<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
  <WeaponAnimationsSets>
    <Item key="Ballistic">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
		  <WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
        </Item>
	  </WeaponAnimations>
	</Item>
    <Item key="Default">
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_ShotgunSweeper</CoverWeaponClipSetHash>
          <MotionClipSetHash>anim@weapons@rifle@lo@sweeper</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@rifle@lo@sweeper</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@rifle@lo@sweeper_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>anim@weapons@rifle@lo@sweeper_stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.750000" />
          <AnimBlindFireRateModifier value="0.750000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_BATTLEAXE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@hatchet@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@HAMMER</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
        </Item>
        <Item key="WEAPON_COMPACTLAUNCHER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_CompactLauncher</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@heavy@compactgl</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@heavy@compactgl_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@heavy@compactgl_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>anim@weapons@heavy@compactgl_stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_MINISMG2">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_Wpn_MiniSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>anim@weapons@pistol@minismg</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@pistol@minismg</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@pistol@minismg_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@pistol@minismg_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>anim@weapons@pistol@minismg_stealth</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.00000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_PIPEBOMB">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>anim@weapons@projectile@pipe_bomb</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@projectile@pipe_bomb</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>move_jump@weapons@projectile@flare</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
        </Item>
        <Item key="WEAPON_POOLCUE">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash />
          <MotionClipSetHash>anim@weapons@melee_2h@pool_cue</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@large_wpn@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@2H_MELEE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@2H_MELEE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_MELEE_2H" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />	
        </Item>
        <Item key="WEAPON_WRENCH">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>melee@holster</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@CROWBAR</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />		  
        </Item>
      </WeaponAnimations>
    </Item>
    <Item key="MP_F_Freemode">
      <Fallback>Gang</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <MotionClipSetHash>weapons@rifle@lo@shotgun_assault@f</MotionClipSetHash>
        </Item>
	  </WeaponAnimations>
	</Item>
	<Item key="FirstPerson">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunSweeper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@shotgun@assault_shotgun@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@shotgun@sweeper@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@assault_shotgun@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.750000" />
          <AnimBlindFireRateModifier value="0.750000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@shotgun@assault_shotgun@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@shotgun@assault_shotgun@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@shotgun@assault_shotgun@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_BATTLEAXE">
          <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@hammer@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@hammer@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash />
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@hammer@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>anim@melee@machete@streamed_core_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@HAMMER</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash />
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="0.000000" />
          <AnimBlindFireRateModifier value="0.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_COMPACTLAUNCHER">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CompactLauncher</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@pistol_50@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@heavy@compactgl@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@heavy@compactgl_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@pistol_50@</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@pistol_50@</WeaponClipSetHashForClone>
        </Item>
        <Item key="WEAPON_MINISMG2">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MiniSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@pistol@minismg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@pistol@minismg_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
          <FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
		</Item>
        <Item key="WEAPON_PIPEBOMB">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_flare</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_idle@generic@projectile@misc@pipe_bomb@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@flare@flare_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PROJECTILE@FLARE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
	  	  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
		<Item key="WEAPON_POOLCUE">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
		  <CoverMovementClipSetHash />
		  <CoverMovementExtraClipSetHash />
		  <CoverAlternateMovementClipSetHash />
		  <CoverWeaponClipSetHash />
		  <MotionClipSetHash>anim@weapons@first_person@aim_idle@generic@melee@large_wpn@pool_cue@</MotionClipSetHash>
		  <MotionFilterHash>BothArms_filter</MotionFilterHash>
		  <MotionCrouchClipSetHash />
		  <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
		  <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
		  <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_large_weapon_fps</MotionStrafingUpperBodyClipSetHash>
		  <WeaponClipSetHash>anim@weapons@first_person@aim_idle@generic@melee@large_wpn@pool_cue@</WeaponClipSetHash>
		  <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
		  <WeaponClipSetHashInjured />
		  <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@bat@</WeaponClipSetHashStealth>
		  <WeaponClipSetHashHiCover />
		  <AlternativeClipSetWhenBlocked />
		  <ScopeWeaponClipSet />
		  <AlternateAimingStandingClipSetHash />
		  <AlternateAimingCrouchingClipSetHash />
		  <FiringVariationsStandingClipSetHash />
		  <FiringVariationsCrouchingClipSetHash />
		  <AimTurnStandingClipSetHash />
		  <AimTurnCrouchingClipSetHash />
		  <MeleeClipSetHash>melee@large_wpn@streamed_core_fps</MeleeClipSetHash>
		  <MeleeVariationClipSetHash>melee@large_wpn@streamed_variations</MeleeVariationClipSetHash>
		  <MeleeTauntClipSetHash />
		  <MeleeSupportTauntClipSetHash />
		  <MeleeStealthClipSetHash />
		  <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
		  <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@2H_MELEE</JumpUpperbodyClipSetHash>
		  <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@2H_MELEE</FallUpperbodyClipSetHash>
		  <FromStrafeTransitionUpperBodyClipSetHash />
        <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
        <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
		  <AnimFireRateModifier value="0.000000" />
		  <AnimBlindFireRateModifier value="0.000000" />
		  <AnimWantingToShootFireRateModifier value="-1.000000" />
		  <UseFromStrafeUpperBodyAimNetwork value="false" />
		  <AimingDownTheBarrel value="true" />
		  <WeaponSwapData ref="SWAP_MELEE_2H" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
		  <FPSTransitionFromUnholsterHash>anim@weapons@first_person@aim_idle@generic@melee@large_wpn@pool_cue@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@two_handed@golf_club</WeaponClipSetHashForClone>
		  <FPSFidgetClipsetHashes />
		</Item>
		<Item key="WEAPON_WRENCH">
		  <MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
		  <CoverMovementClipSetHash />
		  <CoverMovementExtraClipSetHash />
		  <CoverAlternateMovementClipSetHash />
		  <CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
		  <MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@crowbar@</MotionClipSetHash>
		  <MotionFilterHash>BothArms_filter</MotionFilterHash>
		  <MotionCrouchClipSetHash />
		  <MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
		  <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
		  <MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
		  <WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@crowbar@</WeaponClipSetHash>
		  <WeaponClipSetStreamedHash />
		  <WeaponClipSetHashInjured />
		  <WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@crowbar@</WeaponClipSetHashStealth>
		  <WeaponClipSetHashHiCover />
		  <AlternativeClipSetWhenBlocked />
		  <ScopeWeaponClipSet />
		  <AlternateAimingStandingClipSetHash />
		  <AlternateAimingCrouchingClipSetHash />
		  <FiringVariationsStandingClipSetHash />
		  <FiringVariationsCrouchingClipSetHash />
		  <AimTurnStandingClipSetHash />
		  <AimTurnCrouchingClipSetHash />
		  <MeleeClipSetHash>melee@small_wpn@streamed_core_fps</MeleeClipSetHash>
		  <MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
		  <MeleeTauntClipSetHash />
		  <MeleeSupportTauntClipSetHash />
		  <MeleeStealthClipSetHash />
		  <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
		  <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@CROWBAR</JumpUpperbodyClipSetHash>
		  <FallUpperbodyClipSetHash />
		  <FromStrafeTransitionUpperBodyClipSetHash />
		  <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
		  <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
		  <AnimFireRateModifier value="0.000000" />
		  <AnimBlindFireRateModifier value="0.000000" />
		  <AnimWantingToShootFireRateModifier value="-1.000000" />
		  <UseFromStrafeUpperBodyAimNetwork value="false" />
		  <AimingDownTheBarrel value="true" />
		  <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash />
		  <AimGrenadeThrowAlternateClipsetHash />
		  <FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@crowbar@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
		  <WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@crowbar@fidgets@a</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@crowbar@fidgets@b</Item>
			<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@crowbar@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
		</Item>
      </WeaponAnimations>
    </Item>
    <Item key="FirstPersonAiming">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunSweeper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_lt@generic@shotgun@sweeper@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@shotgun@sweeper@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_lt@generic@shotgun@sweeper@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.750000" />
          <AnimBlindFireRateModifier value="0.750000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@assault_shotgun@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@assault_shotgun@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@assault_shotgun@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_COMPACTLAUNCHER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CompactLauncher</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_lt@generic@pistol@pistol_50@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_lt@generic@heavy@compactgl@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@heavy@compactgl@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@heavy@compactgl_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_lt@generic@heavy@compactgl@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
		  <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@c</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@d</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_MINISMG2">
      <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MiniSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_lt@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_lt@generic@pistol@minismg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@pistol@minismg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@pistol@minismg_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_lt@generic@pistol@minismg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_PIPEBOMB">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_flare</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_lt@generic@projectile@misc@pipe_bomb@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@flare@flare_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PROJECTILE@FLARE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash></FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@fidgets@a</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@fidgets@b</Item>
			<Item>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
	  </WeaponAnimations>
    </Item>
    <Item key="FirstPersonRNG">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunSweeper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_rng@generic@shotgun@sweeper@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@shotgun@sweeper@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_rng@generic@shotgun@sweeper@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.750000" />
          <AnimBlindFireRateModifier value="0.750000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
		  <FPSFidgetClipsetHashes>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@assault_shotgun@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@assault_shotgun@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@assault_shotgun@fidgets@c</Item>
		  </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_COMPACTLAUNCHER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CompactLauncher</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_rng@generic@heavy@compactgl@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@heavy@compactgl@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@heavy@compactgl_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_rng@generic@heavy@compactgl@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_rng</FPSTransitionFromLTHash>	
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
		  <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>	
		   <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@b</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
        </Item>
        <Item key="WEAPON_MINISMG2">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MiniSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_rng@generic@pistol@minismg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@pistol@minismg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@pistol@minismg_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_rng@generic@pistol@minismg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
          <FPSFidgetClipsetHashes>
            <Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
			<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
          </FPSFidgetClipsetHashes>
		</Item>
        <Item key="WEAPON_PIPEBOMB">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash />
          <CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
          <MotionClipSetHash>fps_projectile_motion_flare</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash />
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@flare@</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@flare@flare_str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth />
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash />
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PROJECTILE@FLARE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash />
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="false" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash />
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@misc@flare@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@misc@flare@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
          <FPSTransitionFromUnholsterHash></FPSTransitionFromUnholsterHash>
        </Item>
	  </WeaponAnimations>
    </Item>
    <Item key="FirstPersonScope">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
          <CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunSweeper</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_scope@generic@shotgun@sweeper@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@shotgun@sweeper@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured />
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_scope@generic@shotgun@sweeper@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash />
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash />
          <SwapWeaponInLowCoverFilterHash />
          <AnimFireRateModifier value="0.750000" />
          <AnimBlindFireRateModifier value="0.750000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
        <Item key="WEAPON_COMPACTLAUNCHER">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CompactLauncher</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_scope@generic@pistol@pistol_50@</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_scope@generic@heavy@compactgl@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@heavy@compactgl@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_scope@generic@heavy@compactgl@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="3.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
		  <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
		  <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_scope</FPSTransitionFromLTHash>	
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
		  <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>		 
        </Item>
        <Item key="WEAPON_MINISMG2">
          <CoverMovementClipSetHash />
          <CoverMovementExtraClipSetHash />
          <CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
          <CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MiniSMG</CoverWeaponClipSetHash>
          <MotionClipSetHash>weapons@first_person@aim_scope@generic@pistol@shared@core</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <MotionCrouchClipSetHash />
          <MotionStrafingClipSetHash />
          <MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
          <MotionStrafingUpperBodyClipSetHash />
          <WeaponClipSetHash>anim@weapons@first_person@aim_scope@generic@pistol@minismg@w_fire</WeaponClipSetHash>
          <WeaponClipSetStreamedHash>anim@weapons@first_person@aim_rng@generic@pistol@minismg@str</WeaponClipSetStreamedHash>
          <WeaponClipSetHashInjured>anim@weapons@pistol@minismg_injured</WeaponClipSetHashInjured>
          <WeaponClipSetHashStealth>anim@weapons@first_person@aim_scope@generic@pistol@minismg@w_fire</WeaponClipSetHashStealth>
          <WeaponClipSetHashHiCover />
          <AlternativeClipSetWhenBlocked />
          <ScopeWeaponClipSet />
          <AlternateAimingStandingClipSetHash />
          <AlternateAimingCrouchingClipSetHash />
          <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
          <FiringVariationsCrouchingClipSetHash />
          <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
          <AimTurnCrouchingClipSetHash />
          <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
          <MeleeVariationClipSetHash />
          <MeleeTauntClipSetHash />
          <MeleeSupportTauntClipSetHash />
          <MeleeStealthClipSetHash />
          <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
          <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AnimWantingToShootFireRateModifier value="-1.000000" />
          <UseFromStrafeUpperBodyAimNetwork value="true" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
          <AimGrenadeThrowAlternateClipsetHash />
          <FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
          <FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
          <FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
          <FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
          <FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
          <FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
          <FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
        </Item>
	  </WeaponAnimations>
    </Item>
    <Item key="Fat">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <MotionClipSetHash>move_fat_2h</MotionClipSetHash>
		  <WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
        </Item>
	  </WeaponAnimations>
	</Item>
    <Item key="SuperFat">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
		  <WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
        </Item>
	  </WeaponAnimations>
	</Item>
    <Item key="Female">
      <Fallback>Default</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <MotionClipSetHash>move_female_2h</MotionClipSetHash>
        </Item>
        <Item key="WEAPON_PIPEBOMB">
          <MotionClipSetHash>anim@weapons@projectile@pipe_bomb@female</MotionClipSetHash>
        </Item>
	  </WeaponAnimations>
	</Item>
    <Item key="GangFemale">
      <Fallback>Gang</Fallback>
      <WeaponAnimations>
        <Item key="WEAPON_AUTOSHOTGUN">
          <MotionClipSetHash>move_female_2h</MotionClipSetHash>
        </Item>
        <Item key="WEAPON_PIPEBOMB">
          <MotionClipSetHash>anim@weapons@projectile@pipe_bomb@female</MotionClipSetHash>
        </Item>
	  </WeaponAnimations>
	</Item>
  </WeaponAnimationsSets>
</CWeaponAnimationsSets>
