<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="547" />
          <Entry>SLOT_TASER</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="557" />
          <Entry>SLOT_TASER</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
          <OrderNumber value="507" />
          <Entry>SLOT_TASER</Entry>
        </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
       <Infos>
        <Item type="CAmmoInfo">
          <Name>AMMO_TASER</Name>
          <Model />
          <Audio />
          <Slot />
          <AmmoMax value="3" />
          <AmmoMax50 value="3" />
          <AmmoMax100 value="3" />
          <AmmoMaxMP value="3" />
          <AmmoMax50MP value="3" />
          <AmmoMax100MP value="3" />
          <AmmoFlags />
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_TASER</Name>
          <Model>w_pi_taser</Model>
          <Audio>AUDIO_ITEM_STUNGUN</Audio>
          <Slot>SLOT_TASER</Slot>
          <DamageType>ELECTRIC</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>INSTANT_HIT</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group>GROUP_STUNGUN</Group>
          <AmmoInfo ref="AMMO_TASER" />
          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMaxModifier value="1.000000" />
          <RecoilAccuracyMax value="0.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="0.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.000000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="1.000000" />
          <Damage value="1.000000" />
          <DamageTime value="4.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.100000" />
          <NetworkHitLimbsDamageModifier value="0.100000" />
          <LightlyArmouredDamageModifier value="0.100000" />
		  <VehicleDamageModifier value="0.100000" />
          <Force value="60.000000" />
          <ForceHitPed value="120.000000" />
          <ForceHitVehicle value="750.000000" />
          <ForceHitFlyingHeli value="750.000000" />
          <OverrideForces>
            <Item>
              <BoneTag>BONETAG_HEAD</BoneTag>
              <ForceFront value="80.000000" />
              <ForceBack value="90.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_NECK</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="90.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_THIGH</BoneTag>
              <ForceFront value="40.000000" />
              <ForceBack value="1.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_L_CALF</BoneTag>
              <ForceFront value="70.000000" />
              <ForceBack value="80.000000" />
            </Item>
            <Item>
              <BoneTag>BONETAG_R_CALF</BoneTag>
              <ForceFront value="60.000000" />
              <ForceBack value="100.000000" />
            </Item>
          </OverrideForces>
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="500.000000" />
          <Penetration value="0.010000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="2" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="6.000000" />
          <ReloadTimeSP value="6.000000" />
          <VehicleReloadTime value="6.000000" />
          <AnimReloadRate value="0.400000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="3.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.750000" />
          <BulletBendingZoomedRadius value="0.375000" />
		  <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.750000" />
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
           <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_STUNGUN</EffectGroup>
            <FlashFx>muz_stungun</FlashFx>
            <FlashFxAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <ShellFx>eject_stungun</ShellFx>
            <TracerFx>bullet_tracer</TracerFx>
            <PedDamageHash>ShotgunLarge</PedDamageHash>
            <TracerFxChanceSP value="0.150000" />
            <TracerFxChanceMP value="0.750000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="0.500000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="86" />
          <InitialRumbleIntensity value="0.366000" />
          <InitialRumbleIntensityTrigger value="0.950000" />
          <RumbleDuration value="96" />
          <RumbleIntensity value="0.100000" />
          <RumbleIntensityTrigger value="0.800000" />
          <RumbleDamageIntensity value="1.000000" />
	  <InitialRumbleDurationFps value="106" />
          <InitialRumbleIntensityFps value="0.700000" />
          <RumbleDurationFps value="95" />
          <RumbleIntensityFps value="0.650000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="2.500000" />
          <LockOnRange value="3.000000" />
          <WeaponRange value="4.500000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="40.000000" />
          <DamageFallOffRangeMax value="120.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="45.000000" />
          <FirstPersonScopeFov value="30.00000" />
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonScopeOffset x="-0.00300" y="0.0000" z="0.0110" />
          <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
          <FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
          <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
          <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
          <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
          <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
          <ZoomFactorForAccurateMode value="1.300000" />
          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash></AccuracyOffsetShakeHash>
          <MinTimeBetweenRecoilShakes value="0" />
          <RecoilShakeAmplitude value="0.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <IkRecoilDisplacement value="0.0" />
          <IkRecoilDisplacementScope value="0.001" />
          <IkRecoilDisplacementScaleBackward value="1.0" />
          <IkRecoilDisplacementScaleVertical value="0.4" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.260000" y="0.125000" z="0.300000" />
          <AimProbeLengthMin value="0.300000" />
          <AimOffsetMax x="0.250000" y="-0.255000" z="0.325000" />
          <AimProbeLengthMax value="0.285000" />
       	        <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
		<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
		<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
	        <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
		<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
		<AimOffsetEndPosMaxFPSIdle x="0.20700" y="-0.040000" z="0.942000" />
		<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
		<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
		<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
		<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
		<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
		<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
          <TorsoAimOffset x="-1.000000" y="0.550000" />
          <TorsoCrouchedAimOffset x="0.200000" y="0.100000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="0.750000" />
          <ReticuleMinSizeCrouched value="0.600000" />
          <ReticuleScale value="0.300000" />
          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
          <HumanNameHash>WT_STUN</HumanNameHash>
          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
          <StatName>STUNGUN</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>AutomaticSMG</NmShotTuningSet>
          <AttachPoints>
            <Item>
              <AttachBone>WAPClip</AttachBone>
              <Components>
                <Item>
                  <Name>COMPONENT_NO_MAG_TASER</Name>
                  <Default value="true" />
                </Item>
              </Components>
            </Item>
          </AttachPoints>
          <GunFeedBone />
          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
          <WeaponFlags>CarriedInHand ArmourPenetrating Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage OnlyFireOneShot NonLethal DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
		  <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="3" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="1.000000" />
          <StealthFiringLeanAdditiveWeight value="1.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="21" />
          <HudSpeed value="60" />
          <HudCapacity value="20" />
          <HudAccuracy value="30" />
          <HudRange value="25" />
          <VehicleAttackAngle value="25.000000" />
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
          <AirborneAircraftLockOnMultiplier value="1.000000" />
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
          <CamoDiffuseTexIdxs />
          <RotateBarrelBone />
          <RotateBarrelBone2 />
          <FrontClearTestParams>
            <ShouldPerformFrontClearTest value="false" />
            <ForwardOffset value="0.000000" />
            <VerticalOffset value="0.000000" />
            <HorizontalOffset value="0.000000" />
            <CapsuleRadius value="0.000000" />
            <CapsuleLength value="0.000000" />
          </FrontClearTestParams>
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <WeaponGroupDamageForArmouredVehicleGlass />
  <Name>DLC - TASER</Name>
</CWeaponInfoBlob>
