local Translations = { success = { success_message = "Succes", fuses_are_blown = "De zekering zijn doorgebrand", door_has_opened = "De deur is geopend" }, error = { cancel_message = "Geannuleerd", safe_too_strong = "Het slot van de kluis is te sterk...", missing_item = "Je mist een item...", bank_already_open = "De bank is al geopend...", minimum_police_required = "Minimaal %{police} politie nodig", security_lock_active = "Het beveiligingsslot is actief, de deur kan momenteel niet geopend worden", wrong_type = "%{receiver} ontving het verkeerde type voor argument '%{argument}'\nontvangen type: %{receivedType}\nontvangen value: %{receivedValue}\n verwacht type: %{expected}", fuses_already_blown = "De zekeringen zijn al doorgebrand...", event_trigger_wrong = "%{event}%{extraInfo} was uitgevoerd terwijl een paar condities niet zijn vervuld, source: %{source}", missing_ignition_source = "Je mist een ontstekingsbron" }, general = { breaking_open_safe = "Kluis open breken...", connecting_hacking_device = "Hacking device aan het verbinden...", fleeca_robbery_alert = "Fleeca bank overval poging", paleto_robbery_alert = "Blain County Savings bank overval poging", pacific_robbery_alert = "Pacific Standard Bank overval poging", break_safe_open_option_target = "Breek Kluis Open", break_safe_open_option_drawtext = "[E] Breek kluis open", validating_bankcard = "Kaart valideren...", thermite_detonating_in_seconds = "Thermite zal af gaan in %{time} seconde(s)", bank_robbery_police_call = "Bank Overval" } } if GetConvar('qb_locale', 'en') == 'nl' then Lang = Locale:new({ phrases = Translations, warnOnMissing = true, fallbackLang = Lang, }) end