local function DrawText3Ds(x, y, z, text) SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(true) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(true) AddTextComponentString(text) SetDrawOrigin(x,y,z, 0) DrawText(0.0, 0.0) local factor = (string.len(text)) / 370 DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75) ClearDrawOrigin() end CreateThread(function() local sleep while true do sleep = 1000 local ped = PlayerPedId() local pos = GetEntityCoords(ped) for loc in pairs(Config.Teleports) do for k, v in pairs(Config.Teleports[loc]) do local dist = #(pos - vector3(v.coords.x, v.coords.y, v.coords.z)) if dist < 8 then sleep = 0 -- DrawMarker(2, v.coords.x, v.coords.y, v.coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 255, 255, 255, 255, 0, 0, 0, 1, 0, 0, 0) if dist < 4 then DrawText3Ds(v.coords.x, v.coords.y, v.coords.z, v.drawText) if IsControlJustReleased(0, 51) then if k == 1 then if v.AllowVehicle then SetPedCoordsKeepVehicle(ped, Config.Teleports[loc][2].coords.x, Config.Teleports[loc][2].coords.y, Config.Teleports[loc][2].coords.z) else SetEntityCoords(ped, Config.Teleports[loc][2].coords.x, Config.Teleports[loc][2].coords.y, Config.Teleports[loc][2].coords.z) end if type(Config.Teleports[loc][2].coords) == "vector4" then SetEntityHeading(ped, Config.Teleports[loc][2].coords.w) end elseif k == 2 then if v.AllowVehicle then SetPedCoordsKeepVehicle(ped, Config.Teleports[loc][1].coords.x, Config.Teleports[loc][1].coords.y, Config.Teleports[loc][1].coords.z) else SetEntityCoords(ped, Config.Teleports[loc][1].coords.x, Config.Teleports[loc][1].coords.y, Config.Teleports[loc][1].coords.z) end if type(Config.Teleports[loc][1].coords) == "vector4" then SetEntityHeading(ped, Config.Teleports[loc][1].coords.w) end end end end end end end Wait(sleep) end end)