local Translations = { error = { license_already = 'Player already has a license', error_license = 'Player doesn\'t have that license', no_camera = 'Camera doesn\'t exist', blood_not_cleared = 'Blood NOT cleared', bullet_casing_not_removed = 'Bullet Casings NOT Removed', none_nearby = 'No one nearby!', canceled = 'Canceled..', time_higher = 'Time must be higher than 0', amount_higher = 'Amount must be higher than 0', vehicle_cuff = 'You can\'t cuff someone in a vehicle', vehicle_tie = 'You can\'t tie someone in a vehicle', no_cuff = 'You don\'t have handcuffs on you', no_ziptie = 'You don\'t have ziptie on you', no_knife = 'You don\'t have knife on you', no_cutter = 'You don\'t have a cutter on you', no_impound = 'There are no impounded vehicles', no_spikestripe = 'Cannot place anymore spike strips', error_license_type = 'Invalid license type', rank_license = 'You are not a high enough rank to grant a license', revoked_license = 'You\'ve had a license revoked', rank_revoke = 'You are not a high enough rank to revoke a license', on_duty_police_only = 'For on-duty police only', vehicle_not_flag = 'Vehicle not flagged', not_towdriver = 'Not a tow truck driver', not_lawyer = 'Person is not a lawyer', no_anklet = 'This person doesn\'t have an anklet on.', have_evidence_bag = 'You must have an empty evidence bag with you', no_driver_license = 'No drivers license', not_cuffed_dead = 'Civilian isn\'t cuffed or dead', fine_yourself = 'You Cannot Fine Yourself', not_online = 'This person is not online', clearspawnpoint = 'The spawn location is blocked, clear the spawnpoint!', alradyhaveheli = 'You already have a helicopter!', already_cuffed = 'The player is already cuffed!', where_looking = 'Where are you looking at ? Stay on the right side!', cant_cut = 'You can\'t open the item with this!', not_enough_money = 'You don\'t have enough money on you!', break_out = 'The suspect have broken out from cuffing !', dont_have_evidence_bag = 'You don\'t have evidence bag', ondutyonly = "For onduty police only!" }, success = { uncuffed = 'You have been uncuffed', untied = 'You have been untied', granted_license = 'You have been granted a license', grant_license = 'You granted a license', revoke_license = 'You revoked a license', tow_paid = 'You were paid $500', blood_clear = 'Blood Cleared', bullet_casing_removed = 'Bullet Casings Removed...', anklet_taken_off = 'Your ankle tracker is taken off.', took_anklet_from = 'You took off %{firstname} %{lastname} tracker', put_anklet = 'You put on an ankle tracker.', put_anklet_on = 'You put on an ankle tracker on %{firstname} %{lastname}', vehicle_flagged = 'Vehicle %{plate} has been flagged for %{reason}', impound_vehicle_removed = 'Vehicle taken out of impound!', impounded = 'Vehicle impounded', beingonduty = 'You\'re on duty', beingoffduty = 'You\'re off duty', cuffed_player = 'You have succesfully cuffed the citizen' }, info = { mr = 'Mr.', mrs = 'Mrs.', impound_price = 'Price the player pays to get vehicle out of impound (can be 0)', plate_number = 'License Plate Number', flag_reason = 'Reason for flagging vehicle', camera_id = 'Camera ID', callsign_name = 'Name of your callsign', poobject_object = 'Object type to spawn or \'delete\' to delete', player_id = 'ID of Player', citizen_id = 'Citizen ID of Player', dna_sample = 'DNA Sample', jail_time = 'Time they have to be in jail', jail_time_no = 'Jail time needs to be higher than 0', license_type = 'License Type (driver/weapon/hunting)', ankle_location = 'Ankle Tracker Location', cuff = 'You are cuffed!', tied = 'You are tied!', cuffed_walk = 'You are cuffed, but you can walk', vehicle_flagged = 'Vehicle %{vehicle} is flagged for: %{reason}', unflag_vehicle = 'Vehicle %{vehicle} is unflagged', tow_driver_paid = 'You paid the tow truck driver', paid_lawyer = 'You paid a lawyer', vehicle_taken_depot = 'Vehicle taken into depot for $%{price}', vehicle_seized = 'Vehicle seized into impound for $%{price}', stolen_money = 'You have stolen $%{stolen}', cash_robbed = 'You have been robbed of $%{money}', driving_license_confiscated = 'Your driving license has been confiscated', cash_confiscated = 'Your cash was confiscated', being_searched = 'You are being searched', cash_found = 'Found $%{cash} on the civilian', sent_jail_for = 'You sent the person to prison for %{time} months', fine_received = 'You received a fine of $%{fine}', blip_text = 'Police Alert - %{value}', jail_time_input = 'Jail time', submit = 'Submit', time_months = 'Time in Months', bill = 'Bill', amount = 'Amount', police_plate = 'LSPD', --Should only be 4 characters long vehicle_info = 'Bill: $%{billvalue}
Engine: %{value} % | Fuel: %{value2} %', evidence_stash = 'Evidence Stash | %{value}', slot = 'Slot no (1,2,3)', current_evidence = 'Stash #%{value} | Drawer #%{value2}', general_current_evidence = 'General Evidence Stash | #%{value}', on_duty = '[E] - Go on duty', off_duty = '[E] - Go off duty', onoff_duty = '~g~On~s~/~r~Off~s~ Duty', stash = 'Stash %{value}', delete_spike = '[~r~E~s~] Delete Spike Strip', close_camera = 'Close Camera', bullet_casing = '[~g~G~s~] Bullet Casing %{value}', casing = 'Bullet Casing', blood = 'Blood', blood_text = '[~g~G~s~] Blood %{value}', fingerprint_text = '[G] Fingerprint', fingerprint = 'Fingerprint', store_heli = '[E] Store Helicopter', take_heli = '[E] Take Helicopter', impound_veh = '[E] - Impound Vehicle', store_veh = '[E] - Store Vehicle', armory = 'Armory', enter_armory = '[E] Armory', finger_scan = 'Fingerprint Scanning', scan_fingerprint = '[E] Scan Fingerprint', trash = 'Trash', trash_enter = '[E] Trash Bin', stash_enter = '[E] Enter Locker', target_location = 'The location of %{firstname} %{lastname} is marked on your map', anklet_location = 'Anklet location', new_call = 'New Call', officer_down = 'Officer %{lastname} | %{callsign} Down', fine_issued = 'Fine has been issued to offender succesfully', received_fine = 'State Debt Recovery has automatically recovered the fines owed...', unknown = 'Unknown', tow_vehicle = 'Tow vehicle', select_for_examine_b = 'Street: %{street}
Label: %{label}
Slot: %{slot}', input_impound_price = 'Tow price' }, evidence = { red_hands = 'Red hands', wide_pupils = 'Wide Pupils', red_eyes = 'Red Eyes', weed_smell = 'Smells like weed', gunpowder = 'Gunpowder in clothing', chemicals = 'smells chemical', heavy_breathing = 'Breathes heavily', sweat = 'Sweats a lot', handbleed = 'Blood on hands', confused = 'Confused', alcohol = 'Smells like alcohol', heavy_alcohol = 'Smells very much like alcohol', agitated = 'Agitated - Signs of Meth Use', serial_not_visible = 'Serial number not visible...', examine_menu_blood_h = 'Blood', examine_menu_blood_b = 'By examining the blood you can find out the person\'s dna code and blood group', examine_menu_casing_h = 'Casing', examine_menu_casing_b = 'By examining the bullet casing you can determine the model and serial number of the weapon', examine_menu_fingerprint_b = 'Fingerprint', examine_menu_fingerprint_h = 'By examining the evidence and identifying the person\'s fingerprint id' }, menu = { garage_title = 'Police Vehicles', close = '⬅ Close Menu', close_x = 'Close the menu', impound = 'Impounded Vehicles', pol_impound = 'Police Impound', pol_garage = 'Police Garage', pol_armory = 'Police Armory', evd_drawer_h = 'Evidence Drawer', evd_drawer_b = 'You can access the drawer by entering an evidence number', evd_stash_h = 'General Evidence Stash', evd_stash_b = 'The stash of evidence you can use in general', dty_onduty = 'On Duty', dty_offduty = 'Off Duty', dty_beonduty = 'Sign to on duty', dty_beoffduty = 'Sign to off duty', spawn_heli = 'Spawn Helicopter', remove_heli = 'Remove Helicopter', evd_research = 'Research the evidence', tow_menu_header_b = 'Vehicle: %{vehicle}
Plate:%{plate}', tow_menu_depot_h = 'Depot', tow_menu_depot_b = 'You can send the car to impound garages and can write a ticket', tow_menu_impound_h = 'Impound', tow_menu_impound_b = 'You can send the vehicle to the impound garages in the police building and can write a ticket', gps_offline = 'GPS is offline', gps_online = 'GPS is online', activate_gps = 'Activate GPS', deactivate_gps = 'Deactivate GPS', }, email = { sender = 'Central Judicial Collection Agency', subject = 'Debt collection', message = 'Dear %{value}. %{value2},

The Central Judicial Collection Agency (CJCA) charged the fines you received from the police.
There is $%{value3} withdrawn from your account.

Kind regards,
Mr. I.K. Graai', }, commands = { place_spike = 'Place Spike Strip (Police Only)', license_grant = 'Grant a license to someone', license_revoke = 'Revoke a license from someone', place_object = 'Place/Delete An Object (Police Only)', cuff_player = 'Cuff Player (Police Only)', escort = 'Escort Player', callsign = 'Give Yourself A Callsign', clear_casign = 'Clear Area of Casings (Police Only)', jail_player = 'Jail Player (Police Only)', unjail_player = 'Unjail Player (Police Only)', clearblood = 'Clear The Area of Blood (Police Only)', seizecash = 'Seize Cash (Police Only)', softcuff = 'Soft Cuff (Police Only)', camera = 'View Security Camera (Police Only)', flagplate = 'Flag A Plate (Police Only)', unflagplate = 'Unflag A Plate (Police Only)', plateinfo = 'Run A Plate (Police Only)', depot = 'Impound With Price (Police Only)', impound = 'Impound A Vehicle (Police Only)', paytow = 'Pay Tow Driver (Police Only)', paylawyer = 'Pay Lawyer (Police, Judge Only)', anklet = 'Attach Tracking Anklet (Police Only)', ankletlocation = 'Get the location of a persons anklet', removeanklet = 'Remove Tracking Anklet (Police Only)', drivinglicense = 'Seize Drivers License (Police Only)', takedna = 'Take a DNA sample from a person (empty evidence bag needed) (Police Only)', police_report = 'Police Report', message_sent = 'Message to be sent', civilian_call = 'Civilian Call', emergency_call = 'New 911 Call', fine = 'Fine A Person' }, progressbar = { blood_clear = 'Clearing Blood...', bullet_casing = 'Removing bullet casings..', robbing = 'Robbing Person...', place_object = 'Placing object..', remove_object = 'Removing object..', impound = 'Impounding Vehicle..', researchevidence = 'Inspecting evidence', examining = 'Examining %{label}' }, } Lang = Lang or Locale:new({ phrases = Translations, warnOnMissing = true })