Config = {} ---------------------------------- BRIDGE Config.progressbartype = 'qb' -- either 'qb', 'oxcir', 'oxbar' Config.minigametype = 'ps' -- either 'ps' or 'ox' Config.Notify = 'qb' -- -- either 'qb' or 'ox' or 'okok' Config.Dispatch = 'ps' -- either ps/aty/qs/core/cd ------------------------ Config.MinZOffset = 45 -- how far down the shell spawns DONT CHANGE or you will have to redo 140 houses coords Config.Ped = "csb_reporter" -- what ped model Config.pedspawnchance = 50 -- how many % ped will spawn Config.weapononechance = 80 -- % chance to have weapon one Config.Weaponone = "weapon_bat" -- ped will have this weapon Config.MinCops = 0 -- how many police you want to be clocked in Config.AlertPolice = 50 -- % chance a cop gets an alert Config.Oxmenu = false -- false = qb menu, true = ox menu Config.EmptyChance = 5 -- chance you wont get items Config.HouseTimer = 15 -- time in minutes for the shell to despawn and objects Config.DebugHouseNumber = false -- changes the label when you target to the house number so if someone owns a preset house, you know which one to comment out :) Config.MinRobTime = 5000 -- minimum time in ms it takes to steal from a house Config.MaxRobTIme = 15000 -- Maximum time in ms it takes to steal from a house Config.CashChance = 35 -- Chance to get cash as well as an item Config.CashMin = 50 -- minimum cash you receive if you roll the cash drop Config.CashMax = 150 -- Maximum cash you receive if you roll the cash drop Config.OxTarget = false Config.Locale = { ["stealing"] = "Çalınıyor...", ["steal_loot"] = "Eşyayı Çal", ["failed_minigame"] = "Dostum, bunu bile yapamıyor musun? Hadi ama!", ["disposing_body"] = "Ceset Yok Ediliyor...", ["need_knife"] = "Onu ellerinle yok edebileceğini mi sandın aptal? Bir bıçak al!", ["re_enter"] = "Eve Tekrar Gir", ["throw_smoke"] = "Sis Bombası At", ["throwing_smoke"] = "Sis Bombası Atılıyor...", ["lockdown"] = "Evi Kilitle", ["locking_up"] = "Ev Kilitleniyor...", ["break_in"] = "Evi Soy", ["hack_fail_easy"] = "Sadece sırayla sayılar, zor değil!", ["hack_fail_hard"] = "Evet, bu gerçekten zor!", ["leave_house"] = "Evden Çık", ["robbery_fence"] = "Çalıntı Eşya Alıcısı", ["black_market"] = "Karaborsa", ["nothing_to_sell"] = "Satacak bir şey yok", ["received_cash"] = " %s Nakit aldın.", ["got_robbed"] = " %s %s eşyan çalındı!", ["not_worth"] = "Bunu almaya değmez", ["need_cops"] = "Bunu yapmak için %s polise daha ihtiyaç var", ["need_item"] = "%s %s gerekiyor!", } Config.Rewards = { -- the numbers in boxes translate to which tier of house and their loot. 1 = tier 1, 2 = tier 2, if that doesnt make sense hire a dev [1] = { cabinet = {"bandage", "diamond_ring", "goldchain", "cryptostick", "ammo-9"}, kitchen = {"tosti", "sandwich", "twerks_candy", 'kurkakola'}, art = {"bandage", "rolex", "diamond_ring", "goldchain", "cryptostick"} }, [2] = { cabin = {"advancedlockpick", "diamond_ring", "goldchain", "cryptostick", "advancedrepairkit"}, kitchen = {"tosti", "sandwich", "goldchain"}, chest = {"advancedlockpick", "advancedrepairkit", "diamond_ring", "goldchain", "joint", "cryptostick", "ammo-9", "trojan_usb"}, }, [3] = { art = {'art1', 'art2', "goldchain"}, kitchen = {"tosti", "sandwich", "twerks_candy", 'boombox'}, chest = {"advancedlockpick", "rolex", "diamond_ring", "goldchain", "cryptostick", "ammo-9"}, electronic = {"trojan_usb", "rolex", "radioscanner", "pinger", "cryptostick", "phone"} }, [4] = { art = {'art1', 'art2', 'art3'}, kitchen = {"tosti", "sandwich", "twerks_candy", 'kurkakola'}, chest = {"rolex", "diamond_ring", "goldchain", "goldbar", "cryptostick", "ammo-9"}, electronic ={"gatecrack", "gatecrack", "drill", "electronickit", "goldchain", "goldbar", "cryptostick",'houselaptop', 'mansionlaptop', 'trojan_usb'} }, [5] = { kitchen = {"tosti", "sandwich", "twerks_candy", 'kurkakola'}, art = {'art1', 'art2', 'art3', 'art4', 'art5'}, electronic ={"electronickit", "mdspeakers", "mdtablet", "laptop", "ammo-9"} }, [6] = { kitchen = {"tosti", "sandwich", "goldchain"}, art = {'art1', 'art2', 'art3', 'art4', 'art5', 'art6', 'art7'}, valuables ={"rolex", "diamond_ring", "goldchain", "goldbar", 'art2', 'art3', 'art4', 'art5', 'art6', 'art7', "ammo-9"}, electronic ={"rolex", "diamond_ring", "goldchain", "goldbar", 'mdtablet', 'mdspeakers', 'laptop'} }, } Config.ItemAmounts = { -- ['advancedlockpick'] = 2, ['advancedrepairkit'] = 2, ['art1'] = 2, ['art2'] = 2, ['art3'] = 2, ['art4'] = 2, ['art5'] = 2, ['art6'] = 2, ['art7'] = 2, ['bandage'] = 2, ['boombox'] = 2, ['cryptostick'] = 2, ['diamond_ring'] = 2, ['electronickit'] = 2, ['trojan_usb'] = 2, ['goldchain'] = 2, ['houselaptop'] = 2, ['kurkakola'] = 2, ['laptop'] = 2, ['mansionlaptop'] = 2, ['mdtablet'] = 2, ['rolex'] = 2, ['sandwich'] = 2, ['mdspeakers'] = 2, ['tosti'] = 2, ['twerks_candy'] = 2, ['weed_skunk'] = 2, ['xtcbaggy'] = 2, ['goldbar'] = 2, ['ammo-9'] = 1, ['radioscanner'] = 1, ['pinger'] = 1, ['phone'] = 1, ['gatecrack'] = 1, ['drill'] = 1, ['joint'] = 2, } --------------------------------------------------------------------------------------------------------------------------------------------------------- -- DO NOT TOUCH LOOT = {} UNLESS YOU KNOW WHAT YOU ARE DOING -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------- -- THIS IS WHERE YOU CREATE AND EDIT MORE HOUSES -------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------- -- IF YOU WANT TO ADD MORE HOUSES COPY AND PASTE ONE PREMADE WITH THE CORRECT TIER YOU WANT AND CHANGE JUST coords, ped, insidecoords vectors and name -- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------- -- Coords = where the target is, ped is where ped spawns, insidecoords is the interior door to target to go outside ------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------- Config.Houses = { ['house_1_1'] = { coords = vector3(789.9518, -2522.7532, 20.4132), ped = vector3(3.57, 3687.95, -1.92), tier = 1, spawned = false, insidecoords = vector3(7.09, 3684.41, -1.92), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_2'] = { coords = vector3(827.6389, -2524.9495, 24.3392), ped = vector3(56.32, 3743.36, -1.78), tier = 1, spawned = false, insidecoords = vector3(50.78, 3740.21, -1.81), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_3'] = { coords = vector3(862.5417, -2525.4819, 27.0116), ped = vector3(94.57, 3683.66, -2.3), tier = 1, spawned = false, insidecoords = vector3(96.52, 3680.0, -2.37), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_4'] = { coords = vector3(882.8971, -2526.8630, 27.3376), ped = vector3(1782.29, 3799.16, -7.55), tier = 1, spawned = false, insidecoords = vector3(1776.36, 3797.76, -7.57), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_5'] = { coords = vector3(906.0987, -2529.9517, 27.2784), ped = vector3(1808.15, 3855.23, -7.75), tier = 1, spawned = false, insidecoords = vector3(1811.89, 3851.98, -7.75), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_6'] = { coords = vector3(921.4291, -2532.0364, 27.3613), ped = vector3(1895.99, 3896.54, -8.93), tier = 1, spawned = false, insidecoords = vector3(1892.9, 3894.02, -8.93), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_7'] = { coords = vector3(945.8780, -2532.7542, 27.8565), ped = vector3(568.84, 2598.8, 1.8), tier = 1, spawned = false, insidecoords = vector3(563.23, 2597.04, 1.77), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_8'] = { coords = vector3(1004.0607, -2537.3191, 29.4713), ped = vector3(2491.04, 3442.68, 9.08), tier = 1, spawned = false, insidecoords = vector3(2486.86, 3439.3, 9.33), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_9'] = { coords = vector3(1025.4739, -2539.5381, 29.9452), ped = vector3(2391.06, 3320.79, 6.72), tier = 1, spawned = false, insidecoords = vector3(2391.18, 3318.28, 7.32), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_10'] = { coords = vector3(985.3069, -2486.4690, 28.6822), ped = vector3(-458.28, 6336.61, -28.65), tier = 1, spawned = false, insidecoords = vector3(-454.52, 6334.22, -28.33), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_11'] = { coords = vector3(968.3033, -2484.2034, 28.8144), ped = vector3(1543.02, 6322.63, -16.74), tier = 1, spawned = false, insidecoords = vector3(1537.77, 6319.35, -16.54), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_12'] = { coords = vector3(933.4740, -2481.8013, 28.7743), ped = vector3(892.76, 2856.07, 14.9), tier = 1, spawned = false, insidecoords = vector3(889.36, 2853.07, 14.9), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_13'] = { coords = vector3(918.0798, -2479.6157, 28.7306), ped = vector3(1741.83, 3889.04, -6.49), tier = 1, spawned = false, insidecoords = vector3(1743.08, 3885.16, -6.56), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_14'] = { coords = vector3(894.0385, -2477.9285, 28.8189), ped = vector3(1784.17, 3911.66, -7.17), tier = 1, spawned = false, insidecoords = vector3(1780.12, 3909.15, -7.16), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_15'] = { coords = vector3(851.3038, -2473.0293, 28.6982), ped = vector3(1846.84, 3929.46, -8.33), tier = 1, spawned = false, insidecoords = vector3(1840.4, 3926.51, -8.38), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_16'] = { coords = vector3(828.7311, -2469.4680, 26.5729), ped = vector3(1889.47, 3894.08, -8.57), tier = 1, spawned = false, insidecoords = vector3(1887.0, 3891.37, -8.58), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_1_17'] = { coords = vector3(802.0938, -2467.7312, 23.7027), ped = vector3(1917.37, 3910.52, -8.66), tier = 1, spawned = false, insidecoords = vector3(1914.32, 3907.08, -8.64), loot = { [1] = {taken = false, busy = false, num = 1, type = "art", coords = vector3(5.24, 2.12, 1.90),prop = "prop_cs_dildo_01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2, type= "kitchen", coords = vector3(2.61, -0.61, 2.90), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3, type = "cabinet", coords = vector3(-5.05, 1.85, 1.90),prop = "prop_rub_cabinet01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "cabinet", coords = vector3(0.79, 2.05, 1.90), prop = "prop_rub_cabinet01", rotation = 180.0}, [5] = {taken = false, busy = false, num = 5, type = "cabinet", coords = vector3(4.37, -1.92, 1.90), prop = "v_ret_ml_tablea", rotation = 180.0}}}, ['house_2_1'] = { coords = vector3(-480.89, 6266.68, 13.61), ped = vector3(-477.21, 6269.35, -30.28), tier = 2, spawned = false, insidecoords = vector3(-482.93, 6266.04, -30.17), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_2'] = { coords = vector3(-347.79, 6225.44, 31.88), ped = vector3(-346.59, 6224.18, -12.01), tier = 2, spawned = false, insidecoords = vector3(-349.83, 6224.71, -11.29), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_3'] = { coords = vector3(-188.86, 6409.18, 32.61), ped = vector3(-185.71, 6412.99, -11.28), tier = 2, spawned = false, insidecoords = vector3(-190.9, 6408.38, -10.59), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_4'] = { coords = vector3(-238.47, 6423.88, 31.38), ped = vector3(-239.59, 6418.75, -12.51), tier = 2, spawned = false, insidecoords = vector3(-240.51, 6423.04, -11.78), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_5'] = { coords = vector3(-272.68, 6401.27, 31.46), ped = vector3(-273.71, 6396.77, -12.43), tier = 2, spawned = false, insidecoords = vector3(-274.72, 6400.67, -11.81), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_6'] = { coords = vector3(1205.43, -1607.35, 50.73), ped = vector3(1208.21, -1602.71, 6.85), tier = 2, spawned = false, insidecoords = vector3(1203.67, -1608.14, 6.85), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_7'] = { coords = vector3(-148.33, -1687.37, 33.07), ped = vector3(-147.95, -1685.38, -10.82), tier = 2, spawned = false, insidecoords = vector3(-150.0, -1688.2, -10.82), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_8'] = { coords = vector3(-141.46, -1693.5, 33.07), ped = vector3(-137.58, -1688.03, -10.82), tier = 2, spawned = false, insidecoords = vector3(-143.22, -1694.29, -10.82), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_9'] = { coords = vector3(1354.88, -1690.66, 60.49), ped = vector3(1358.55, -1690.33, 16.6), tier = 2, spawned = false, insidecoords = vector3(1353.19, -1691.72, 16.6), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_10'] = { coords = vector3(1314.58, -1733.31, 54.7), ped = vector3(1311.95, -1738.47, 10.81), tier = 2, spawned = false, insidecoords = vector3(1312.83, -1734.12, 10.81), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_11'] = { coords = vector3(1259.21, -1761.91, 49.66), ped = vector3(1260.05, -1756.99, 5.77), tier = 2, spawned = false, insidecoords = vector3(1257.46, -1762.1, 5.77), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_12'] = { coords = vector3(1378.98, -1515.01, 58.44), ped = vector3(1379.25, -1512.9, 14.55), tier = 2, spawned = false, insidecoords = vector3(1377.41, -1515.81, 14.55), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_13'] = { coords = vector3(1261.47, -1616.86, 54.74), ped = vector3(1266.03, -1619.65, 10.85), tier = 2, spawned = false, insidecoords = vector3(1259.71, -1617.65, 10.83), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_14'] = { coords = vector3(1245.37, -1626.89, 53.28), ped = vector3(1248.33, -1626.75, 9.39), tier = 2, spawned = false, insidecoords = vector3(1243.59, -1627.68, 9.37), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_15'] = { coords = vector3(250.15, -1730.73, 29.67), ped = vector3(249.81, -1736.3, -13.48), tier = 2, spawned = false, insidecoords = vector3(248.44, -1731.7, -13.15), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_16'] = { coords = vector3(258.66, -1927.04, 25.12), ped = vector3(261.28, -1926.64, -17.77), tier = 2, spawned = false, insidecoords = vector3(256.62, -1927.96, -17.16), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_17'] = { coords = vector3(270.59, -1916.81, 25.08), ped = vector3(269.63, -1920.99, -17.81), tier = 2, spawned = false, insidecoords = vector3(268.55, -1917.48, -17.11), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_18'] = { coords = vector3(282.97, -1899.44, 26.96), ped = vector3(285.43, -1898.26, -15.93), tier = 2, spawned = false, insidecoords = vector3(280.93, -1900.33, -15.58), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_19'] = { coords = vector3(320.34, -1854.47, 26.83), ped = vector3(319.23, -1849.18, -16.06), tier = 2, spawned = false, insidecoords = vector3(318.3, -1855.16, -15.34), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_20'] = { coords = vector3(329.42, -1846.29, 27.45), ped = vector3(328.09, -1847.33, -16.44), tier = 2, spawned = false, insidecoords = vector3(327.38, -1847.02, -14.75), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_21'] = { coords = vector3(257.78, -1722.6, 29.2), ped = vector3(254.77, -1727.14, -13.69), tier = 2, spawned = false, insidecoords = vector3(255.74, -1723.28, -12.95), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_22'] = { coords = vector3(269.69, -1712.85, 28.67), ped = vector3(272.0, -1714.88, -14.22), tier = 2, spawned = false, insidecoords = vector3(267.65, -1713.84, -14.0), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_23'] = { coords = vector3(282.0, -1694.8, 28.65), ped = vector3(284.08, -1693.28, -14.24), tier = 2, spawned = false, insidecoords = vector3(279.96, -1695.58, -13.95), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_24'] = { coords = vector3(252.74, -1670.72, 28.66), ped = vector3(254.69, -1670.36, -14.23), tier = 2, spawned = false, insidecoords = vector3(250.7, -1671.65, -13.68), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_25'] = { coords = vector3(240.73, -1687.76, 29.7), ped = vector3(242.4, -1689.34, -14.19), tier = 2, spawned = false, insidecoords = vector3(238.96, -1688.55, -14.19), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_26'] = { coords = vector3(222.62, -1702.43, 29.7), ped = vector3(221.78, -1706.2, -14.19), tier = 2, spawned = false, insidecoords = vector3(220.85, -1703.22, -14.19), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_27'] = { coords = vector3(216.65, -1717.66, 29.68), ped = vector3(214.63, -1721.34, -14.21), tier = 2, spawned = false, insidecoords = vector3(214.88, -1718.45, -14.21), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_28'] = { coords = vector3(197.7, -1725.79, 29.66), ped = vector3(194.92, -1731.68, -14.23), tier = 2, spawned = false, insidecoords = vector3(195.93, -1726.58, -14.23), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_29'] = { coords = vector3(152.6, -1823.97, 27.87), ped = vector3(156.27, -1824.95, -16.02), tier = 2, spawned = false, insidecoords = vector3(150.83, -1824.76, -16.02), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_30'] = { coords = vector3(152.6, -1823.97, 27.87), ped = vector3(156.27, -1824.95, -16.02), tier = 2, spawned = false, insidecoords = vector3(150.83, -1824.76, -16.02), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_31'] = { coords = vector3(130.7, -1853.25, 25.23), ped = vector3(132.0, -1854.82, -18.66), tier = 2, spawned = false, insidecoords = vector3(128.93, -1854.04, -18.66), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_32'] = { coords = vector3(103.85, -1885.25, 24.32), ped = vector3(105.11, -1884.86, -19.57), tier = 2, spawned = false, insidecoords = vector3(102.07, -1886.04, -19.7), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_33'] = { coords = vector3(115.4, -1888.05, 23.93), ped = vector3(114.06, -1892.31, -19.96), tier = 2, spawned = false, insidecoords = vector3(113.63, -1888.84, -19.96), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_34'] = { coords = vector3(128.09, -1897.27, 23.67), ped = vector3(130.18, -1896.17, -20.22), tier = 2, spawned = false, insidecoords = vector3(126.32, -1898.06, -20.28), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_35'] = { coords = vector3(148.74, -1904.47, 23.53), ped = vector3(150.3, -1905.33, -20.36), tier = 2, spawned = false, insidecoords = vector3(146.97, -1905.26, -20.36), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_36'] = { coords = vector3(192.21, -1883.2, 25.05), ped = vector3(193.89, -1883.86, -18.84), tier = 2, spawned = false, insidecoords = vector3(190.44, -1883.99, -18.85), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_37'] = { coords = vector3(171.48, -1871.64, 24.4), ped = vector3(174.43, -1871.5, -19.49), tier = 2, spawned = false, insidecoords = vector3(169.71, -1872.43, -19.5), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_38'] = { coords = vector3(150.12, -1864.81, 24.59), ped = vector3(149.52, -1862.4, -19.3), tier = 2, spawned = false, insidecoords = vector3(148.34, -1865.61, -19.31), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_39'] = { coords = vector3(250.8, -1935.04, 24.7), ped = vector3(249.73, -1938.71, -19.19), tier = 2, spawned = false, insidecoords = vector3(249.03, -1935.83, -19.19), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_2_40'] = { coords = vector3(367.54, -1802.25, 29.06), ped = vector3(370.36, -1803.05, -14.83), tier = 2, spawned = false, insidecoords = vector3(365.76, -1803.04, -14.93), loot = { [1] = {taken = false, busy = false, num = 1, type = "cabin", coords = vector3(2.72, -2.73, 0.11),prop = "prop_rub_cabinet01", rotation = 180.0}, [2] = {taken = false, busy = false, num = 2,type = "cabin", coords = vector3(3.72, 5.90, 0.11), prop = "prop_rub_cabinet01", rotation = 0.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(-1.14, 2.75, 1.25),prop = "ex_office_swag_drugstatue2",rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(4.5, 2.30, 0.11), prop = "prop_tv_cabinet_05", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-3.50, 4.99, 0.11), prop = "v_ret_fh_kitchtable", rotation = 90.0}}}, ['house_3_1'] = { coords = vector3(-1182.78, -1064.47, 2.15), ped = vector3(-1174.66, -1063.73, -40.42), tier = 3, spawned = false, insidecoords = vector3(-1182.33, -1068.41, -40.42), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_2'] = { coords = vector3(-1200.48, -1031.98, 2.15), ped = vector3(-1203.73, -1029.02, -40.42), tier = 3, spawned = false, insidecoords = vector3(-1200.12, -1035.75, -40.52), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_3'] = { coords = vector3(-1151.61, -990.5, 2.15), ped = vector3(-1149.13, -993.15, -40.42), tier = 3, spawned = false, insidecoords = vector3(-1151.24, -994.27, -40.42), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_4'] = { coords = vector3(-1103.24, -1014.51, 2.54), ped = vector3(-1098.08, -1013.21, -40.02), tier = 3, spawned = false, insidecoords = vector3(-1102.88, -1018.28, -40.06), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_5'] = { coords = vector3(-1130.28, -1031.6, 2.15), ped = vector3(-1132.97, -1028.2, -40.42), tier = 3, spawned = false, insidecoords = vector3(-1129.86, -1035.3, -40.42), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_6'] = { coords = vector3(-1127.58, -1081.48, 4.22), ped = vector3(-1120.93, -1083.05, -38.35), tier = 3, spawned = false, insidecoords = vector3(-1127.23, -1085.31, -38.44), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_7'] = { coords = vector3(-1034.6, -1147.07, 2.15), ped = vector3(-1031.99, -1148.66, -40.41), tier = 3, spawned = false, insidecoords = vector3(-1034.23, -1150.86, -40.41), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_8'] = { coords = vector3(-1063.65, -1160.25, 2.74), ped = vector3(-1057.32, -1158.86, -39.82), tier = 3, spawned = false, insidecoords = vector3(-1063.27, -1164.03, -39.82), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_9'] = { coords = vector3(-1082.55, -1631.18, 4.74), ped = vector3(-1077.92, -1631.93, -37.83), tier = 3, spawned = false, insidecoords = vector3(-1082.18, -1634.96, -37.98), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_10'] = { coords = vector3(-1097.58, -1673.16, 8.39), ped = vector3(-1099.71, -1672.66, -34.65), tier = 3, spawned = false, insidecoords = vector3(-1097.21, -1676.94, -34.18), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_11'] = { coords = vector3(-1118.44, -1619.0, 4.4), ped = vector3(-1121.16, -1616.48, -38.17), tier = 3, spawned = false, insidecoords = vector3(-1118.07, -1622.78, -38.18), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_12'] = { coords = vector3(-1112.34, -1578.4, 8.68), ped = vector3(-1118.63, -1577.57, -33.89), tier = 3, spawned = false, insidecoords = vector3(-1111.97, -1582.18, -33.93), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_13'] = { coords = vector3(-1072.2, -1565.82, 4.37), ped = vector3(-1071.08, -1564.71, -38.2), tier = 3, spawned = false, insidecoords = vector3(-1071.83, -1569.6, -38.2), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_14'] = { coords = vector3(-3071.11, 442.68, 6.36), ped = vector3(-3074.85, 441.85, -36.21), tier = 3, spawned = false, insidecoords = vector3(-3070.74, 438.9, -36.33), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_15'] = { coords = vector3(-3047.62, 483.04, 6.78), ped = vector3(-3051.88, 484.55, -35.79), tier = 3, spawned = false, insidecoords = vector3(-3047.25, 479.25, -35.95), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_16'] = { coords = vector3(-3090.26, 526.26, -18.32), ped = vector3(-3043.6, 544.84, -35.06), tier = 3, spawned = false, insidecoords = vector3(-3036.64, 540.94, -35.06), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_17'] = { coords = vector3(-3101.7, 743.93, 21.28), ped = vector3(-3100.41, 744.16, -21.29), tier = 3, spawned = false, insidecoords = vector3(-3101.33, 740.14, -21.5), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_18'] = { coords = vector3(-1834.21, -641.94, 11.48), ped = vector3(-1836.89, -640.11, -31.09), tier = 3, spawned = false, insidecoords = vector3(-1833.84, -645.72, -31.28), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_19'] = { coords = vector3(-1793.54, -663.74, 10.6), ped = vector3(-1791.0, -663.02, -31.97), tier = 3, spawned = false, insidecoords = vector3(-1793.17, -667.52, -31.97), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_3_20'] = { coords = vector3(-1777.06, -701.53, 10.52), ped = vector3(-1774.57, -700.02, -32.05), tier = 3, spawned = false, insidecoords = vector3(-1776.69, -705.31, -32.05), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(-1.38, -3.08, 2.33),prop = "hei_prop_hei_paper_bag",rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "kitchen", coords = vector3(-4.44, -1.02, 2.33), prop = "hei_prop_hei_paper_bag", rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "chest", coords = vector3(5.17, -3.01, 1.57),prop = "v_res_m_armoire", rotation = 90.0}, [4] = {taken = false, busy = false, num = 4,type = "electronic",coords = vector3(-6.37, 4.02, 2.7), prop = "prop_tv_flat_01_screen", rotation = 0.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3(-0.87, 3.0, 2.60), prop = "apa_p_h_acc_artwallm_01", rotation = 270.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3(-9.11, -0.02, 2.50), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}}}, ['house_4_1'] = { coords = vector3(965.13, -542.03, 59.72), ped = vector3(970.57, -547.62, 15.79), tier = 4, spawned = false, insidecoords = vector3(966.55, -552.1, 15.79), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_2'] = { coords = vector3(1009.67, -572.42, 60.59), ped = vector3(1011.0, -575.81, 16.65), tier = 4, spawned = false, insidecoords = vector3(1011.12, -582.57, 16.65), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_3'] = { coords = vector3(1223.11, -697.04, 60.8), ped = vector3(1229.94, -690.08, 16.86), tier = 4, spawned = false, insidecoords = vector3(1224.57, -707.17, 16.85), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_4'] = { coords = vector3(1207.31, -620.33, 66.43), ped = vector3(1210.37, -620.18, 22.5), tier = 4, spawned = false, insidecoords = vector3(1208.8, -630.46, 22.5), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_5'] = { coords = vector3(100.93, -1912.1, 21.4), ped = vector3(96.5, -1904.28, -22.53), tier = 4, spawned = false, insidecoords = vector3(102.38, -1922.25, -22.59), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_6'] = { coords = vector3(56.53, -1922.68, 21.91), ped = vector3(49.53, -1922.33, -22.03), tier = 4, spawned = false, insidecoords = vector3(58.02, -1932.91, -22.03), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_7'] = { coords = vector3(46.0, -1864.2, 23.27), ped = vector3(45.03, -1855.5, -20.66), tier = 4, spawned = false, insidecoords = vector3(47.46, -1874.35, -20.67), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_8'] = { coords = vector3(-4.82, -1872.22, 24.15), ped = vector3(-1.86, -1872.07, -19.79), tier = 4, spawned = false, insidecoords = vector3(-3.17, -1882.45, -19.79), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_9'] = { coords = vector3(-34.44, -1847.35, 26.19), ped = vector3(-29.36, -1850.94, -17.75), tier = 4, spawned = false, insidecoords = vector3(-32.99, -1857.49, -17.75), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_10'] = { coords = vector3(1006.4, -510.83, 60.99), ped = vector3(1011.09, -515.43, 17.05), tier = 4, spawned = false, insidecoords = vector3(1007.85, -520.97, 17.05), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_11'] = { coords = vector3(1046.38, -498.17, 64.28), ped = vector3(1045.5, -492.76, 20.34), tier = 4, spawned = false, insidecoords = vector3(1047.83, -508.32, 20.31), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_12'] = { coords = vector3(1051.09, -470.33, 64.3), ped = vector3(1049.99, -465.78, 20.36), tier = 4, spawned = false, insidecoords = vector3(1052.55, -480.48, 20.3), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_13'] = { coords = vector3(1056.16, -448.9, 66.26), ped = vector3(1059.7, -452.57, 22.32), tier = 4, spawned = false, insidecoords = vector3(1057.23, -459.14, 22.32), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_14'] = { coords = vector3(1101.08, -411.05, 67.56), ped = vector3(1106.38, -406.25, 23.62), tier = 4, spawned = false, insidecoords = vector3(1102.54, -421.2, 23.52), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_15'] = { coords = vector3(1114.51, -391.14, 68.95), ped = vector3(1116.67, -394.97, 25.01), tier = 4, spawned = false, insidecoords = vector3(1115.96, -401.29, 24.98), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_16'] = { coords = vector3(1328.8, -535.62, 72.44), ped = vector3(1328.54, -527.73, 28.5), tier = 4, spawned = false, insidecoords = vector3(1330.26, -545.78, 29.5), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_17'] = { coords = vector3(1373.17, -555.87, 74.69), ped = vector3(1378.11, -561.49, 30.75), tier = 4, spawned = false, insidecoords = vector3(1374.63, -566.02, 30.55), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_18'] = { coords = vector3(1367.38, -606.63, 74.71), ped = vector3(1365.36, -603.28, 30.77), tier = 4, spawned = false, insidecoords = vector3(1368.84, -616.78, 30.59), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_19'] = { coords = vector3(1341.29, -597.47, 74.7), ped = vector3(1342.84, -595.53, 30.76), tier = 4, spawned = false, insidecoords = vector3(1342.55, -607.71, 30.76), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_4_20'] = { coords = vector3(1323.56, -583.24, 73.25), ped = vector3(1324.87, -586.95, 29.31), tier = 4, spawned = false, insidecoords = vector3(1324.85, -593.39, 29.31), loot = { [1] = {taken = false, busy = false, num = 1, type = "chest", coords = vector3(2.76, -0.60, 0.06), prop = "prop_disp_cabinet_01", rotation = 90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-3.65, 6.69, 0.60), prop = "xm_prop_x17_computer_01",rotation = 90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3(1.69, 9.75, 0.55), prop = "prop_cs_dildo_01", rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "chest", coords = vector3(5.87, -4.55, 0.06), prop = "apa_mp_h_bed_chestdrawer_02",rotation = 270.0}, [5] = {taken = false, busy = false, num = 5, type = "kitchen", coords = vector3(-0.47, -0.59, 1.04), prop = "hei_prop_hei_paper_bag", rotation = 180.0}, [6] = {taken = false, busy = false, num = 6,type = "kitchen", coords = vector3(-5.79, 1.30, 0.82), prop = "hei_prop_hei_paper_bag", rotation = 0.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3(0.47, 1.49, 0.98), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_1'] = { coords = vector3(-1310.38, 316.87, 65.49), ped = vector3(-1314.23, 314.46, 21.66), tier = 5, spawned = false, insidecoords = vector3(-1305.32, 321.14, 21.66), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_2'] = { coords = vector3(-1307.8, 328.99, 65.49), ped = vector3(-1311.41, 326.56, 21.66), tier = 5, spawned = false, insidecoords = vector3(-1302.92, 333.25, 21.66), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_3'] = { coords = vector3(-1337.35, 308.61, 65.5), ped = vector3(-1340.44, 312.04, 21.67), tier = 5, spawned = false, insidecoords = vector3(-1332.47, 312.87, 21.67), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_4'] = { coords = vector3(-1346.14, 316.83, 65.51), ped = vector3(-1345.55, 314.73, 21.68), tier = 5, spawned = false, insidecoords = vector3(-1341.5, 321.09, 21.68), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_5'] = { coords = vector3(-499.56, 181.39, 83.17), ped = vector3(-502.6, 180.25, 39.34), tier = 5, spawned = false, insidecoords = vector3(-494.77, 185.65, 39.34), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_6'] = { coords = vector3(-484.15, 198.84, 83.16), ped = vector3(-485.23, 200.97, 39.33), tier = 5, spawned = false, insidecoords = vector3(-479.19, 203.1, 39.33), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_7'] = { coords = vector3(-471.58, 184.52, 83.17), ped = vector3(-474.46, 187.21, 39.34), tier = 5, spawned = false, insidecoords = vector3(-466.84, 188.79, 39.34), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_8'] = { coords = vector3(518.16, 229.67, 104.74), ped = vector3(518.59, 229.56, 60.91), tier = 5, spawned = false, insidecoords = vector3(523.25, 234.32, 60.25), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_9'] = { coords = vector3(526.15, 207.43, 104.74), ped = vector3(524.98, 205.87, 60.91), tier = 5, spawned = false, insidecoords = vector3(531.14, 211.69, 60.91), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_10'] = { coords = vector3(486.32, 201.38, 104.74), ped = vector3(487.33, 201.72, 60.91), tier = 5, spawned = false, insidecoords = vector3(491.3, 205.64, 60.78), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_11'] = { coords = vector3(-431.94, 83.63, 68.51), ped = vector3(-430.06, 83.7, 24.68), tier = 5, spawned = false, insidecoords = vector3(-426.95, 87.89, 24.68), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_12'] = { coords = vector3(-362.18, 57.54, 54.43), ped = vector3(-365.25, 58.89, 10.59), tier = 5, spawned = false, insidecoords = vector3(-357.2, 61.8, 10.39), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_13'] = { coords = vector3(-332.74, 57.04, 54.43), ped = vector3(-334.52, 56.81, 10.6), tier = 5, spawned = false, insidecoords = vector3(-327.76, 61.3, 10.56), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_14'] = { coords = vector3(-370.96, 23.07, 47.86), ped = vector3(-369.97, 22.76, 4.03), tier = 5, spawned = false, insidecoords = vector3(-365.98, 27.33, 3.89), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_15'] = { coords = vector3(-345.36, 17.94, 47.86), ped = vector3(-344.4, 18.53, 4.03), tier = 5, spawned = false, insidecoords = vector3(-340.38, 22.2, 3.99), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_16'] = { coords = vector3(-186.27, 65.95, 67.87), ped = vector3(-184.89, 67.34, 24.04), tier = 5, spawned = false, insidecoords = vector3(-181.29, 70.21, 23.93), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_17'] = { coords = vector3(-142.79, 62.11, 70.84), ped = vector3(-140.83, 63.45, 27.01), tier = 5, spawned = false, insidecoords = vector3(-137.81, 66.37, 26.89), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_18'] = { coords = vector3(-165.75, 75.31, 70.7), ped = vector3(-161.54, 76.64, 26.87), tier = 5, spawned = false, insidecoords = vector3(-160.77, 79.57, 26.69), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_19'] = { coords = vector3(-188.23, 88.28, 69.92), ped = vector3(-187.64, 88.75, 26.09), tier = 5, spawned = false, insidecoords = vector3(-183.25, 92.54, 26.07), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_5_20'] = { coords = vector3(280.49, 32.43, 88.61), ped = vector3(283.37, 33.04, 44.78), tier = 5, spawned = false, insidecoords = vector3(285.47, 36.69, 44.66), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(0.06, 1.98, 0.64),prop = "hei_prop_hei_paper_bag", rotation = -90.0}, [2] = {taken = false, busy = false, num = 2,type = "electronic", coords = vector3(-0.60, -3.76, 0.17), prop = "prop_speaker_01", rotation = 180.0}, [3] = {taken = false, busy = false, num = 3,type = "electronic",coords = vector3(0.42, -3.76, 0.17),prop = "prop_speaker_01" , rotation = 180.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( -6.5, 2.85, 1.92), prop = "apa_p_h_acc_artwallm_03", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "art", coords = vector3( -6.5, -2.38, 1.93), prop = "apa_p_h_acc_artwallm_04", rotation = 90.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.90, -1.52, 0.8), prop = "hei_prop_drug_statue_01", rotation = -90.0}, [7] = {taken = false, busy = false, num = 7, type = "art", coords = vector3( -5.96, 1.82, 0.8), prop = "hei_prop_drug_statue_01", rotation = 90.0}}}, ['house_6_1'] = { coords = vector3(-1277.48, 630.04, 143.26), ped = vector3(-1276.75, 636.85, 111.03), tier = 6, spawned = false, insidecoords = vector3(-1286.96, 635.59, 108.18), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_2'] = { coords = vector3(-1241.24, 674.48, 142.81), ped = vector3(-1241.87, 672.8, 108.41), tier = 6, spawned = false, insidecoords = vector3(-1250.72, 680.03, 107.71), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_3'] = { coords = vector3(-1100.6, 797.97, 167.26), ped = vector3(-1095.62, 802.61, 132.63), tier = 6, spawned = false, insidecoords = vector3(-1110.08, 803.52, 132.18), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_4'] = { coords = vector3(-932.18, 809.01, 184.78), ped = vector3(-927.49, 807.85, 150.38), tier = 6, spawned = false, insidecoords = vector3(-941.66, 814.56, 149.7), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_5'] = { coords = vector3(-596.6, 851.75, 211.48), ped = vector3(-593.76, 845.13, 180.99), tier = 6, spawned = false, insidecoords = vector3(-606.08, 857.3, 176.39), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_6'] = { coords = vector3(-232.91, 588.13, 190.54), ped = vector3(-226.72, 595.51, 155.91), tier = 6, spawned = false, insidecoords = vector3(-242.39, 593.68, 155.46), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_7'] = { coords = vector3(-701.1, 647.03, 155.38), ped = vector3(-710.56, 654.03, 124.89), tier = 6, spawned = false, insidecoords = vector3(-710.58, 652.58, 120.3), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_8'] = { coords = vector3(-459.05, 537.07, 121.46), ped = vector3(-468.43, 537.58, 90.97), tier = 6, spawned = false, insidecoords = vector3(-468.53, 542.62, 86.38), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_9'] = { coords = vector3(-355.97, 458.43, 116.65), ped = vector3(-361.94, 453.75, 86.16), tier = 6, spawned = false, insidecoords = vector3(-365.45, 463.97, 81.49), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_10'] = { coords = vector3(-66.93, 490.09, 144.88), ped = vector3(-68.4, 487.34, 114.39), tier = 6, spawned = false, insidecoords = vector3(-76.41, 495.64, 109.8), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_11'] = { coords = vector3(216.34, 620.47, 187.76), ped = vector3(217.06, 616.62, 153.36), tier = 6, spawned = false, insidecoords = vector3(206.86, 626.01, 152.65), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_12'] = { coords = vector3(232.25, 672.18, 189.98), ped = vector3(227.22, 677.85, 154.9), tier = 6, spawned = false, insidecoords = vector3(222.77, 677.72, 154.78), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_13'] = { coords = vector3(-536.56, 818.12, 197.51), ped = vector3(-529.77, 822.95, 162.88), tier = 6, spawned = false, insidecoords = vector3(-546.05, 823.66, 162.25), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_14'] = { coords = vector3(-533.32, 709.62, 153.15), ped = vector3(-536.32, 713.42, 118.07), tier = 6, spawned = false, insidecoords = vector3(-542.81, 715.16, 117.84), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_15'] = { coords = vector3(-911.92, 777.27, 187.01), ped = vector3(-911.86, 777.21, 152.61), tier = 6, spawned = false, insidecoords = vector3(-921.41, 782.81, 152.9), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_16'] = { coords = vector3(-1495.55, 437.33, 112.5), ped = vector3(-1485.59, 444.52, 77.87), tier = 6, spawned = false, insidecoords = vector3(-1505.04, 442.87, 77.27), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_17'] = { coords = vector3(-1248.81, 642.9, 142.72), ped = vector3(-1243.79, 644.77, 108.32), tier = 6, spawned = false, insidecoords = vector3(-1258.48, 648.37, 107.71), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_18'] = { coords = vector3(315.6, 501.96, 153.18), ped = vector3(312.33, 504.21, 122.69), tier = 6, spawned = false, insidecoords = vector3(306.12, 507.5, 117.99), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_19'] = { coords = vector3(-151.57, 910.83, 235.66), ped = vector3(-155.12, 916.11, 200.58), tier = 6, spawned = false, insidecoords = vector3(-161.06, 916.37, 200.35), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, ['house_6_20'] = { coords = vector3(-85.6, 834.55, 235.92), ped = vector3(-85.64, 841.57, 203.51), tier = 6, spawned = false, insidecoords = vector3(-95.09, 840.09, 200.61), loot = { [1] = {taken = false, busy = false, num = 1, type = "kitchen",coords = vector3(7.70, 5.91, 10.3),prop = "v_ret_247_cereal1", rotation = 0.0}, [2] = {taken = false, busy = false, num = 2, type = "art", coords = vector3(-0.01, 6.06, 8.91), prop = "hei_prop_hei_bust_01", rotation = -90.0}, [3] = {taken = false, busy = false, num = 3,type = "art", coords = vector3( 2.80, 0.7, 14.6), prop = "apa_p_h_acc_artwalll_02", rotation = -90.0}, [4] = {taken = false, busy = false, num = 4,type = "art", coords = vector3( 3.61, 6.03, 10.37), prop = "hei_prop_drug_statue_01", rotation = 90.0}, [5] = {taken = false, busy = false, num = 5, type = "valuables", coords = vector3(-6.13, 2.25,13.9), prop = "prop_j_disptray_03", rotation = -30.0}, [6] = {taken = false, busy = false, num = 6,type = "art", coords = vector3( -5.47, -9.05, 14.5), prop = "apa_p_h_acc_artwalls_03",rotation = 180.0}, [7] = {taken = false, busy = false, num = 7, type = "valuables", coords = vector3( -2.77, 3.12, 13.50), prop = "p_v_43_safe_s", rotation = 180.0},[8] = {taken = false, num = 8, type = "electronic",coords = vector3( 0.03, -8.75, 9.6), prop = "xm_prop_base_staff_desk_01", rotation = 180.0},[9] = {taken = false, num = 9, type = "electronic",coords = vector3( 0.76, 1.80, 11.00), prop = "prop_tv_flat_01_screen", rotation = 0.0},[10] = { taken = false,num = 10, type = "valuables", coords = vector3( 3.43, -2.15, 13.50), prop = "v_res_m_armoire", rotation = 0.0}}}, } --------------------------------------------------------------------------------------- -- if you assault the black market ped, he will try to kill you ;) -------------------- -- if fail of successchance he will keep items and not give you money------------------ --------------------------------------------------------------------------------------- Config.BlackMarket = { [1] = { item = 'diamond_ring', minvalue = 10, maxvalue = 30, successchance = 90}, [2] = { item = 'goldchain', minvalue = 10, maxvalue = 30, successchance = 90}, [3] = { item = 'thermite', minvalue = 0, maxvalue = 1, successchance = 1}, [4] = { item = 'rolex', minvalue = 10, maxvalue = 30, successchance = 90}, [5] = { item = 'tablet', minvalue = 0, maxvalue = 1, successchance = 1}, [6] = { item = 'art1', minvalue = 10, maxvalue = 30, successchance = 90}, [7] = { item = 'art2', minvalue = 10, maxvalue = 30, successchance = 90}, [8] = { item = 'art3', minvalue = 10, maxvalue = 30, successchance = 90}, [9] = { item = 'art4', minvalue = 10, maxvalue = 30, successchance = 90}, [10] = {item = 'art5', minvalue = 10, maxvalue = 30, successchance = 90}, [11] = {item = 'art6', minvalue = 10, maxvalue = 30, successchance = 90}, [12] = {item = 'art7', minvalue = 10, maxvalue = 30, successchance = 90}, [13] = {item = 'radioscanner', minvalue = 10, maxvalue = 30, successchance = 90}, [14] = {item = 'pinger', minvalue = 10, maxvalue = 30, successchance = 90}, [15] = {item = 'gatecrack', minvalue = 10, maxvalue = 30, successchance = 90}, [16] = {item = 'houselaptop', minvalue = 10, maxvalue = 30, successchance = 90}, [17] = {item = 'mansionlaptop', minvalue = 10, maxvalue = 30, successchance = 90}, [18] = {item = 'electronickit', minvalue = 10, maxvalue = 30, successchance = 90}, [19] = {item = 'boombox', minvalue = 10, maxvalue = 30, successchance = 90}, [20] = {item = 'mdspeakers', minvalue = 10, maxvalue = 30, successchance = 90}, [21] = {item = 'mdtablet', minvalue = 10, maxvalue = 30, successchance = 90}, [22] = {item = 'mddesktop', minvalue = 0, maxvalue = 1, successchance = 1}, [23] = {item = 'goldbar', minvalue = 10, maxvalue = 30, successchance = 90}, }