<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
	<WeaponAnimationsSets>
		<Item key="Ballistic">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Default">
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>anim@weapons@rifle@hi@assault_rifle_mk2@grip_fallback</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@rifle@hi@assault_rifle_mk2@grip_fallback</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />			  
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>anim@weapons@machinegun@combat_mg_mk2@grip_fallback</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@machinegun@combat_mg_mk2@grip_fallback</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@rifle@lo@sniper_heavy</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@rifle@lo@sniper_heavy</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@lo@sniper_heavy_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@lo@sniper_heavy@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_P226">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_SMGMK2</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@rifle@lo@smg</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@rifle@lo@smg</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@rifle@lo@smg_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@rifle@lo@smg@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.900000" />
					<AnimBlindFireRateModifier value="0.900000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />	
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Gang">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_P226">
					<FiringVariationsStandingClipSetHash>ombat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>	  
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>	  
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="MP_F_Freemode">
			<Fallback>Gang</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>weapons@rifle@hi@assault_rifle@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<MotionClipSetHash>weapons@rifle@lo@carbine@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>weapons@machinegun@combat_mg@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<MotionClipSetHash>weapons@rifle@lo@sniper_heavy@f</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<MotionClipSetHash>weapons@rifle@lo@smg@f</MotionClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Hillbilly">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_P226">
					<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
					<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
					<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
					<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
					<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
					<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
					<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
					<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
					<UseLeftHandIKAllowTags value="true" />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Gang1H">
			<Fallback>Gang</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_P226">
					<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
					<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
					<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash> 
					<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
					<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
					<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
					<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
					<UseLeftHandIKAllowTags value="true" />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPerson">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
						<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@light_machine_gun@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@c</Item>
					</FPSFidgetClipsetHashes>  
				</Item>
				<Item key="WEAPON_P226"> 
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash/>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_SMGMK2</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@smg@</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@smg@</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.900000" />
					<AnimBlindFireRateModifier value="0.900000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@submachine_gun@shared@core</WeaponClipSetHashForClone>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonAiming">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_P226">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>			
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_SMGMK2</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.900000" />
					<AnimBlindFireRateModifier value="0.900000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash/>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@a</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@b</Item>
						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonRNG">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_P226">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>		 
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_SMGMK2</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@first_person@aim_rng@generic@submachine_gun@smg_mk2@driveby_fallback</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.900000" />
					<AnimBlindFireRateModifier value="0.900000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash/>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonScope">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
					<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
					<ScopeWeaponClipSet>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash />
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash />
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
				<Item key="WEAPON_P226">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>		 
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_SMGMK2</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured />
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.900000" />
					<AnimBlindFireRateModifier value="0.900000" />
					<AnimWantingToShootFireRateModifier value="-1.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash/>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Fat">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="SuperFat">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
					<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Female">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<MotionClipSetHash>move_female_2h_carbine_rifle</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<MotionClipSetHash>move_female_2h_heavy_sniper</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="GangFemale">
			<Fallback>Gang</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_ASSAULTRIFLE_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_CARBINERIFLE_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_COMBATMG_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_HEAVYSNIPER_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_SMG_MK2">
					<MotionClipSetHash>move_female_2h</MotionClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
	</WeaponAnimationsSets>
</CWeaponAnimationsSets>