Config = {} ---------[ If TRUE it shows the Line from where the Shooter shoot the bullet DEFAULT = RED (Deactivates the Laserpointer) ]--------- Config.ShowShootersLine = true ---------[ If TRUE Police will create evidence aswell ]--------- Config.PoliceCreatesEvidence = true ---------[ Enable or Disable Commands ]--------- Config.Commands = true ---------[ Enable or Disable Footprints ]--------- Config.AllowFootprints = true ---------[ "qb" for qb-core Notify or "ox" for ox_lib Notify ]--------- Config.Notify = "qb" ---------[ "qb" for default qb-policejob or "hi-dev" for hi-dev qb-policejob ]--------- Config.PoliceJob = "qb" Config.Inventory = "ox" -- "qb" for qb/ps/lj-inventory or "ox" for ox_inventory ---------[ Sets the MINUTES of how long Evidence should be visible. After this time, evidence will be removed one by one. DEFAULT: 45 Min ]--------- ---------[ WARNING: Dont make this to low, otherwise Cops cant really do anything to make a Report ]--------- Config.RemoveEvidence = 15 Config.AmmoLabels = { ['AMMO_PISTOL'] = '9x19mm', ['AMMO_SMG'] = '9x19mm', ['AMMO_RIFLE'] = '7.62x39mm', ['AMMO_MG'] = '7.92x57mm', ['AMMO_SHOTGUN'] = '12-gauge', ['AMMO_SNIPER'] = 'Large caliber', } Config.EvidenceDelay = { -- in ms // Delay between each evidence drop (Higher number less evidence drops) Evidence = 200, Footprints = 2500 } Config.TimerName = { Evidence = true, Footprints = true } ---------[ These are the Events that can be added to ANY Client to make people drop Finger/Blood Drops. ]--------- --TriggerServerEvent("evidence:server:CreateFingerDrop", pos) --TriggerServerEvent('evidence:server:CreateBloodDrop', QBCore.Functions.GetPlayerData().citizenid, QBCore.Functions.GetPlayerData().metadata['bloodtype'], coords)