Config = Config or {} Config.UseTarget = GetConvar('UseTarget', 'false') == 'true' -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around) -- This is the handler for the cop count, you can change this to anything you want as this is by default the qb-policejob event RegisterNetEvent('police:SetCopCount', function(amount) CurrentCops = amount end) --- This function will be executed once a doorlock action is happening, so locking or unlocking a door --- @param doorId number | string --- @param setLocked boolean --- @return nil function Config.DoorlockAction(doorId, setLocked) TriggerServerEvent('qb-doorlock:server:updateState', doorId, setLocked, false, false, true, false, false) end --- This will be triggered once an action happens that can drop evidence --- @param pos vector3 --- @param chance number --- @return nil function Config.OnEvidence(pos, chance) if math.random(1, 100) > chance or QBCore.Functions.IsWearingGloves() then return end TriggerServerEvent("evidence:server:CreateFingerDrop", pos) end --- This will be called each 10 seconds whilst drilling a safety deposit box --- @return nil function Config.OnDrillingAction() TriggerServerEvent('hud:server:GainStress', math.random(4, 8)) end --- This is triggered whenever a robbery call is made by the alarm of a bank --- @param message string --- @return nil function Config.OnPoliceAlert(message) TriggerServerEvent("police:server:policeAlert", message) end --- This is called when the user is nearby an interaction that requires said items, this will trigger the box that shows what items you need --- --- Format for `items`: --- ```lua --- { --- [itemIndexNumber] = { name = 'itemName', image = 'itemImage' } --- } --- ``` --- @param items table | nil --- @param show boolean --- @return nil function Config.ShowRequiredItems(items, show) TriggerEvent('inventory:client:requiredItems', items, show) end Config.MinimumPaletoPolice = 0 Config.MinimumPacificPolice = 0 Config.MinimumFleecaPolice = 0 Config.MinimumThermitePolice = 0 Config.OutlawCooldown = 5 -- The amount of minutes it takes for the cops to be able to be called again after they were called