local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('requestRoleplayName') AddEventHandler('requestRoleplayName', function(targetId) local src = source local xPlayer = QBCore.Functions.GetPlayer(targetId) if xPlayer then local roleplayName = xPlayer.PlayerData.charinfo.firstname .. ' ' .. xPlayer.PlayerData.charinfo.lastname -- Send the roleplay name back to the client who requested it TriggerClientEvent('receiveRoleplayName', src, roleplayName) end end)