Lootables = {} function UpdateLootables(source) TriggerClientEvent("pickle_prisons:setLootables", source, Lootables) end RegisterNetEvent("pickle_prisons:collectLootable", function(index, lootID) local source = source if Lootables[index] and Lootables[index][lootID] then local loot = Lootables[index][lootID] if (os.time() - loot.lastRedeem > loot.regenTime) then Lootables[index][lootID].lastRedeem = os.time() GiveRewards(source, loot.rewards) TriggerClientEvent("pickle_prisons:lootStatus", -1, index, lootID, false) SetTimeout(1000 * loot.regenTime, function() TriggerClientEvent("pickle_prisons:lootStatus", -1, index, lootID, true) end) end end end) for k,v in pairs(Config.Prisons) do Lootables[k] = v for i=1, #v.lootables do Lootables[k][i] = { label = v.lootables[i].label, coords = v.lootables[i].coords, heading = v.lootables[i].heading, model = v.lootables[i].model, rewards = v.lootables[i].rewards, regenTime = v.lootables[i].regenTime, lastRedeem = 0 } end end