn@bat@</MotionClipSetHash>
        <MotionFilterHash>BothArms_filter</MotionFilterHash>
        <MotionCrouchClipSetHash />
        <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
        <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
        <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon_fps</MotionStrafingUpperBodyClipSetHash>
        <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@large_wpn@bat@</WeaponClipSetHash>
        <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
        <WeaponClipSetHashInjured />
        <WeaponClipSetHashStealth />
        <WeaponClipSetHashHiCover />
        <AlternativeClipSetWhenBlocked />
        <ScopeWeaponClipSet />
        <AlternateAimingStandingClipSetHash />
        <AlternateAimingCrouchingClipSetHash />
        <FiringVariationsStandingClipSetHash />
        <FiringVariationsCrouchingClipSetHash />
        <AimTurnStandingClipSetHash />
        <AimTurnCrouchingClipSetHash />
        <MeleeClipSetHash>melee@large_wpn@streamed_core_fps</MeleeClipSetHash>
        <MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
        <MeleeTauntClipSetHash />
        <MeleeSupportTauntClipSetHash />
        <MeleeStealthClipSetHash />
        <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
        <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@2H_MELEE</JumpUpperbodyClipSetHash>
        <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@2H_MELEE</FallUpperbodyClipSetHash>
        <FromStrafeTransitionUpperBodyClipSetHash />
        <SwapWeaponFilterHash />
        <SwapWeaponInLowCoverFilterHash />
        <AnimFireRateModifier value="0.000000" />
        <AnimBlindFireRateModifier value="0.000000" />
        <AnimWantingToShootFireRateModifier value="-1.000000" />
        <UseFromStrafeUpperBodyAimNetwork value="false" />
        <AimingDownTheBarrel value="true" />
        <WeaponSwapData ref="SWAP_MELEE_2H" />
        <AimGrenadeThrowNormalClipsetHash />
        <AimGrenadeThrowAlternateClipsetHash />
        <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@bat@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	    <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@two_handed@bat</WeaponClipSetHashForClone>
	    <FPSFidgetClipsetHashes>           
		 <Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@bat@fidgets@a</Item>
         <Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@bat@fidgets@b</Item>
         <Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@bat@fidgets@c</Item>
		</FPSFidgetClipsetHashes>
       </Item>
				<Item key="WEAPON_KATANA">
				  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
				  <CoverMovementClipSetHash />
				  <CoverMovementExtraClipSetHash />
				  <CoverAlternateMovementClipSetHash />
				  <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
				  <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@hammer@</MotionClipSetHash>
				  <MotionFilterHash>BothArms_filter</MotionFilterHash>
				  <MotionCrouchClipSetHash />
				  <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
				  <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
				  <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
				  <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@hammer@</WeaponClipSetHash>
				  <WeaponClipSetStreamedHash />
				  <WeaponClipSetHashInjured />
				  <WeaponClipSetHashStealth />
				  <WeaponClipSetHashHiCover />
				  <AlternativeClipSetWhenBlocked />
				  <ScopeWeaponClipSet />
				  <AlternateAimingStandingClipSetHash />
				  <AlternateAimingCrouchingClipSetHash />
				  <FiringVariationsStandingClipSetHash />
				  <FiringVariationsCrouchingClipSetHash />
				  <AimTurnStandingClipSetHash />
				  <AimTurnCrouchingClipSetHash />
				  <MeleeClipSetHash>anim@melee@machete@streamed_core_fps</MeleeClipSetHash>
				  <MeleeVariationClipSetHash />
				  <MeleeTauntClipSetHash />
				  <MeleeSupportTauntClipSetHash />
				  <MeleeStealthClipSetHash />
				  <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
				  <JumpUpperbodyClipSetHash />
				  <FallUpperbodyClipSetHash />
				  <FromStrafeTransitionUpperBodyClipSetHash />
				  <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
				  <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
				  <AnimFireRateModifier value="0.000000" />
				  <AnimBlindFireRateModifier value="0.000000" />
				  <AnimWantingToShootFireRateModifier value="-1.000000" />
				  <UseFromStrafeUpperBodyAimNetwork value="false" />
				  <AimingDownTheBarrel value="true" />
				  <WeaponSwapData ref="SWAP_DEFAULT" />
				  <AimGrenadeThrowNormalClipsetHash />
				  <AimGrenadeThrowAlternateClipsetHash />
				  <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
				  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
				  <FPSFidgetClipsetHashes>
				   <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@a</Item>
				   <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@b</Item>
				   <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@c</Item>
				  </FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
						<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
						<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_M4">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_M14">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.25000" />
					<AnimBlindFireRateModifier value="0.25000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@light_machine_gun@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@c</Item>
					</FPSFidgetClipsetHashes>  
				</Item>
				<Item key="WEAPON_G22">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
		  <FPSFidgetClipsetHashes>
		   <Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
		   <Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
	       <Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_GLOCK"> 
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash/>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_TASER"> 
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash/>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonAiming">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
			 <Item key="WEAPON_NAILGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.500000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
		 <Item key="WEAPON_MICROSMG2">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
					<AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
		<Item key="WEAPON_MICROSMG3">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
		  <AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_M4">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_M14">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.25000" />
					<AnimBlindFireRateModifier value="0.25000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_G22">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
        </Item>
				<Item key="WEAPON_GLOCK">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>			
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_TASER">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>			
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
					</FPSFidgetClipsetHashes>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonRNG">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
			<Item key="WEAPON_NAILGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.500000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	</FPSFidgetClipsetHashes>       
	</Item>
	<Item key="WEAPON_MICROSMG2">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
					<AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	</FPSFidgetClipsetHashes>       
	</Item>
	<Item key="WEAPON_MICROSMG3">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
		  <AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	</FPSFidgetClipsetHashes>       
	</Item>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_M4">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_M14">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.25000" />
					<AnimBlindFireRateModifier value="0.25000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_G22">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
	      </FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_GLOCK">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>		 
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_TASER">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>		 
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonScope">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
		<Item key="WEAPON_NAILGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.500000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
		<Item key="WEAPON_MICROSMG2">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
					<AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
		<Item key="WEAPON_MICROSMG3">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.700000" />
		  <AnimBlindFireRateModifier value="0.700000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_M4">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_M14">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.25000" />
					<AnimBlindFireRateModifier value="0.25000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.700000" />
					<AnimBlindFireRateModifier value="0.700000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_G22">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
				<Item key="WEAPON_GLOCK">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>		 
				</Item>
			<Item key="WEAPON_TASER">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.100000" />
					<AnimBlindFireRateModifier value="1.100000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>		 
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Fat">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_M4">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_M14">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_G22">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="SuperFat">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_M4">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_M14">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_G22">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Female">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_M4">
					<MotionClipSetHash>move_female_2h_carbine_rifle</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_M14">
					<MotionClipSetHash>move_female_2h_carbine_rifle</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<MotionClipSetHash>move_female_2h_carbine_rifle</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<MotionClipSetHash>move_female_2h_heavy_sniper</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_G22">
					<MotionClipSetHash>move_female_2h_heavy_sniper</MotionClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="GangFemale">
			<Fallback>Gang</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_ASSAULTRIFLE2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_M4">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_M14">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_DRAGUNOV">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_G22">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
	</WeaponAnimationsSets>
</CWeaponAnimationsSets>
