local Translations = { error = { fingerprints = 'You\'ve left a fingerprint on the glass', minimum_police = 'Minimum of %{value} police needed', wrong_weapon = 'Your weapon is not strong enough..', to_much = 'You have to much in your pocket' }, success = {}, info = { progressbar = 'Smashing the display case', }, general = { target_label = 'Smash the display case', drawtextui_grab = '[E] Smash the display case', drawtextui_broken = 'Display case is broken' } } if GetConvar('qb_locale', 'en') == 'da' then Lang = Locale:new({ phrases = Translations, warnOnMissing = true, fallbackLang = Lang, }) end