return { { items = { { name = 'WEAPON_SNSPISTOL', ingredients = { scrapmetal = 200, aluminum = 150, iron = 150, steel = 150, }, duration = 5000, count = 1, }, { name = 'WEAPON_PISTOL', ingredients = { scrapmetal = 350, WEAPON_SNSPISTOL = 1, aluminum = 150, iron = 150, steel = 150, }, duration = 5000, count = 1, }, { name = 'WEAPON_MACHINEPISTOL', ingredients = { scrapmetal = 550, WEAPON_PISTOL = 1, aluminum = 250, iron = 250, steel = 250, }, duration = 5000, count = 1, }, { name = 'WEAPON_KNIFE', ingredients = { iron = 25, metalscrap = 25, weapon_hammer = 25, }, duration = 5000, count = 1, }, { name = 'pistol_ammo', ingredients = { glass = 50, plastic = 50, }, duration = 5000, count = 1, }, { name = 'smg_ammo', ingredients = { glass = 50, plastic = 50, }, duration = 5000, count = 2, }, }, points = { vec3(713.71, 4092.02, 34.73), }, zones = { { coords = vec3(-1146.2, -2002.05, 13.2), size = vec3(3.8, 1.05, 0.15), distance = 1.5, rotation = 315.0, }, { coords = vec3(-346.1, -130.45, 39.0), size = vec3(3.8, 1.05, 0.15), distance = 1.5, rotation = 70.0, }, }, blip = { }, { items = { { name = 'pistol_ammo', ingredients = { scrapmetal = 5, WEAPON_HAMMER = 0.05 }, duration = 5000, count = 2, }, }, }, points = { vec3(1667.36, 0.43, 166.12), }, zones = { { coords = vec3(-1154.2, -2004.53, 13.18), size = vec3(3.8, 1.05, 0.15), distance = 1.5, rotation = 315.0, }, }, blip = { }, }, }