<?xml version="1.0" encoding="UTF-8"?>

<CWeaponAnimationsSets>
  <WeaponAnimationsSets>
    <Item key="Ballistic">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_ADVANCEDRIFLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_ASSAULTRIFLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_ASSAULTSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_ASSAULTSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_BULLPUPSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_CARBINERIFLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_COMBATMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER_SMOKE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_HEAVYSNIPER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_MG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_PUMPSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_RPG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_SAWNOFFSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_SMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_SNIPERRIFLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_STINGER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_MINIGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ballistic_minigun</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Default">
      <Fallback />
      <WeaponAnimations>
        <Item key="GADGET_NIGHTVISION">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="GADGET_PARACHUTE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
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          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_ENEMY_LASER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
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          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_PLAYER_BULLET">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
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          <WeaponClipSetHashHiCover />
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          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_PLAYER_BUZZARD">
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          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
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          <WeaponClipSetHashStealth />
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          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_PLAYER_HUNTER">
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          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
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          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_PLAYER_LASER">
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          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
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          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
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          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_PLAYER_LAZER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
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          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
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          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_SEARCHLIGHT">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
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          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_SPACE_ROCKET">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="VEHICLE_WEAPON_TANK">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_ADVANCEDRIFLE">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_RifleAdvanced</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@submg@advanced_rifle</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@submg@advanced_rifle</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@submg@advanced_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@submg@advanced_rifle@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	  
        </Item>
        <Item key="WEAPON_ANIMAL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>CREATURES@ROTTWEILER@MELEE@BASE@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>CREATURES@ROTTWEILER@MELEE@STREAMED_CORE@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash>CREATURES@ROTTWEILER@MELEE@STREAMED_TAUNTS@</MeleeTauntClipSetHash>
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	 
        </Item>
        <Item key="WEAPON_APPISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_APPistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@pistol@ap_pistol</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol@ap_pistol</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol@ap_pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@ap_pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@ap_pistol@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_ASSAULTRIFLE">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@hi@assault_rifle</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_ASSAULTSHOTGUN">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_ShotgunAssault</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@lo@shotgun_assault</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@shotgun_assault</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@lo@shotgun_assault_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@shotgun_assault@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_ASSAULTSMG">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_AssaultSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@submg@assault_smg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@submg@assault_smg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@submg@assault_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@submg@assault_smg@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BALL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BARBED_WIRE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BAT">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@melee_2h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@large_wpn@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@2H_MELEE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@2H_MELEE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_MELEE_2H" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BLEEDING">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />			  
        </Item>
        <Item key="WEAPON_BRIEFCASE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>move_ped_wpn_jerrycan_generic</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_PetrolCan</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@JERRYCAN</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@JERRYCAN</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />			  
        </Item>
        <Item key="WEAPON_BRIEFCASE_02">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>move_ped_wpn_jerrycan_generic</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_PetrolCan</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@JERRYCAN</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@JERRYCAN</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />			  
        </Item>
        <Item key="WEAPON_BULLPUPSHOTGUN">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_ShotgunBullpup</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@lo@shotgun_bullpup</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@shotgun_bullpup</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@lo@shotgun_bullpup_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@shotgun_bullpup@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BZGAS">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_CARBINERIFLE">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />			  
        </Item>
        <Item key="WEAPON_COMBATMG">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@machinegun@combat_mg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@machinegun@combat_mg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@machinegun@combat_mg@hi</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@machinegun@combat_mg@hi</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@machinegun@combat_mg@hi</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
        </Item>
        <Item key="WEAPON_G17">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol@combat_pistol</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol@combat_pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@combat_pistol@w_stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />			  
        </Item>
        <Item key="WEAPON_COUGAR">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>CREATURES@COUGAR@MELEE@BASE@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>CREATURES@COUGAR@MELEE@STREAMED_CORE@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash>creatures@cougar@melee@</MeleeTauntClipSetHash>
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_CROWBAR">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_DIGISCANNER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash>cover@move@extra@1h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@misc@digi_scanner</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_DROWNING">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_DROWNING_IN_VEHICLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_ELECTRIC_FENCE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_EXPLOSION">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_FALL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_FIRE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_FIREEXTINGUISHER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>move_ped_wpn_exting_generic</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@misc@fire_ext</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_FLARE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
        <Item key="WEAPON_GOLFCLUB">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@melee_2h@golfclub</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@large_wpn@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@2H_MELEE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@2H_MELEE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_MELEE_2H" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_GRENADE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@heavy@grenade_launcher</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@heavy@grenade_launcher_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER_SMOKE">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@heavy@grenade_launcher</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@heavy@grenade_launcher_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked>weapons@rifle@lo@</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_HAMMER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_HEAVYSNIPER">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@lo@sniper_heavy</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@sniper_heavy</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@lo@sniper_heavy_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@sniper_heavy@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_HELI_CRASH">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_HIT_BY_WATER_CANNON">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_KNIFE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@knife</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@knife@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@knife@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_MG">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_MachineGun</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@machinegun@mg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@machinegun@mg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@machinegun@mg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@machinegun@mg@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@machinegun@mg@hi</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@machinegun@mg@hi</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@machinegun@mg@hi</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>	
        </Item>
        <Item key="WEAPON_MICROSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@submg@micro_smg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@submg@micro_smg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@submg@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@submg@micro_smg@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@submg@micro_smg@hi</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@submg@micro_smg@hi</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@submg@advanced_rifle@micro_w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
        </Item>
        <Item key="WEAPON_MINIGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@heavy@minigun</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@heavy@minigun</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_MOLOTOV">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>Wpn_Molotov_WeaponHolding</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_Thrown_Molotov</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>BothArms_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_NIGHTSTICK">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_PASSENGER_ROCKET">
          <CoverMovementClipSetHash>cover@move@base@rpg</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@rpg</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_RPG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@heavy@rpg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@heavy@rpg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@heavy@rpg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RPG</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RPG</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_PETROLCAN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>move_ped_wpn_jerrycan_generic</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_PetrolCan</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@JERRYCAN</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@JERRYCAN</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_PISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_PISTOL50">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol50</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol@pistol_50</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol@pistol_50_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@pistol_50@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_PUMPSHOTGUN">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_ShotgunLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@lo@pump</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@pump</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@lo@pump_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@pump@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_RAMMED_BY_CAR">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_REMOTESNIPER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_RPG">
          <CoverMovementClipSetHash>cover@move@base@rpg</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@rpg</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_RPG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@heavy@rpg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@heavy@rpg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@heavy@rpg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RPG</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RPG</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@heavy@rpg</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_RUN_OVER_BY_CAR">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_SAWNOFFSHOTGUN">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_ShotgunSawnoff</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@lo@sawnoff</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@sawnoff</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@lo@sawnoff_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@sawnoff@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_SMG">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_RifleSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@lo@smg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@lo@smg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@lo@smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@lo@smg@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.900000" />
          <AnimBlindFireRateModifier value="0.900000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_SMOKEGRENADE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_SNIPERRIFLE">
          <CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_STICKYBOMB">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>Wpn_StickyBomb_WeaponHolding</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>Wpn_Thrown_Sticky_Bomb</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_STINGER">
          <CoverMovementClipSetHash>cover@move@base@rpg</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@move@extra@rpg</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_RPG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@heavy@rpg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@heavy@rpg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@heavy@rpg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RPG</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RPG</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_STUNGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapon@w_pi_stungun</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapon@w_pi_stungun</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapon@w_pi_stungun_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapon@w_pi_stungun@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_UNARMED">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@unarmed</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
		  <MeleeBaseClipSetHash>melee@unarmed@base</MeleeBaseClipSetHash>
          <MeleeClipSetHash>melee@unarmed@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@unarmed@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash>melee@unarmed@streamed_taunts</MeleeTauntClipSetHash>
          <MeleeSupportTauntClipSetHash>melee@unarmed@streamed_background</MeleeSupportTauntClipSetHash>
          <MeleeStealthClipSetHash>melee@unarmed@streamed_stealth</MeleeStealthClipSetHash>
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>LegsOnly_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_ANIMAL_RETRIEVER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@retriever@melee@base@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@retriever@melee@streamed_core@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_SMALL_DOG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@pug@melee@streamed_core@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@pug@melee@streamed_core@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_TIGER_SHARK">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@shark@melee@streamed_core@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@shark@melee@streamed_core@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_HAMMERHEAD_SHARK">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@hammerhead@melee@streamed_core@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@hammerhead@melee@streamed_core@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_KILLER_WHALE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@killerwhale@melee@streamed_core@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@killerwhale@melee@streamed_core@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_BOAR">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>CREATURES@BOAR@MELEE@STREAMED_CORE@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>CREATURES@BOAR@MELEE@STREAMED_CORE@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_PIG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>CREATURES@PIG@MELEE@STREAMED_CORE@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>CREATURES@PIG@MELEE@STREAMED_CORE@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_COYOTE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>CREATURES@COYOTE@MELEE@STREAMED_CORE@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>CREATURES@COYOTE@MELEE@STREAMED_CORE@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_DEER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@deer@melee@streamed_core@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@deer@melee@streamed_core@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_HEN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@hen@player_action@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@hen@player_action@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_RABBIT">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@rabbit@player_action@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@rabbit@player_action@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_CAT">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@cat@player_action@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@cat@player_action@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_COW">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>creatures@cow@player_action@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>creatures@cow@player_action@</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Franklin">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_PETROLCAN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_franklin</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
	<Item key="WEAPON_BRIEFCASE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_franklin</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
	<Item key="WEAPON_BRIEFCASE_02">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_franklin</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Gang">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_APPISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_ASSAULTSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_G17">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@pistol@combat_pistol@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_MICROSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_PISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_PISTOL50">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_SMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Michael">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_MICROSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@submg@advanced_rifle@micro_w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_PETROLCAN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_michael</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
	<Item key="WEAPON_BRIEFCASE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_michael</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
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          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
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          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
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          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
	<Item key="WEAPON_BRIEFCASE_02">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_michael</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
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          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="MP_F_Freemode">
      <Fallback>Gang</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_ADVANCEDRIFLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@submg@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
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          <ScopeWeaponClipSet />
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          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_ASSAULTRIFLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
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          <ScopeWeaponClipSet />
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          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
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          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_ASSAULTSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
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          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
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          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_ASSAULTSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@submg@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BULLPUPSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
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          <AlternateAimingStandingClipSetHash />
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          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
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          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_CARBINERIFLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
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          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_COMBATMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@machinegun@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER_SMOKE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_HEAVYSNIPER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_MG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@machinegun@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_PUMPSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_RPG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@heavy@rpg@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_SAWNOFFSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_SMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_SNIPERRIFLE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_STINGER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@heavy@rpg@f</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="Trevor">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_PETROLCAN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_trevor</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BRIEFCASE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_trevor</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BRIEFCASE_02">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>move_ped_wpn_jerrycan_trevor</MotionClipSetHash>
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash />
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="NULL" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
      </WeaponAnimations>
    </Item>
	<Item key="Hillbilly">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
	  <Item key="WEAPON_PISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
		  <GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
		  <GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
		  <GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
		  <GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
		  <CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
		  <UseLeftHandIKAllowTags value="true" />
      </Item>
      </WeaponAnimations>
    </Item>
	<Item key="Gang1H">
      <Fallback>Gang</Fallback>
      <WeaponAnimations>
	  <Item key="WEAPON_PISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
		  <GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash> 
		  <GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
		  <GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
		  <GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
		  <CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
		  <UseLeftHandIKAllowTags value="true" />
      </Item>
      </WeaponAnimations>
    </Item>
    <Item key="FirstPerson">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_ADVANCEDRIFLE">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleAdvanced</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@advanced_rifle@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@advanced_rifle@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@advanced_rifle@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@advanced_rifle@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@advanced_rifle@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@aim_trans@unhlstr_2_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <FPSFidgetClipsetHashes>
	   <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@fidgets@b</Item>
	   <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@fidgets@c</Item>
	  </FPSFidgetClipsetHashes> 
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@advanced_rifle@</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_ASSAULTSMG">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_AssaultSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@assault_smg@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@assault_smg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@advanced_rifle@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@advanced_rifle@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@advanced_rifle@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@advanced_rifle@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@aim_trans@unhlstr_2_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@advanced_rifle@</WeaponClipSetHashForClone>
	      <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@assault_smg@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@assault_smg@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@assault_smg@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_APPISTOL">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_APPistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@ap_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@ap_pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_ASSAULTRIFLE">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		      <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
	        <Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
	        <Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
          </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_ASSAULTSHOTGUN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunAssault</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@assault_shotgun@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
                    <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
                    <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_BALL">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_ball</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@ball@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@ball@ball_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@ball@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	      <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@projectile@shared@core</WeaponClipSetHashForClone>
	  	  <FPSFidgetClipsetHashes>
           <Item>weapons@first_person@aim_idle@p_m_zero@projectile@ball@fidgets@a</Item>
	       <Item>weapons@first_person@aim_idle@p_m_zero@projectile@ball@fidgets@b</Item>
	       <Item>weapons@first_person@aim_idle@p_m_zero@projectile@ball@fidgets@c</Item>
         </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_BULLPUPSHOTGUN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_FirstPerson_ShotgunBullpup</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
                    <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
                    <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_CARBINERIFLE">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
	        <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
	        <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_COMBATMG">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@light_machine_gun@combat_mg@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_G17">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_DIGISCANNER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash>cover@move@extra@1h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@misc@digi_scanner@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@misc@digi_scanner@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@misc@digi_scanner@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
        </Item>
        <Item key="WEAPON_FLARE">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_flare</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@misc@flare@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@flare@flare_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
	  	  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@heavy@grenade_launcher@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@grenade_launcher@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@heavy@grenade_launcher@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@heavy@grenade_launcher@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@unhlstr_2_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@heavy@grenade_launcher@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@heavy@grenade_launcher@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	      <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@heavy@grenade_launcher@</WeaponClipSetHashForClone>
		   <FPSFidgetClipsetHashes>
	        <Item>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@fidgets@a</Item>
	        <Item>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@fidgets@b</Item>
            <Item>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER_SMOKE">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@heavy@grenade_launcher@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@unhlstr_2_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@heavy@grenade_launcher@</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_HEAVYSNIPER">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	      <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
	      <FPSFidgetClipsetHashes>
		    <Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@c</Item>
		 </FPSFidgetClipsetHashes>  
        </Item>
        <Item key="WEAPON_MG">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MachineGun</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@shared@core</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
                    <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
                    <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
                    <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>

        </Item>
        <Item key="WEAPON_MICROSMG">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	   </FPSFidgetClipsetHashes> 
	</Item>
        <Item key="WEAPON_MINIGUN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@minigun@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@heavy@minigun@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@minigun@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@heavy@minigun@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@heavy@minigun@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash></FPSTransitionToStealthFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@heavy@minigun@</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_MOLOTOV">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_molotov</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@misc@molotov</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@molotov@molotov_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@molotov@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@molotov@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@molotov@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	      <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@projectile@shared@core</WeaponClipSetHashForClone>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@shared@fidgets@c</Item>
    </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_PISTOL"> 
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_PISTOL50">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol50</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@pistol_50@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@pistol_50@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	  <FPSFidgetClipsetHashes>
        <Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_PUMPSHOTGUN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> 
	        <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
            <Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_RPG">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@rpg</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@rpg</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RPG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@rpg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@heavy@rpg@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@rpg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RPG</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RPG</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@heavy@rpg</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@aim_trans@rng_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@heavy@rpg@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@heavy@rpg@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash></FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
	       <Item>weapons@first_person@aim_idle@p_m_zero@heavy@rpg@fidgets@a</Item>
	       <Item>weapons@first_person@aim_idle@p_m_zero@heavy@rpg@fidgets@b</Item>
	       <Item>weapons@first_person@aim_idle@p_m_zero@heavy@rpg@fidgets@c</Item>
	    </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@heavy@rpg@</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_SAWNOFFSHOTGUN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunSawnoff</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@shotgun@sawnoff@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@sawnoff@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	        <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@shotgun@sawnoff@fidgets@a</Item>
            <Item>weapons@first_person@aim_idle@p_m_zero@shotgun@sawnoff@fidgets@b</Item>
            <Item>weapons@first_person@aim_idle@p_m_zero@shotgun@sawnoff@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_SMG">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@smg@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@smg@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.900000" />
          <AnimBlindFireRateModifier value="0.900000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
	      <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@submachine_gun@shared@core</WeaponClipSetHashForClone>
		  		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_SMOKEGRENADE">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@tear_gas@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	      <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@projectile@shared@core</WeaponClipSetHashForClone>
	  	  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
       <Item key="WEAPON_BZGAS">
         <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
         <CoverMovementClipSetHash />
         <CoverMovementExtraClipSetHash />
         <CoverAlternateMovementClipSetHash />
         <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
         <MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
         <MotionFilterHash>BothArms_filter</MotionFilterHash>
         <MotionCrouchClipSetHash />
         <MotionStrafingClipSetHash />
         <MotionStrafingStealthClipSetHash />
         <MotionStrafingUpperBodyClipSetHash />
         <WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@tear_gas@</WeaponClipSetHash>
         <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
         <WeaponClipSetHashInjured />
         <WeaponClipSetHashStealth />
         <WeaponClipSetHashHiCover />
         <AlternativeClipSetWhenBlocked />
         <ScopeWeaponClipSet />
         <AlternateAimingStandingClipSetHash />
         <AlternateAimingCrouchingClipSetHash />
         <FiringVariationsStandingClipSetHash />
         <FiringVariationsCrouchingClipSetHash />
         <AimTurnStandingClipSetHash />
         <AimTurnCrouchingClipSetHash />
         <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
         <MeleeVariationClipSetHash />
         <MeleeTauntClipSetHash />
         <MeleeSupportTauntClipSetHash />
         <MeleeStealthClipSetHash />
         <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
         <JumpUpperbodyClipSetHash />
         <FallUpperbodyClipSetHash />
         <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
         <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
         <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
         <AnimFireRateModifier value="1.000000" />
         <AnimBlindFireRateModifier value="1.000000" />
         <AnimWantingToShootFireRateModifier value="-1.000000" />
         <UseFromStrafeUpperBodyAimNetwork value="false" />
         <AimingDownTheBarrel value="true" />
         <WeaponSwapData ref="SWAP_DEFAULT" />
         <AimGrenadeThrowNormalClipsetHash />
         <AimGrenadeThrowAlternateClipsetHash />
         <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
         <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
         <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
         <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
         <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@projectile@shared@core</WeaponClipSetHashForClone>
         <FPSFidgetClipsetHashes>
          <Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@a</Item>
          <Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@b</Item>
          <Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@c</Item>
         </FPSFidgetClipsetHashes>
       </Item>
       <Item key="WEAPON_SNIPERRIFLE">
		      <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
		  <FPSFidgetClipsetHashes>
		   <Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
		   <Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
	       <Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_STICKYBOMB">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_sticky_bomb</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@misc@stickybomb@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@sticky_bomb@sticky_bomb_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_STUNGUN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>	
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_UNARMED">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@unarmed</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@unarmed@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
		  <MeleeBaseClipSetHash>melee@unarmed@base</MeleeBaseClipSetHash>
          <MeleeClipSetHash>melee@unarmed@streamed_core_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@unarmed@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash>melee@unarmed@streamed_taunts</MeleeTauntClipSetHash>
          <MeleeSupportTauntClipSetHash>melee@unarmed@streamed_background</MeleeSupportTauntClipSetHash>
          <MeleeStealthClipSetHash>melee@unarmed@streamed_stealth</MeleeStealthClipSetHash>
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>LegsOnly_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
         <FPSTransitionFromLTHash>weapons@first_person@aim_idle@p_m_zero@melee@unarmed@aimtrans@idle_to_relaxed</FPSTransitionFromLTHash>
         <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@unarmed@shared@aim_trans@stealth_to_unarmed</FPSTransitionFromStealthHash>
         <FPSTransitionToStealthHash>weapons@first_person@aim_stealth@p_m_zero@unarmed@shared@aim_trans@unarmed_to_stealth</FPSTransitionToStealthHash>
         <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@unarmed@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
        </Item>
       <Item key="WEAPON_KNIFE">
		<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
        <CoverMovementClipSetHash />
        <CoverMovementExtraClipSetHash />
        <CoverAlternateMovementClipSetHash />
        <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
        <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</MotionClipSetHash>
        <MotionFilterHash>BothArms_filter</MotionFilterHash>
        <MotionCrouchClipSetHash />
        <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
        <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
        <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_knife_fps</MotionStrafingUpperBodyClipSetHash>
        <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</WeaponClipSetHash>
        <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
        <WeaponClipSetHashInjured />
        <WeaponClipSetHashStealth />
        <WeaponClipSetHashHiCover />
        <AlternativeClipSetWhenBlocked />
        <ScopeWeaponClipSet />
        <AlternateAimingStandingClipSetHash />
        <AlternateAimingCrouchingClipSetHash />
        <FiringVariationsStandingClipSetHash />
        <FiringVariationsCrouchingClipSetHash />
        <AimTurnStandingClipSetHash />
        <AimTurnCrouchingClipSetHash />
        <MeleeClipSetHash>melee@knife@streamed_core_fps</MeleeClipSetHash>
        <MeleeVariationClipSetHash>melee@knife@streamed_variations</MeleeVariationClipSetHash>
        <MeleeTauntClipSetHash />
        <MeleeSupportTauntClipSetHash />
        <MeleeStealthClipSetHash />
        <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
        <JumpUpperbodyClipSetHash />
        <FallUpperbodyClipSetHash />
        <FromStrafeTransitionUpperBodyClipSetHash />
        <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
        <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
        <AnimFireRateModifier value="0.000000" />
        <AnimBlindFireRateModifier value="0.000000" />
        <AnimWantingToShootFireRateModifier value="-1.000000" />
        <UseFromStrafeUpperBodyAimNetwork value="false" />
        <AimingDownTheBarrel value="true" />
        <WeaponSwapData ref="SWAP_DEFAULT" />
        <AimGrenadeThrowNormalClipsetHash />
        <AimGrenadeThrowAlternateClipsetHash />
        <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@knife@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	    <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
	    <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@c</Item>
		</FPSFidgetClipsetHashes>
       </Item>
       <Item key="WEAPON_BAT">
		<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
        <CoverMovementClipSetHash />
        <CoverMovementExtraClipSetHash />
        <CoverAlternateMovementClipSetHash />
        <CoverWeaponClipSetHash />
        <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@large_wpn@bat@</MotionClipSetHash>
        <MotionFilterHash>BothArms_filter</MotionFilterHash>
        <MotionCrouchClipSetHash />
        <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
        <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
        <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon_fps</MotionStrafingUpperBodyClipSetHash>
        <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@large_wpn@bat@</WeaponClipSetHash>
        <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
        <WeaponClipSetHashInjured />
        <WeaponClipSetHashStealth />
        <WeaponClipSetHashHiCover />
        <AlternativeClipSetWhenBlocked />
        <ScopeWeaponClipSet />
        <AlternateAimingStandingClipSetHash />
        <AlternateAimingCrouchingClipSetHash />
        <FiringVariationsStandingClipSetHash />
        <FiringVariationsCrouchingClipSetHash />
        <AimTurnStandingClipSetHash />
        <AimTurnCrouchingClipSetHash />
        <MeleeClipSetHash>melee@large_wpn@streamed_core_fps</MeleeClipSetHash>
        <MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
        <MeleeTauntClipSetHash />
        <MeleeSupportTauntClipSetHash />
        <MeleeStealthClipSetHash />
        <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
        <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@2H_MELEE</JumpUpperbodyClipSetHash>
        <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@2H_MELEE</FallUpperbodyClipSetHash>
        <FromStrafeTransitionUpperBodyClipSetHash />
        <SwapWeaponFilterHash />
        <SwapWeaponInLowCoverFilterHash />
        <AnimFireRateModifier value="0.000000" />
        <AnimBlindFireRateModifier value="0.000000" />
        <AnimWantingToShootFireRateModifier value="-1.000000" />
        <UseFromStrafeUpperBodyAimNetwork value="false" />
        <AimingDownTheBarrel value="true" />
        <WeaponSwapData ref="SWAP_MELEE_2H" />
        <AimGrenadeThrowNormalClipsetHash />
        <AimGrenadeThrowAlternateClipsetHash />
        <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@bat@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	    <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@two_handed@bat</WeaponClipSetHashForClone>
	    <FPSFidgetClipsetHashes>           
		 <Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@bat@fidgets@a</Item>
         <Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@bat@fidgets@b</Item>
         <Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@bat@fidgets@c</Item>
		</FPSFidgetClipsetHashes>
       </Item>
       <Item key="WEAPON_GOLFCLUB">
	    <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
        <CoverMovementClipSetHash />
        <CoverMovementExtraClipSetHash />
        <CoverAlternateMovementClipSetHash />
        <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
        <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@large_wpn@gclub@</MotionClipSetHash>
        <MotionFilterHash>BothArms_filter</MotionFilterHash>
        <MotionCrouchClipSetHash />
        <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
        <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
        <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon_fps_gclub</MotionStrafingUpperBodyClipSetHash>
        <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@large_wpn@gclub@</WeaponClipSetHash>
        <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
        <WeaponClipSetHashInjured />
        <WeaponClipSetHashStealth />
        <WeaponClipSetHashHiCover />
        <AlternativeClipSetWhenBlocked />
        <ScopeWeaponClipSet />
        <AlternateAimingStandingClipSetHash />
        <AlternateAimingCrouchingClipSetHash />
        <FiringVariationsStandingClipSetHash />
        <FiringVariationsCrouchingClipSetHash />
        <AimTurnStandingClipSetHash />
        <AimTurnCrouchingClipSetHash />
        <MeleeClipSetHash>melee@large_wpn@streamed_core_fps_gclub</MeleeClipSetHash>
        <MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
        <MeleeTauntClipSetHash />
        <MeleeSupportTauntClipSetHash />
        <MeleeStealthClipSetHash />
        <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
        <JumpUpperbodyClipSetHash />
        <FallUpperbodyClipSetHash />
        <FromStrafeTransitionUpperBodyClipSetHash />
        <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
        <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
        <AnimFireRateModifier value="0.000000" />
        <AnimBlindFireRateModifier value="0.000000" />
        <AnimWantingToShootFireRateModifier value="-1.000000" />
        <UseFromStrafeUpperBodyAimNetwork value="false" />
        <AimingDownTheBarrel value="true" />
        <WeaponSwapData ref="SWAP_DEFAULT" />
        <AimGrenadeThrowNormalClipsetHash />
        <AimGrenadeThrowAlternateClipsetHash />
        <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@gclub@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
 	    <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@two_handed@golf_club</WeaponClipSetHashForClone>
	     <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@gclub@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@gclub@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@large_wpn@gclub@fidgets@c</Item>
		 </FPSFidgetClipsetHashes>
      </Item>
       <Item key="WEAPON_CROWBAR">
	    <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
        <CoverMovementClipSetHash />
        <CoverMovementExtraClipSetHash />
        <CoverAlternateMovementClipSetHash />
        <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
        <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@crowbar@</MotionClipSetHash>
        <MotionFilterHash>BothArms_filter</MotionFilterHash>
        <MotionCrouchClipSetHash />
        <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
        <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
        <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
        <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@crowbar@</WeaponClipSetHash>
        <WeaponClipSetStreamedHash />
        <WeaponClipSetHashInjured />
        <WeaponClipSetHashStealth />
        <WeaponClipSetHashHiCover />
        <AlternativeClipSetWhenBlocked />
        <ScopeWeaponClipSet />
        <AlternateAimingStandingClipSetHash />
        <AlternateAimingCrouchingClipSetHash />
        <FiringVariationsStandingClipSetHash />
        <FiringVariationsCrouchingClipSetHash />
        <AimTurnStandingClipSetHash />
        <AimTurnCrouchingClipSetHash />
        <MeleeClipSetHash>melee@small_wpn@streamed_core_fps</MeleeClipSetHash>
        <MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
        <MeleeTauntClipSetHash />
        <MeleeSupportTauntClipSetHash />
        <MeleeStealthClipSetHash />
        <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
        <JumpUpperbodyClipSetHash />
        <FallUpperbodyClipSetHash />
        <FromStrafeTransitionUpperBodyClipSetHash />
        <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
        <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
        <AnimFireRateModifier value="0.000000" />
        <AnimBlindFireRateModifier value="0.000000" />
        <AnimWantingToShootFireRateModifier value="-1.000000" />
        <UseFromStrafeUpperBodyAimNetwork value="false" />
        <AimingDownTheBarrel value="true" />
        <WeaponSwapData ref="SWAP_DEFAULT" />
        <AimGrenadeThrowNormalClipsetHash />
        <AimGrenadeThrowAlternateClipsetHash />
        <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@crowbar@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	    <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
		<FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@crowbar@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@crowbar@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@crowbar@fidgets@c</Item>
		</FPSFidgetClipsetHashes>
       </Item>
       <Item key="WEAPON_HAMMER">
	    <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
        <CoverMovementClipSetHash />
        <CoverMovementExtraClipSetHash />
        <CoverAlternateMovementClipSetHash />
        <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
        <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@hammer@</MotionClipSetHash>
        <MotionFilterHash>BothArms_filter</MotionFilterHash>
        <MotionCrouchClipSetHash />
        <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
        <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
        <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
        <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@hammer@</WeaponClipSetHash>
        <WeaponClipSetStreamedHash />
        <WeaponClipSetHashInjured />
        <WeaponClipSetHashStealth />
        <WeaponClipSetHashHiCover />
        <AlternativeClipSetWhenBlocked />
        <ScopeWeaponClipSet />
        <AlternateAimingStandingClipSetHash />
        <AlternateAimingCrouchingClipSetHash />
        <FiringVariationsStandingClipSetHash />
        <FiringVariationsCrouchingClipSetHash />
        <AimTurnStandingClipSetHash />
        <AimTurnCrouchingClipSetHash />
        <MeleeClipSetHash>melee@small_wpn@streamed_core_fps</MeleeClipSetHash>
        <MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
        <MeleeTauntClipSetHash />
        <MeleeSupportTauntClipSetHash />
        <MeleeStealthClipSetHash />
        <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
        <JumpUpperbodyClipSetHash />
        <FallUpperbodyClipSetHash />
        <FromStrafeTransitionUpperBodyClipSetHash />
        <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
        <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
        <AnimFireRateModifier value="0.000000" />
        <AnimBlindFireRateModifier value="0.000000" />
        <AnimWantingToShootFireRateModifier value="-1.000000" />
        <UseFromStrafeUpperBodyAimNetwork value="false" />
        <AimingDownTheBarrel value="true" />
        <WeaponSwapData ref="SWAP_DEFAULT" />
        <AimGrenadeThrowNormalClipsetHash />
        <AimGrenadeThrowAlternateClipsetHash />
        <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	    <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
	    <FPSFidgetClipsetHashes>
        <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@c</Item>
        </FPSFidgetClipsetHashes>
       </Item>
       <Item key="WEAPON_NIGHTSTICK">
	    <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
        <CoverMovementClipSetHash />
        <CoverMovementExtraClipSetHash />
        <CoverAlternateMovementClipSetHash />
        <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
        <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@nightstick@</MotionClipSetHash>
        <MotionFilterHash>BothArms_filter</MotionFilterHash>
        <MotionCrouchClipSetHash />
        <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
        <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
        <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
        <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@nightstick@</WeaponClipSetHash>
        <WeaponClipSetStreamedHash />
        <WeaponClipSetHashInjured />
        <WeaponClipSetHashStealth />
        <WeaponClipSetHashHiCover />
        <AlternativeClipSetWhenBlocked />
        <ScopeWeaponClipSet />
        <AlternateAimingStandingClipSetHash />
        <AlternateAimingCrouchingClipSetHash />
        <FiringVariationsStandingClipSetHash />
        <FiringVariationsCrouchingClipSetHash />
        <AimTurnStandingClipSetHash />
        <AimTurnCrouchingClipSetHash />
        <MeleeClipSetHash>melee@small_wpn@streamed_core_fps</MeleeClipSetHash>
        <MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
        <MeleeTauntClipSetHash />
        <MeleeSupportTauntClipSetHash />
        <MeleeStealthClipSetHash />
        <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
        <JumpUpperbodyClipSetHash />
        <FallUpperbodyClipSetHash />
        <FromStrafeTransitionUpperBodyClipSetHash />
        <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
        <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
        <AnimFireRateModifier value="0.000000" />
        <AnimBlindFireRateModifier value="0.000000" />
        <AnimWantingToShootFireRateModifier value="-1.000000" />
        <UseFromStrafeUpperBodyAimNetwork value="false" />
        <AimingDownTheBarrel value="true" />
        <WeaponSwapData ref="SWAP_DEFAULT" />
        <AimGrenadeThrowNormalClipsetHash />
        <AimGrenadeThrowAlternateClipsetHash />
        <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
	  <FPSFidgetClipsetHashes>
        <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@a</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@b</Item>
	    <Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@c</Item>
      </FPSFidgetClipsetHashes>
       </Item>
       <Item key="WEAPON_GRENADE">
	      <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
	      <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@projectile@shared@core</WeaponClipSetHashForClone>
	  	  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@shared@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_PETROLCAN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@misc@jerrycan</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@misc@jerrycan</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@JERRYCAN</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@JERRYCAN</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@misc@jerrycan@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
	  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@misc@jerrycan@</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_BRIEFCASE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>move_ped_wpn_jerrycan_generic</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@misc@briefcase@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@JERRYCAN</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@JERRYCAN</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@misc@briefcase@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="FirstPersonAiming">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_ADVANCEDRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleAdvanced</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@advanced_rifle@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@advanced_rifle@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@advanced_rifle@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	   <Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@advanced_rifle@fidgets@a</Item>
	   <Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@advanced_rifle@fidgets@b</Item>
	   <Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@advanced_rifle@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_ASSAULTSMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_AssaultSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@assault_smg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@assault_smg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@assault_smg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@advanced_rifle@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@assault_smg@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@assault_smg@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@assault_smg@fidgets@c</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@assault_smg@fidgets@d</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_APPISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_APPistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_lt@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@ap_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@ap_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@ap_pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@ap_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_ASSAULTSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunAssault</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@assault_shotgun@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@assault_shotgun@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@assault_shotgun@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@assault_shotgun@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@assault_shotgun@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@assault_shotgun@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_BALL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_ball</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@misc@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@ball@ball_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@ball@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@shared@fidgets@C</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_BULLPUPSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_FirstPerson_ShotgunBullpup</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@bullpup_shotgun@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@bullpup_shotgun@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@bullpup_shotgun@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@bullpup_shotgun@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@bullpup_shotgun@fidgets@c</Item>
		 </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_COMBATMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
 	    <Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
		<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_G17">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_FLARE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_flare</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@misc@flare@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@flare@flare_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@heavy@grenade_launcher@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@grenade_launcher@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@heavy@grenade_launcher@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@heavy@grenade_launcher@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@heavy@grenade_launcher@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
		    <Item>weapons@first_person@aim_lt@p_m_zero@heavy@grenade_launcher@fidgets@a</Item>
		    <Item>weapons@first_person@aim_lt@p_m_zero@heavy@grenade_launcher@fidgets@b</Item>
		    <Item>weapons@first_person@aim_lt@p_m_zero@heavy@grenade_launcher@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER_SMOKE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@heavy@grenade_launcher@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_HEAVYSNIPER">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_MG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MachineGun</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@light_machine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@mg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@light_machine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@light_machine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@light_machine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@light_machine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
		   <Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
		   <Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
	       <Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_MICROSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_MINIGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@minigun@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@heavy@minigun@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@minigun@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@minigun@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@heavy@minigun@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_MOLOTOV">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_molotov</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@misc@molotov@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@molotov@molotov_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@molotov@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@molotov@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@molotov@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@molotov@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@molotov@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@molotov@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>		  
        </Item>
		<Item key="WEAPON_PISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
		      <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>			
          <FPSFidgetClipsetHashes>
           <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
	       <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
           <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
		   <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
         </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_PISTOL50">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol50</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_lt@generic@pistol@pistol_50@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@pistol_50@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@pistol_50@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
		      <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@a</Item>
			      <Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@b</Item>
			      <Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@c</Item>
			      <Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@d</Item>
          </FPSFidgetClipsetHashes>			        
	 </Item>
         <Item key="WEAPON_ASSAULTRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
      <FPSFidgetClipsetHashes>
        <Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
		<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
		<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
      </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_CARBINERIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
		      <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_PUMPSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
	        <FPSFidgetClipsetHashes>
             <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@a</Item>
		         <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@b</Item>
		         <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
	    </Item>
        <Item key="WEAPON_RPG">
          <CoverMovementClipSetHash>cover@first_person@move@base@rpg</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@rpg</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RPG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@rpg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@heavy@rpg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@rpg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RPG</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RPG</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@heavy@rpg</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@rpg@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@heavy@rpg@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@fidgets@a</Item>
            <Item>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@fidgets@b</Item>
            <Item>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_SAWNOFFSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunSawnoff</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@sawnoff@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@sawnoff@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@sawnoff@fidgets@a</Item>
            <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@sawnoff@fidgets@b</Item>
            <Item>weapons@first_person@aim_lt@p_m_zero@shotgun@sawnoff@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_SMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.900000" />
          <AnimBlindFireRateModifier value="0.900000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_SMOKEGRENADE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@tear_gas@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@c</Item>
		</FPSFidgetClipsetHashes>
        </Item>
       <Item key="WEAPON_BZGAS">
         <CoverMovementClipSetHash />
         <CoverMovementExtraClipSetHash />
         <CoverAlternateMovementClipSetHash />
         <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
         <MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
         <MotionFilterHash>BothArms_filter</MotionFilterHash>
         <MotionCrouchClipSetHash />
         <MotionStrafingClipSetHash />
         <MotionStrafingStealthClipSetHash />
         <MotionStrafingUpperBodyClipSetHash />
         <WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@tear_gas@</WeaponClipSetHash>
         <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
         <WeaponClipSetHashInjured />
         <WeaponClipSetHashStealth />
         <WeaponClipSetHashHiCover />
         <AlternativeClipSetWhenBlocked />
         <ScopeWeaponClipSet />
         <AlternateAimingStandingClipSetHash />
         <AlternateAimingCrouchingClipSetHash />
         <FiringVariationsStandingClipSetHash />
         <FiringVariationsCrouchingClipSetHash />
         <AimTurnStandingClipSetHash />
         <AimTurnCrouchingClipSetHash />
         <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
         <MeleeVariationClipSetHash />
         <MeleeTauntClipSetHash />
         <MeleeSupportTauntClipSetHash />
         <MeleeStealthClipSetHash />
         <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
         <JumpUpperbodyClipSetHash />
         <FallUpperbodyClipSetHash />
         <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
         <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
         <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
         <AnimFireRateModifier value="1.000000" />
         <AnimBlindFireRateModifier value="1.000000" />
         <AnimWantingToShootFireRateModifier value="-1.000000" />
         <UseFromStrafeUpperBodyAimNetwork value="false" />
         <AimingDownTheBarrel value="true" />
         <WeaponSwapData ref="SWAP_DEFAULT" />
         <AimGrenadeThrowNormalClipsetHash />
         <AimGrenadeThrowAlternateClipsetHash />
         <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
         <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
         <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
         <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
         <FPSFidgetClipsetHashes>
          <Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@a</Item>
          <Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@b</Item>
          <Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@c</Item>
         </FPSFidgetClipsetHashes>
       </Item>
       <Item key="WEAPON_SNIPERRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_STICKYBOMB">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_sticky_bomb</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@misc@sticky_bomb</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@sticky_bomb@sticky_bomb_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>		  
        </Item>
        <Item key="WEAPON_STUNGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_GRENADE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@shared@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_UNARMED">
         <CoverMovementClipSetHash />
         <CoverMovementExtraClipSetHash />
         <CoverAlternateMovementClipSetHash />
         <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
         <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</MotionClipSetHash>
         <MotionFilterHash />
         <MotionCrouchClipSetHash />
         <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
         <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
         <MotionStrafingUpperBodyClipSetHash />
         <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@unarmed@</WeaponClipSetHash>
         <WeaponClipSetStreamedHash />
         <WeaponClipSetHashInjured />
         <WeaponClipSetHashStealth />
         <WeaponClipSetHashHiCover />
         <AlternativeClipSetWhenBlocked />
         <ScopeWeaponClipSet />
         <AlternateAimingStandingClipSetHash />
         <AlternateAimingCrouchingClipSetHash />
         <FiringVariationsStandingClipSetHash />
         <FiringVariationsCrouchingClipSetHash />
         <AimTurnStandingClipSetHash />
         <AimTurnCrouchingClipSetHash />
         <MeleeBaseClipSetHash>melee@unarmed@base</MeleeBaseClipSetHash>
         <MeleeClipSetHash>melee@unarmed@streamed_core_fps</MeleeClipSetHash>
         <MeleeVariationClipSetHash>melee@unarmed@streamed_variations</MeleeVariationClipSetHash>
         <MeleeTauntClipSetHash>melee@unarmed@streamed_taunts</MeleeTauntClipSetHash>
         <MeleeSupportTauntClipSetHash>melee@unarmed@streamed_background</MeleeSupportTauntClipSetHash>
         <MeleeStealthClipSetHash>melee@unarmed@streamed_stealth</MeleeStealthClipSetHash>
         <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
         <JumpUpperbodyClipSetHash />
         <FallUpperbodyClipSetHash />
         <FromStrafeTransitionUpperBodyClipSetHash />
         <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
         <SwapWeaponInLowCoverFilterHash>LegsOnly_filter</SwapWeaponInLowCoverFilterHash>
         <AnimFireRateModifier value="0.000000" />
         <AnimBlindFireRateModifier value="0.000000" />
         <AnimWantingToShootFireRateModifier value="-1.000000" />
         <UseFromStrafeUpperBodyAimNetwork value="false" />
         <AimingDownTheBarrel value="true" />
         <WeaponSwapData ref="SWAP_DEFAULT" />
         <AimGrenadeThrowNormalClipsetHash />
         <AimGrenadeThrowAlternateClipsetHash />
         <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@melee@unarmed@aimtrans@unholster_to_idle</FPSTransitionFromIdleHash>
         <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@unarmed@aimtrans@unholster_to_idle</FPSTransitionFromUnholsterHash>
         <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@unarmed@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
         <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@unarmed@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
        </Item>       
      </WeaponAnimations>
    </Item>
	<Item key="FirstPersonRNG">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_ADVANCEDRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleAdvanced</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@advanced_rifle@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	   <Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@advanced_rifle@fidgets@a</Item>
	   <Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@advanced_rifle@fidgets@b</Item>
	   <Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@advanced_rifle@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_ASSAULTSMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_AssaultSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@assault_smg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@assault_smg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@assault_smg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@advanced_rifle@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@assault_smg@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@assault_smg@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@assault_smg@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_APPISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_APPistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@pistol@ap_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@ap_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@ap_pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@pistol@ap_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_ASSAULTSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunAssault</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@assault_shotgun@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@assault_shotgun@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@assault_shotgun@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@assault_shotgun@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@assault_shotgun@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@assault_shotgun@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_BALL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_ball</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@ball@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@ball@ball_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@ball@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
        </Item>
        <Item key="WEAPON_BULLPUPSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_FirstPerson_ShotgunBullpup</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@bullpup_shotgun@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@bullpup_shotgun@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@bullpup_shotgun@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_COMBATMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_G17">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_DIGISCANNER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash>cover@move@extra@1h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@misc@digi_scanner@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@misc@digi_scanner@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@misc@digi_scanner@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
        </Item>
        <Item key="WEAPON_FLARE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_flare</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@flare@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@flare@flare_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash></FPSTransitionFromUnholsterHash>
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@heavy@grenade_launcher@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@heavy@grenade_launcher@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@heavy@grenade_launcher@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@heavy@grenade_launcher@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_rng@p_m_zero@heavy@grenade_launcher@fidgets@a</Item>
		    <Item>weapons@first_person@aim_rng@p_m_zero@heavy@grenade_launcher@fidgets@b</Item>
		    <Item>weapons@first_person@aim_rng@p_m_zero@heavy@grenade_launcher@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER_SMOKE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_HEAVYSNIPER">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
		   <Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@a</Item>
		   <Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@b</Item>
           <Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@c</Item>
		 </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_MG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MachineGun</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@mg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@light_machine_gun@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@light_machine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@light_machine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@light_machine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
		    <Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
		    <Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
		    <Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_MICROSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@c</Item>
	</FPSFidgetClipsetHashes>       
	</Item>
        <Item key="WEAPON_MINIGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@minigun@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@heavy@minigun@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@minigun@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@heavy@minigun@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@heavy@minigun@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_MOLOTOV">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_molotov</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@molotov@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@molotov@molotov_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@molotov@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@molotov@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@molotov@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash></FPSTransitionFromUnholsterHash>
        </Item>
	 <Item key="WEAPON_PISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>	
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
		      <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>		 
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_PISTOL50">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol50</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@pistol@pistol_50@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_rng</FPSTransitionFromLTHash>	
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
		      <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>	
	  <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@c</Item>
          </FPSFidgetClipsetHashes>      
	</Item>
	<Item key="WEAPON_ASSAULTRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
    <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
	        <Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
            <Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
  </Item>
        <Item key="WEAPON_CARBINERIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
		      <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_PUMPSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
	  	    <FPSFidgetClipsetHashes>
             <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@a</Item>
	           <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@b</Item>
	           <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>        
        </Item>
        <Item key="WEAPON_RPG">
          <CoverMovementClipSetHash>cover@first_person@move@base@rpg</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@rpg</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RPG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@rpg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@heavy@rpg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@rpg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RPG</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RPG</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@heavy@rpg</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@rpg@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@heavy@rpg@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	  <Item>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@fidgets@a</Item>
	  <Item>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@fidgets@b</Item>
	  <Item>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@fidgets@c</Item>
	  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_SAWNOFFSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunSawnoff</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@sawnoff@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@sawnoff@fidgets@a</Item>
            <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@sawnoff@fidgets@b</Item>
            <Item>weapons@first_person@aim_rng@p_m_zero@shotgun@sawnoff@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_SMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.900000" />
          <AnimBlindFireRateModifier value="0.900000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
	  <FPSFidgetClipsetHashes>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@a</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@b</Item>
	    <Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@c</Item>
	 </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_SMOKEGRENADE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@tear_gas@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
        </Item>
        <Item key="WEAPON_BZGAS">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@tear_gas@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
        </Item>       
        <Item key="WEAPON_SNIPERRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
	      </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_STICKYBOMB">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_sticky_bomb</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@sticky_bomb@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@sticky_bomb@sticky_bomb_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@sticky_bomb@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@sticky_bomb@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
        </Item>
        <Item key="WEAPON_STUNGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_GRENADE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
        </Item>
        <Item key="WEAPON_PETROLCAN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>move_ped_wpn_jerrycan_generic</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@misc@jerrycan</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@JERRYCAN</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@JERRYCAN</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@misc@jerrycan@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
        </Item>
       </WeaponAnimations>
    </Item>
	<Item key="FirstPersonScope">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
                <Item key="WEAPON_ADVANCEDRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleAdvanced</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@advanced_rifle@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@advanced_rifle@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@advanced_rifle@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_ASSAULTSMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_AssaultSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@assault_smg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@assault_smg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@assault_smg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@advanced_rifle@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@advanced_rifle@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_APPISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_APPistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_scope@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@ap_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@ap_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@ap_pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@ap_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_ASSAULTSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunAssault</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@assault_shotgun@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@assault_shotgun@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@assault_shotgun@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_BULLPUPSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_FirstPerson_ShotgunBullpup</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@bullpup_shotgun@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@bullpup_shotgun@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@bullpup_shotgun@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_COMBATMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_G17">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@combat_pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@combat_pistol@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@combat_pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@heavy@grenade_launcher@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@grenade_launcher@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@heavy@grenade_launcher@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@heavy@grenade_launcher@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@heavy@grenade_launcher@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_GRENADELAUNCHER_SMOKE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_GrnLch</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@heavy@grenade_launcher@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@grenade_launcher@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@heavy@grenade_launcher@stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_HEAVYSNIPER">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_MG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MachineGun</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@light_machine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@mg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@light_machine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@light_machine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@light_machine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@light_machine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_MICROSMG">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover>
          <AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked>
          <ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet>
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="false" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
	 <Item key="WEAPON_PISTOL">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>	
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
		      <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>		 
        </Item>
        <Item key="WEAPON_PISTOL50">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol50</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_scope@generic@pistol@pistol_50@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@pistol_50@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@pistol_50@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_scope</FPSTransitionFromLTHash>	
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
		      <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>		
        </Item>
        <Item key="WEAPON_ASSAULTRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
		      <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_CARBINERIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
		      <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_PUMPSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_RPG">
          <CoverMovementClipSetHash>cover@first_person@move@base@rpg</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@rpg</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RPG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@rpg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@heavy@rpg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@heavy@rpg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash />
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash />
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RPG</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RPG</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@heavy@rpg</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@rpg@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_rng@p_m_zero@heavy@rpg@aim_trans@rng_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@heavy@rpg@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash></FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_SAWNOFFSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunSawnoff</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@sawnoff@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@sawnoff@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@sawnoff@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_SMG">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.900000" />
          <AnimBlindFireRateModifier value="0.900000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_SNIPERRIFLE">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_STUNGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
      </WeaponAnimations>
    </Item>
	<Item key="FirstPersonMichael">
      <Fallback>FirstPerson</Fallback>
	  <FPSStrafeClipSetHash>move_ped_strafing_firstperson_p_m_zero</FPSStrafeClipSetHash>
      <WeaponAnimations>
        <Item key="WEAPON_UNARMED">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash />
          <MotionFilterHash />
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@unarmed</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth></WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
		      <MeleeBaseClipSetHash>melee@unarmed@base</MeleeBaseClipSetHash>
          <MeleeClipSetHash>melee@unarmed@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@unarmed@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash>melee@unarmed@streamed_taunts</MeleeTauntClipSetHash>
          <MeleeSupportTauntClipSetHash>melee@unarmed@streamed_background</MeleeSupportTauntClipSetHash>
          <MeleeStealthClipSetHash>melee@unarmed@streamed_stealth</MeleeStealthClipSetHash>
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash />
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>LegsOnly_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
      	  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
		  <FPSFidgetClipsetHashes>
            <Item>clipset@weapons@first_person@aim_idle@p_m_zero@unarmed@fidgets@b</Item>
			<Item>clipset@weapons@first_person@aim_idle@p_m_zero@unarmed@fidgets@c</Item>
			<Item>clipset@weapons@first_person@aim_idle@p_m_zero@unarmed@fidgets@e</Item>
          </FPSFidgetClipsetHashes>
        </Item>
      </WeaponAnimations>
    </Item>
	<Item key="FirstPersonMichaelAiming">
      <Fallback>FirstPersonAiming</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonMichaelRNG">
      <Fallback>FirstPersonRNG</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonMichaelScope">
      <Fallback>FirstPersonScope</Fallback>
	  <WeaponAnimations />
    </Item>
	<Item key="FirstPersonFranklin">
      <Fallback>FirstPerson</Fallback>
	  <FPSStrafeClipSetHash>move_ped_strafing_firstperson_p_m_one</FPSStrafeClipSetHash>
      <WeaponAnimations>
		<Item key="WEAPON_UNARMED">
			<FPSFidgetClipsetHashes>
				<Item>clipset@weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@a</Item>
				<Item>clipset@weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@b</Item>
				<Item>clipset@weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@c</Item>
				<Item>clipset@weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@d</Item>
			</FPSFidgetClipsetHashes>
		</Item>
	  </WeaponAnimations>
    </Item>
	<Item key="FirstPersonFranklinAiming">
      <Fallback>FirstPersonAiming</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonFranklinRNG">
      <Fallback>FirstPersonRNG</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonFranklinScope">
      <Fallback>FirstPersonScope</Fallback>
	  <WeaponAnimations />
    </Item>
	<Item key="FirstPersonTrevor">
      <Fallback>FirstPerson</Fallback>
	  <FPSStrafeClipSetHash>move_ped_strafing_firstperson_p_m_two</FPSStrafeClipSetHash>
      <WeaponAnimations>
		<Item key="WEAPON_UNARMED">
			<FPSFidgetClipsetHashes>
				<Item>clipset@weapons@first_person@aim_idle@p_m_two@unarmed@fidgets@a</Item>
				<Item>clipset@weapons@first_person@aim_idle@p_m_two@unarmed@fidgets@b</Item>
				<Item>clipset@weapons@first_person@aim_idle@p_m_two@unarmed@fidgets@c</Item>
			  </FPSFidgetClipsetHashes>
		</Item>
	  </WeaponAnimations>
    </Item>
	<Item key="FirstPersonTrevorAiming">
      <Fallback>FirstPersonAiming</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonTrevorRNG">
      <Fallback>FirstPersonRNG</Fallback>
      <WeaponAnimations />
    </Item>
	<Item key="FirstPersonTrevorScope">
      <Fallback>FirstPersonScope</Fallback>
	  <WeaponAnimations />
    </Item>
	<Item key="FirstPersonMPFemale">
      <Fallback>FirstPerson</Fallback>
	  <FPSStrafeClipSetHash>move_ped_strafing_firstperson_mp_female</FPSStrafeClipSetHash>
      <WeaponAnimations />
    </Item>
  </WeaponAnimationsSets>
</CWeaponAnimationsSets>