<?xml version="1.0" encoding="utf-8"?>

<CVehicleMetadataMgr>
	<AnimRateSets>
	<Item type="CAnimRateSet">
			<Name>DEFAULT_ANIM_RATE_SET</Name>
			<NormalEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.5"/>
			</NormalEntry>
			<AnimCombatEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.5"/>
			</AnimCombatEntry>
			<NoAnimCombatEntry>
				<SPRate value="1.5"/>
				<MPRate value="1.5"/>
			</NoAnimCombatEntry>
			<ForcedEntry>
				<SPRate value="1.2"/>
				<MPRate value="1.35"/>
			</ForcedEntry>
			<CombatJackEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.35"/>
			</CombatJackEntry>
			<NormalExit>
				<SPRate value="1.0"/>
				<MPRate value="1.35"/>
			</NormalExit>
			<NoAnimCombatExit>
				<SPRate value="1.35"/>
				<MPRate value="1.35"/>
			</NoAnimCombatExit>
	</Item>
	<Item type="CAnimRateSet">
			<Name>STD_LOW_ANIM_RATE_SET</Name>
			<NormalEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.2"/>
			</NormalEntry>
			<AnimCombatEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.2"/>
			</AnimCombatEntry>
			<NoAnimCombatEntry>
				<SPRate value="1.5"/>
				<MPRate value="1.5"/>
			</NoAnimCombatEntry>
			<ForcedEntry>
				<SPRate value="1.2"/>
				<MPRate value="1.35"/>
			</ForcedEntry>
			<CombatJackEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.35"/>
			</CombatJackEntry>
			<NormalExit>
				<SPRate value="1.0"/>
				<MPRate value="1.35"/>
			</NormalExit>
			<NoAnimCombatExit>
				<SPRate value="1.35"/>
				<MPRate value="1.35"/>
			</NoAnimCombatExit>
	</Item>
	<Item type="CAnimRateSet">
			<Name>BOAT_ANIM_RATE_SET</Name>
			<NormalEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.2"/>
			</NormalEntry>
			<AnimCombatEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.2"/>
			</AnimCombatEntry>
			<NoAnimCombatEntry>
				<SPRate value="1.35"/>
				<MPRate value="1.35"/>
			</NoAnimCombatEntry>
			<ForcedEntry>
				<SPRate value="1.2"/>
				<MPRate value="1.35"/>
			</ForcedEntry>
			<CombatJackEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.35"/>
			</CombatJackEntry>
			<NormalExit>
				<SPRate value="1.0"/>
				<MPRate value="1.35"/>
			</NormalExit>
			<NoAnimCombatExit>
				<SPRate value="1.35"/>
				<MPRate value="1.35"/>
			</NoAnimCombatExit>
	</Item>
	<Item type="CAnimRateSet">
			<Name>LAZER_ANIM_RATE_SET</Name>
			<NormalEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.2"/>
			</NormalEntry>
			<AnimCombatEntry>
				<SPRate value="1.2"/>
				<MPRate value="1.2"/>
			</AnimCombatEntry>
			<NoAnimCombatEntry>
				<SPRate value="1.2"/>
				<MPRate value="1.2"/>
			</NoAnimCombatEntry>
			<ForcedEntry>
				<SPRate value="1.2"/>
				<MPRate value="1.35"/>
			</ForcedEntry>
			<CombatJackEntry>
				<SPRate value="1.0"/>
				<MPRate value="1.35"/>
			</CombatJackEntry>
			<NormalExit>
				<SPRate value="1.0"/>
				<MPRate value="1.2"/>
			</NormalExit>
			<NoAnimCombatExit>
				<SPRate value="1.2"/>
				<MPRate value="1.2"/>
			</NoAnimCombatExit>
	</Item>
	</AnimRateSets>
	<ClipSetMaps>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BICYCLE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@bicycle@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BICYCLE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@bicycle@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BIKE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@aligns@bike@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BIKE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@aligns@bike@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BIKE_LOW_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@motorbike@low@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BIKE_LOW_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@motorbike@low@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BIKE_HIGH_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@motorbike@high@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BIKE_HIGH_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@motorbike@high@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_CHOPPER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_CHOPPER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_CHOPPER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_CHOPPER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_CHOPPER_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_CHOPPER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@rear@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_CHOPPER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@rear@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_CHOPPER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@rear@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_CHOPPER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@rear@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_CHOPPER_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@chopper@rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SCOOTER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SCOOTER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SCOOTER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SCOOTER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SCOOTER_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SCOOTER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@rear@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SCOOTER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@rear@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SCOOTER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@rear@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SCOOTER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@rear@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SCOOTER_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@scooter@rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_DIRT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_DIRT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_DIRT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_DIRT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_DIRT_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_DIRT_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@rear@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_DIRT_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@rear@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_DIRT_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@rear@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_DIRT_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@rear@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_DIRT_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@dirt@rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FREEWAY_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FREEWAY_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FREEWAY_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FREEWAY_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_FREEWAY_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FREEWAY_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@rear@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FREEWAY_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@rear@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FREEWAY_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@rear@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FREEWAY_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@rear@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_FREEWAY_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@police@rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SPORT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SPORT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SPORT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SPORT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SPORT_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SPORT_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@rear@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SPORT_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@rear@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SPORT_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@rear@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SPORT_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@rear@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SPORT_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@sport@rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_QUAD_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@quad@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_QUAD_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@quad@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_QUAD_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@quad@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_QUAD_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@quad@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_QUAD_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bike@quad@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BMX_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@bmx@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@bmx@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BMX_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@bmx@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@bmx@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BMX_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@bmx@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@bmx@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BMX_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@bmx@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@bmx@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BMX_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@bmx@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@bmx@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_CRUISER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@cruiser@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_CRUISER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@cruiser@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_CRUISER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@cruiser@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_CRUISER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@cruiser@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_CRUISER_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@cruiser@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@cruiser@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_MOUNTAIN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@mountain@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@mountain@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_MOUNTAIN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@mountain@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@mountain@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_MOUNTAIN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@mountain@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@mountain@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_MOUNTAIN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@mountain@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@mountain@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_MOUNTAIN_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@mountain@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@mountain@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_ROAD_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@road@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@road@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_ROAD_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@road@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@road@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_ROAD_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@road@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@road@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_ROAD_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@road@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@road@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_ROAD_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@road@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@road@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_FIXTER_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bicycle@fixster@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			<Item>
					<ClipSetId>clipset@veh@first_person@bicycle@fixster@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_JETSKI_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@front@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_JETSKI_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@front@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_JETSKI_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@front@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_JETSKI_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@front@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_JETSKI_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_JETSKI_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@rear@ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_JETSKI_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@rear@ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_JETSKI_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@rear@ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_JETSKI_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@rear@ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_JETSKI_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@jetski@rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_PASSENGER_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@passenger@enter_exit</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@speed@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@speed@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@speed@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@in_water@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@speed@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@speed@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@speed@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@in_water@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_SPEED_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@speed@rear@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BOAT_SPEED_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@rear@enter_exit</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_SQUALO_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@squalo@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_SQUALO_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@squalo@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_SQUALO_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@squalo@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_SQUALO_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@squalo@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_SQUALO_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@squalo@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_SQUALO_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@squalo@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_SQUALO_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@squalo@fds_fromrear@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_SQUALO_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@squalo@fps_fromrear@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@tropic@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@tropic@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@tropic@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@tropic@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@tropic@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@tropic@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_TROPIC_FDS_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@tropic@fds_fromrear@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_TROPIC_FPS_REAR</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@tropic@fps_fromrear@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@dinghy@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@dinghy@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@in_water@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@aligns@boat@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@marquis@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@marquis@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@marquis@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@marquis@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@marquis@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@marquis@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_MARQUIS_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@marquis@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_MARQUIS_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@marquis@rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@predator@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@predator@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@predator@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BOAT_PREDATOR_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@predator@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_PREDATOR_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@predator@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_PREDATOR_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@predator@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@dinghy@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@boat@dinghy@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@in_water@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@aligns@boat@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SUBMERSIBLE_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@submersible@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SUBMERSIBLE_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@submersible@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SUBMERSIBLE_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@submersible@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@car@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@car@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags>IF_JackedPedExitsWillingly</InformationFlags>
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_STD_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_STD_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_STD_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_STD_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_STD_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@rds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@rps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_STD_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_STD_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@rps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_BOBCAT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@bobcat@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_BOBCAT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@bobcat@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_HABANERO_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@habanero@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_HABANERO_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@habanero@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_RIPLEY_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@bobcat@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_RIPLEY_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@bobcat@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_STRATUM_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@stratum@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags>IF_JackedPedExitsWillingly</InformationFlags>
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_STRATUM_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@stratum@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_ZTYPE_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@z_type@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_STD_ZTYPE_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@std@z_type@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_LOW_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_LOW_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags>IF_ScriptFlagOnly</InformationFlags>
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags>IF_ScriptFlagOnly</InformationFlags>
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags>IF_ScriptFlagOnly</InformationFlags>
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags>IF_ScriptFlagOnly</InformationFlags>
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags>IF_ScriptFlagOnly</InformationFlags>
				</Item>
				<Item>
					<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_BreakInAnims</ConditionFlags>
					<InformationFlags>IF_ScriptFlagOnly</InformationFlags>
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_LOW_DUNE_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@dune@streamed_ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_LOW_DUNE_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@dune@streamed_ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_LOW_DUNE_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@dune@streamed_ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_LOW_DUNE_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@dune@streamed_ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_LOW_BFINJECTION_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@bfinjection@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_LOW_BFINJECTION_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@bfinjection@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_LOW_BFINJECTION_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@bfinjection@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_LOW_BFINJECTION_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@bfinjection@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_LOW_DUNE_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@dune@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@infernus@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@low@infernus@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_VAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_VAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_VAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags>CF_JackingAnims</ConditionFlags>
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_VAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_VAN_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@rds_rear@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_VAN_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@rds_rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_VAN_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@rds_rear@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_VAN_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@rps_rear@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_VAN_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@rps_rear@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_VAN_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@rps_rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_VAN_CUTTER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@cutter@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_VAN_CUTTER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@cutter@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SWAT_VAN_SIDE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@side_fds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SWAT_VAN_SIDE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@side_fds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SWAT_VAN_SIDE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@side_fds</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SWAT_VAN_SIDE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@side_fps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SWAT_VAN_SIDE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@side_fps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SWAT_VAN_SIDE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@side_fps</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SWAT_RANGER_SIDE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@granger@side_fds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SWAT_RANGER_SIDE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@granger@side_fds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SWAT_RANGER_SIDE_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@granger@side_fds</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_SWAT_RANGER_SIDE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@granger@side_fps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_SWAT_RANGER_SIDE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@granger@side_fps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_SWAT_RANGER_SIDE_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@granger@side_fps</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_RIOT_VAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@riot@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_RIOT_VAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@riot@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_RIOT_VAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@riot@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_RIOT_VAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@riot@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_RIOT_VAN_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@riot@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_RIOT_VAN_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@riot@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_RIOT_VAN_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@riot@rps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_RIOT_VAN_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@riot@rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_TRUCK_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@high_seat@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_TRUCK_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@common@high_seat@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_TRUCK_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_TRUCK_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_BIFF_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@biff@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_BIFF_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@biff@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_BIFF_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@biff@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_BIFF_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@biff@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@mixer@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@mixer@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@mixer@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@mixer@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_SANDKING_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@sandking@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_SANDKING_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@sandking@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_TOW_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@towtruck@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_TOW_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@towtruck@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRUCK_TOW_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@towtruck@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRUCK_TOW_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@towtruck@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BARRACKS_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@barracks@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BARRACKS_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@barracks@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BARRACKS_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@barracks@rps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BARRACKS_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@barracks@rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FIRE_TRUCK_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@firetruck@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FIRE_TRUCK_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@firetruck@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FIRE_TRUCK_BACK_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>veh@firetruck@rear_ds</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_FIRE_TRUCK_BACK_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>veh@firetruck@rear_ds</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FIRE_TRUCK_BACK_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>veh@firetruck@rear_ds</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FIRE_TRUCK_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@firetruck@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FIRE_TRUCK_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@truck@firetruck@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FIRE_TRUCK_BACK_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>veh@firetruck@rear_ps</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_FIRE_TRUCK_BACK_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>veh@firetruck@rear_ps</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FIRE_TRUCK_BACK_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>veh@firetruck@rear_ps</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_HELI_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_HELI_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_HELI_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_HELI_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_HELI_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_HELI_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_HELI_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_HELI_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_HELI_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@rds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_HELI_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@rps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_HELI_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_HELI_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@rps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@frogger@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@frogger@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@frogger@rds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_HELI_FROGGER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@frogger@rps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_HELI_FROGGER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@frogger@rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_HELI_FROGGER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@frogger@rps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_HELI_ANNIHILATOR_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@annihilator@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_HELI_ANNIHILATOR_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@helicopter@annihilator@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@common@ds@</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@aligns@plane@ds</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_PLANE_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@common@ps@</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
				<Item>
					<ClipSetId>clipset@veh@aligns@plane@ps</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_CUBAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@cuban@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_CUBAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@cuban@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_CUBAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@cuban@front@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_CUBAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@cuban@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_CUBAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@cuban@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_CUBAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@cuban@front@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@mammatus@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@mammatus@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@mammatus@front@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@mammatus@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@mammatus@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@mammatus@front@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_DUSTER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_DUSTER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_DUSTER_DRIVER</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_DUSTER_PASSENGER</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@rear@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_DUSTER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_DUSTER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_DUSTER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@rear@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_DUSTER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@rear@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_DUSTER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@rear@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_DUSTER_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@duster@rear@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_PLANE_JET</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@common@ds@</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_JET_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@shamal@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_JET_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@shamal@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_JET_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@shamal@front@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@shamal@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@shamal@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@shamal@front@ps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>COMMON_CLIPSET_MAP_PLANE_TITAN</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@titan@common@enter_exit</ClipSetId>
					<VarClipSetId>CommonVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_TITAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@titan@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_TITAN_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@titan@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_TITAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@titan@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_TITAN_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@titan@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_STUNT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@stunt@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_STUNT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@stunt@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_STUNT_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@stunt@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_STUNT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@stunt@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_STUNT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@stunt@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_LAZER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@lazer@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_LAZER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@lazer@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_PLANE_LAZER_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@lazer@front@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_PLANE_LAZER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@lazer@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_LAZER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@lazer@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_VELUM_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@velum@front@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_PLANE_VELUM_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@plane@velum@front@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_CRANE_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@handler@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_CRANE_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@handler@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_CRANE_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@handler@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_DUMPTRUCK_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@dump@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_DUMPTRUCK_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@dump@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BULLDOZER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bulldozer@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BULLDOZER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bulldozer@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BULLDOZER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bulldozer@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BULLDOZER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bulldozer@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BULLDOZER_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bulldozer@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FORKLIFT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@forklift@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FORKLIFT_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@forklift@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_FORKLIFT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@forklift@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_FORKLIFT_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@forklift@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_FORKLIFT_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@forklift@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_MOWER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@mower@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_MOWER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@mower@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_MOWER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@mower@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_MOWER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@mower@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_MOWER_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@mower@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRACTOR2_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tractor2@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRACTOR2_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tractor2@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TRACTOR2_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tractor2@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TRACTOR2_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tractor2@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_TRACTOR2_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tractor2@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_VAN_CADDY_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@golfcaddy@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_VAN_CADDY_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@golfcaddy@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_VAN_CADDY_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@golfcaddy@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_VAN_CADDY_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@golfcaddy@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_VAN_CADDY_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@golfcaddy@ds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BODHI_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bodhi@rds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BODHI_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bodhi@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BODHI_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bodhi@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BODHI_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bodhi@rps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BODHI_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bodhi@rps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BODHI_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bodhi@rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BODHI_REAR_LEFT_BED</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@jeep@bodhi@on_flatbed_rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BODHI_REAR_LEFT_BED</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@jeep@bodhi@on_flatbed_rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BODHI_REAR_RIGHT_BED</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@jeep@bodhi@on_flatbed_rps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BODHI_REAR_RIGHT_BED</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@jeep@bodhi@on_flatbed_rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BARRACKS_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@barracks@rds@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BARRACKS_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@barracks@rps@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_GRANGER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@granger@ds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_GRANGER_FRONT_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@granger@ds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_GRANGER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@granger@ps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_GRANGER_FRONT_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@van@granger@ps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_GRANGER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@granger@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_GRANGER_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@granger@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BUS_DRIVER</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@driver@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_BUS_PASSENGER</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@passenger@common@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BUS_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@driver@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BUS_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@driver@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BUS_REAR_LEFT_1</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@rds1@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BUS_REAR_LEFT_1</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@rds1@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BUS_REAR_LEFT_2</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@rds2@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BUS_REAR_LEFT_2</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@rds2@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BUS_REAR_RIGHT_1</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@rps1@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BUS_REAR_RIGHT_1</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@rps1@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_BUS_REAR_RIGHT_2</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@rps2@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_BUS_REAR_RIGHT_2</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@bus@rps2@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TOURBUS_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tour_bus@passenger@rds@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TOURBUS_REAR_LEFT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tour_bus@passenger@rds@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_TOURBUS_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tour_bus@passenger@rps@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_TOURBUS_REAR_RIGHT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@tour_bus@passenger@rps@enter_exit</ClipSetId>
					<VarClipSetId>ExitVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>INSIDE_CLIPSET_MAP_COACH_DRIVER</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@coach@driver@base</ClipSetId>
					<VarClipSetId>InsideVarClipSet</VarClipSetId>
					<ConditionFlags />
					<InformationFlags />
				</Item>
			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>ENTRY_CLIPSET_MAP_COACH_FRONT</Name>
			<Maps>
				<Item>
					<ClipSetId>clipset@veh@coach@driver@enter_exit</ClipSetId>
					<VarClipSetId>EntryVarClipSet</VarClipSetId>
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					<InformationFlags />
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			</Maps>
		</Item>
		<Item type="CClipSetMap">
			<Name>EXIT_CLIPSET_MAP_COACH_FRONT</Name>
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				<Item>
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					<InformationFlags />
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		<Item type="CClipSetMap">
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				<Item>
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					<InformationFlags />
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		<Item type="CClipSetMap">
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		<Item type="CClipSetMap">
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				<Item>
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			<ExtraZOffset value="0.350000" />
			<CoverBoundInfos />
		</Item>
		<Item type="CVehicleCoverBoundOffsetInfo">
			<Name>MESA3_COVER_OFFSET_INFO</Name>
			<ExtraSideOffset value="0.000000" />
			<ExtraForwardOffset value="-0.100000" />
			<ExtraBackwardOffset value="-0.100000" />
			<ExtraZOffset value="0.200000" />
			<CoverBoundInfos>
				<Item>
					<Name>Front</Name>
					<Position x="0.000000" y="2.190000" z="-0.040000" />
					<Length value="0.200000" />
					<Width value="1.350000" />
					<Height value="1.500000" />
					<ActiveBoundExclusions />
				</Item>
				<Item>
					<Name>WHEELS_FRONT</Name>
					<Position x="0.000000" y="1.590000" z="-0.040000" />
					<Length value="1.000000" />
					<Width value="2.300000" />
					<Height value="1.500000" />
					<ActiveBoundExclusions />
				</Item>
				<Item>
					<Name>CHASSIS</Name>
					<Position x="0.000000" y="0.090000" z="-0.040000" />
					<Length value="2.000000" />
					<Width value="1.890000" />
					<Height value="1.500000" />
					<ActiveBoundExclusions />
				</Item>
				<Item>
					<Name>WHEELS_REAR</Name>
					<Position x="0.000000" y="-1.570000" z="-0.040000" />
					<Length value="1.320000" />
					<Width value="2.280000" />
					<Height value="1.500000" />
					<ActiveBoundExclusions>
						<Item>REAR</Item>
					</ActiveBoundExclusions>
				</Item>
				<Item>
					<Name>REAR</Name>
					<Position x="0.000000" y="-2.400000" z="0.210000" />
					<Length value="0.300000" />
					<Width value="0.960000" />
					<Height value="2.000000" />
					<ActiveBoundExclusions />
				</Item>
			</CoverBoundInfos>
		</Item>
		<Item type="CVehicleCoverBoundOffsetInfo">
			<Name>POLICEB_COVER_OFFSET_INFO</Name>
			<ExtraSideOffset value="0.050000" />
			<ExtraForwardOffset value="-0.050000" />
			<ExtraBackwardOffset value="-0.150000" />
			<ExtraZOffset value="0.050000" />
			<CoverBoundInfos />
		</Item>
		<Item type="CVehicleCoverBoundOffsetInfo">
			<Name>UTILITRUCK2_COVER_OFFSET_INFO</Name>
			<ExtraSideOffset value="0.050000" />
			<ExtraForwardOffset value="-0.900000" />
			<ExtraBackwardOffset value="0.300000" />
			<ExtraZOffset value="0.900000" />
			<CoverBoundInfos />
		</Item>
	</VehicleCoverBoundOffsetInfos>
	<BicycleInfos>
		<Item type="CBicycleInfo">
			<Name>BMX_BICYCLE_INFO</Name>
			<CruiseGearClipSpeeds>
				<Item>
					<Speed value="0.000000" />
					<ClipRate value="0.400000" />
				</Item>
				<Item>
					<Speed value="2.000000" />
					<ClipRate value="0.600000" />
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				<Item>
					<Speed value="6.000000" />
					<ClipRate value="0.700000" />
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				<Item>
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					<ClipRate value="0.800000" />
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				<Item>
					<Speed value="9.000000" />
					<ClipRate value="0.800000" />
				</Item>
				<Item>
					<Speed value="10.000000" />
					<ClipRate value="0.900000" />
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			</CruiseGearClipSpeeds>
			<FastGearClipSpeeds>
				<Item>
					<Speed value="0.000000" />
					<ClipRate value="0.500000" />
				</Item>
				<Item>
					<Speed value="3.000000" />
					<ClipRate value="0.600000" />
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				<Item>
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				<Item>
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					<ClipRate value="0.900000" />
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				<Item>
					<Speed value="9.000000" />
					<ClipRate value="1.100000" />
				</Item>
				<Item>
					<Speed value="11.000000" />
					<ClipRate value="1.250000" />
				</Item>
			</FastGearClipSpeeds>
			<SpeedToTriggerBicycleLean value="2.500000" />
			<SpeedToTriggerStillTransition value="1.375000" />
			<DesiredSitRateMult value="0.700000" />
			<DesiredStandingInAirRateMult value="1.500000" />
			<DesiredStandingRateMult value="0.900000" />
			<StillToSitPedalGearApproachRate value="2.000000" />
			<StandPedalGearApproachRate value="1.000000" />
			<SitPedalGearApproachRate value="0.500000" />
			<SitToStandPedalAccelerationScalar value="0.900000" />
			<SitToStandPedalMaxRate value="1.250000" />
			<PedalToFreewheelBlendDuration value="0.500000" />
			<FreewheelToPedalBlendDuration value="0.250000" />
			<StillToSitToSitBlendOutDuration value="0.250000" />
			<SitTransitionJumpPrepBlendDuration value="0.200000" />
			<MinForcedInitialBrakeTime value="0.200000" />
			<MinForcedStillToSitTime value="0.400000" />
			<MinTimeInStandFreewheelState value="6.000000" />
			<IsFixie value="false" />
			<HasImpactAnims value="true" />
			<UseHelmet value="false" />
			<CanTrackStand value="false" />
		</Item>
		<Item type="CBicycleInfo">
			<Name>MOUNTAIN_BICYCLE_INFO</Name>
			<CruiseGearClipSpeeds>
				<Item>
					<Speed value="0.000000" />
					<ClipRate value="0.200000" />
				</Item>
				<Item>
					<Speed value="2.000000" />
					<ClipRate value="0.400000" />
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				<Item>
					<Speed value="3.000000" />
					<ClipRate value="0.650000" />
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				<Item>
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				<Item>
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					<ClipRate value="0.800000" />
				</Item>
				<Item>
					<Speed value="11.000000" />
					<ClipRate value="0.900000" />
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			</CruiseGearClipSpeeds>
			<FastGearClipSpeeds>
				<Item>
					<Speed value="0.000000" />
					<ClipRate value="0.450000" />
				</Item>
				<Item>
					<Speed value="3.000000" />
					<ClipRate value="0.500000" />
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				<Item>
					<Speed value="5.000000" />
					<ClipRate value="0.600000" />
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				<Item>
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				<Item>
					<Speed value="9.000000" />
					<ClipRate value="1.000000" />
				</Item>
				<Item>
					<Speed value="11.000000" />
					<ClipRate value="1.000000" />
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			</FastGearClipSpeeds>
			<SpeedToTriggerBicycleLean value="2.500000" />
			<SpeedToTriggerStillTransition value="1.375000" />
			<DesiredSitRateMult value="0.700000" />
			<DesiredStandingInAirRateMult value="1.500000" />
			<DesiredStandingRateMult value="1.200000" />
			<StillToSitPedalGearApproachRate value="2.000000" />
			<StandPedalGearApproachRate value="1.000000" />
			<SitPedalGearApproachRate value="0.500000" />
			<SitToStandPedalAccelerationScalar value="0.900000" />
			<SitToStandPedalMaxRate value="1.250000" />
			<PedalToFreewheelBlendDuration value="0.500000" />
			<FreewheelToPedalBlendDuration value="0.100000" />
			<StillToSitToSitBlendOutDuration value="0.250000" />
			<SitTransitionJumpPrepBlendDuration value="0.200000" />
			<MinForcedInitialBrakeTime value="0.200000" />
			<MinForcedStillToSitTime value="0.400000" />
			<MinTimeInStandFreewheelState value="3.500000" />
			<IsFixie value="false" />
			<HasImpactAnims value="true" />
			<UseHelmet value="false" />
			<CanTrackStand value="false" />
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		<Item type="CBicycleInfo">
			<Name>CRUISER_BICYCLE_INFO</Name>
			<CruiseGearClipSpeeds>
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					<Speed value="0.000000" />
					<ClipRate value="0.200000" />
				</Item>
				<Item>
					<Speed value="2.000000" />
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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					<ClipRate value="1.100000" />
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			</CruiseGearClipSpeeds>
			<FastGearClipSpeeds>
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					<ClipRate value="0.000000" />
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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					<ClipRate value="1.100000" />
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			</FastGearClipSpeeds>
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			<DesiredStandingInAirRateMult value="1.200000" />
			<DesiredStandingRateMult value="0.900000" />
			<StillToSitPedalGearApproachRate value="2.500000" />
			<StandPedalGearApproachRate value="1.000000" />
			<SitPedalGearApproachRate value="0.500000" />
			<SitToStandPedalAccelerationScalar value="0.900000" />
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			<PedalToFreewheelBlendDuration value="0.500000" />
			<FreewheelToPedalBlendDuration value="0.100000" />
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			<HasImpactAnims value="true" />
			<UseHelmet value="false" />
			<CanTrackStand value="false" />
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		<Item type="CBicycleInfo">
			<Name>ROAD_BICYCLE_INFO</Name>
			<CruiseGearClipSpeeds>
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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			</CruiseGearClipSpeeds>
			<FastGearClipSpeeds>
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					<ClipRate value="0.500000" />
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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			<SitToStandPedalAccelerationScalar value="0.700000" />
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			<PedalToFreewheelBlendDuration value="0.250000" />
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			<HasImpactAnims value="true" />
			<UseHelmet value="true" />
			<CanTrackStand value="true" />
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		<Item type="CBicycleInfo">
			<Name>FIXIE_BICYCLE_INFO</Name>
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				<Item>
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				<Item>
					<Speed value="2.000000" />
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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			</CruiseGearClipSpeeds>
			<FastGearClipSpeeds>
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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				<Item>
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	<POVTuningInfos>
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			<Name>AKUMA_POV_TUNING</Name>
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		<Item type="CPOVTuningInfo">
			<Name>BATI_POV_TUNING</Name>
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		<Item type="CPOVTuningInfo">
			<Name>BLAZER_POV_TUNING</Name>
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		<Item type="CPOVTuningInfo">
			<Name>CARBONRS_POV_TUNING</Name>
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	<Item type="CPOVTuningInfo">
			<Name>DAEMON_POV_TUNING</Name>
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	<Item type="CPOVTuningInfo">
			<Name>DOUBLE_POV_TUNING</Name>
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	<Item type="CPOVTuningInfo">
			<Name>FAGGIO_POV_TUNING</Name>
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	<Item type="CPOVTuningInfo">
			<Name>HEXER_POV_TUNING</Name>
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			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@duster@front@ps@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_DUSTER_REAR_LEFT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@duster@rear@ds@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_DUSTER_REAR_RIGHT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@duster@rear@ps@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_LAZER_FRONT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@lazer@front@common@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_MAMMATUS_FRONT_LEFT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
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					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_MAMMATUS_FRONT_RIGHT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
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				<Item type="CConditionalClipSet">
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					<AssociatedSpeech />
					<Conditions />
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			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_LEFT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@shamal@front@ds@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_RIGHT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@shamal@front@ps@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_STUNT_FRONT_LEFT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@stunt@front@ds@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_STUNT_FRONT_RIGHT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@stunt@front@ps@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_TITAN_FRONT_LEFT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@titan@front@ds@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_PLANE_TITAN_FRONT_RIGHT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@plane@titan@front@ps@skydive</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_VAN_FRONT_LEFT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@van@perp_ds@jacking@1h</ClipSet>
					<AssociatedSpeech />
					<Conditions>
						<Item type="CScenarioConditionArePedConfigFlagsSet">
							<Result>False</Result>
							<ConfigFlags>CPED_CONFIG_FLAG_WillArrestRatherThanJack</ConfigFlags>
						</Item>
						<Item type="CScenarioConditionIsMultiplayerGame">
							<Result>False</Result>
						</Item>
						<Item type="CScenarioConditionHasProp">
							<Result>True</Result>
							<PropSet>PISTOLS</PropSet>
						</Item>
						<Item type="CVehicleConditionEntryPointHasOpenableDoor">
							<Result>True</Result>
						</Item>
					</Conditions>
					<ActionFlags />
				</Item>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@van@perp_ds@jacking@2h</ClipSet>
					<AssociatedSpeech />
					<Conditions>
						<Item type="CScenarioConditionIsMultiplayerGame">
							<Result>False</Result>
						</Item>
						<Item type="CScenarioConditionHasProp">
							<Result>True</Result>
							<PropSet>RIFLES</PropSet>
						</Item>
						<Item type="CVehicleConditionEntryPointHasOpenableDoor">
							<Result>True</Result>
						</Item>
					</Conditions>
					<ActionFlags />
				</Item>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@van@cop_ds@arrest</ClipSet>
					<AssociatedSpeech />
					<Conditions>
						<Item type="CScenarioConditionArePedConfigFlagsSet">
							<Result>True</Result>
							<ConfigFlags>CPED_CONFIG_FLAG_WillArrestRatherThanJack</ConfigFlags>
						</Item>
					</Conditions>
					<ActionFlags>IsArrest</ActionFlags>
				</Item>
			</JackingAnims>
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@van@exit_skydive@fds</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT</Name>
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			<Conditions />
			<EntryAnims />
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				<Item type="CConditionalClipSet">
					<ClipSet>clipset@van@perp_ps@jacking@1h</ClipSet>
					<AssociatedSpeech />
					<Conditions>
						<Item type="CScenarioConditionIsMultiplayerGame">
							<Result>False</Result>
						</Item>
						<Item type="CScenarioConditionHasProp">
							<Result>True</Result>
							<PropSet>PISTOLS</PropSet>
						</Item>
						<Item type="CVehicleConditionEntryPointHasOpenableDoor">
							<Result>True</Result>
						</Item>
					</Conditions>
					<ActionFlags />
				</Item>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@van@perp_ps@jacking@2h</ClipSet>
					<AssociatedSpeech />
					<Conditions>
						<Item type="CScenarioConditionIsMultiplayerGame">
							<Result>False</Result>
						</Item>
						<Item type="CScenarioConditionHasProp">
							<Result>True</Result>
							<PropSet>RIFLES</PropSet>
						</Item>
						<Item type="CVehicleConditionEntryPointHasOpenableDoor">
							<Result>True</Result>
						</Item>
					</Conditions>
					<ActionFlags />
				</Item>
			</JackingAnims>
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@van@exit_skydive@fps</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_VAN_REAR_LEFT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
			<JackingAnims />
			<ExitAnims>
				<Item type="CConditionalClipSet">
					<ClipSet>clipset@veh@van@exit_skydive@rds</ClipSet>
					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_VAN_REAR_RIGHT</Name>
			<Flags />
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			<EntryAnims />
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				<Item type="CConditionalClipSet">
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					<AssociatedSpeech />
					<Conditions />
					<ActionFlags>IsSkyDive</ActionFlags>
				</Item>
			</ExitAnims>
		</Item>
		<Item type="CEntryAnimVariations">
			<Name>ENTRY_ANIM_VARIATIONS_TRUCK_FRONT_LEFT</Name>
			<Flags />
			<Conditions />
			<EntryAnims />
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				<Item type="CConditionalClipSet">
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					<Conditions>
						<Item type="CScenarioConditionIsMultiplayerGame">
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						</Item>
						<Item type="CScenarioConditionHasProp">
							<Result>True</Result>
							<PropSet>PISTOLS</PropSet>
						</Item>
						<Item type="CVehicleConditionEntryPointHasOpenableDoor">
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						</Item>
					</Conditions>
					<ActionFlags />
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				<Item type="CConditionalClipSet">
					<ClipSet>clipset@truck@perp_ds@jacking@2h</ClipSet>
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					<Conditions>
						<Item type="CScenarioConditionIsMultiplayerGame">
							<Result>False</Result>
						</Item>
						<Item type="CScenarioConditionHasProp">
							<Result>True</Result>
							<PropSet>RIFLES</PropSet>
						</Item>
						<Item type="CVehicleConditionEntryPointHasOpenableDoor">
							<Result>True</Result>
						</Item>
					</Conditions>
					<ActionFlags />
				</Item>
			</JackingAnims>
			<ExitAnims />
		</Item>
	</EntryAnimVariations>
	<VehicleExtraPointsInfos>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BIKE_LEFT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
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					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PULL_UP_POINT</PointType>
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					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>QUICK_GET_ON_POINT</PointType>
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					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BIKE_RIGHT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
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				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BIKE_LEFT_BATI</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
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					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PULL_UP_POINT</PointType>
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					<BoneName>wheel_lf</BoneName>
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>QUICK_GET_ON_POINT</PointType>
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					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BIKE_RIGHT_BATI</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
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					<Heading value="1.570000" />
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PULL_UP_POINT</PointType>
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					<Heading value="1.570000" />
					<BoneName>wheel_lf</BoneName>
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>QUICK_GET_ON_POINT</PointType>
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					<BoneName>wheel_lf</BoneName>
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BICYCLE_LEFT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
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					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PULL_UP_POINT</PointType>
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					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
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				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>QUICK_GET_ON_POINT</PointType>
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					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BICYCLE_RIGHT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
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					<Heading value="1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PULL_UP_POINT</PointType>
					<Position x="-0.100000" y="0.500000" z="1.000000" />
					<Heading value="1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>QUICK_GET_ON_POINT</PointType>
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					<Heading value="1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BICYCLE_BMX_LEFT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
					<Position x="-1.500000" y="0.200000" z="1.000000" />
					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PULL_UP_POINT</PointType>
					<Position x="0.000000" y="0.200000" z="1.000000" />
					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>QUICK_GET_ON_POINT</PointType>
					<Position x="-0.660000" y="0.240000" z="1.000000" />
					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BICYCLE_BMX_RIGHT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
					<Position x="1.150000" y="0.200000" z="0.800000" />
					<Heading value="1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PULL_UP_POINT</PointType>
					<Position x="0.050000" y="0.350000" z="1.000000" />
					<Heading value="1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>QUICK_GET_ON_POINT</PointType>
					<Position x="0.790000" y="0.080000" z="1.000000" />
					<Heading value="1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BICYCLE_TRIBIKE_LEFT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PICK_UP_POINT</PointType>
					<Position x="-1.600000" y="0.200000" z="1.000000" />
					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
					<PointType>PULL_UP_POINT</PointType>
					<Position x="0.000000" y="0.000000" z="1.000000" />
					<Heading value="-1.570000" />
					<BoneName>wheel_lf</BoneName>
				</Item>
				<Item>
					<LocationType>WHEEL_GROUND_RELATIVE</LocationType>
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				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BOAT_TROPIC_FRONTCLIMB_LEFT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>GET_IN</PointType>
					<Position x="0.485700" y="-0.880000" z="0.500000" />
					<Heading value="0.000000" />
					<BoneName />
				</Item>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>VAULT_HAND_HOLD</PointType>
					<Position x="0.500000" y="-3.230000" z="-0.200000" />
					<Heading value="3.140000" />
					<BoneName />
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BOAT_TROPIC_FRONTCLIMB_RIGHT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>GET_IN</PointType>
					<Position x="-0.485700" y="-0.880000" z="0.500000" />
					<Heading value="0.000000" />
					<BoneName />
				</Item>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>VAULT_HAND_HOLD</PointType>
					<Position x="-0.500000" y="-3.230000" z="-0.200000" />
					<Heading value="3.140000" />
					<BoneName />
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BOAT_TROPIC_REARCLIMB_LEFT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>GET_IN</PointType>
					<Position x="0.000000" y="0.600000" z="0.800000" />
					<Heading value="3.140000" />
					<BoneName />
				</Item>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>VAULT_HAND_HOLD</PointType>
					<Position x="2.050000" y="0.620000" z="0.000000" />
					<Heading value="-1.570000" />
					<BoneName />
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_BOAT_TROPIC_REARCLIMB_RIGHT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>GET_IN</PointType>
					<Position x="0.000000" y="0.600000" z="0.800000" />
					<Heading value="3.140000" />
					<BoneName />
				</Item>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>VAULT_HAND_HOLD</PointType>
					<Position x="-0.275000" y="-1.005000" z="-0.275000" />
					<Heading value="3.140000" />
					<BoneName />
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_PRISON_BUS_FRONT_RIGHT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>GET_IN_2</PointType>
					<Position x="-0.659000" y="0.867000" z="0.815000" />
					<Heading value="3.390000" />
					<BoneName />
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_PRISON_BUS_REAR_LEFT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>GET_IN_2</PointType>
					<Position x="1.032000" y="1.179000" z="0.505000" />
					<Heading value="2.865000" />
					<BoneName />
				</Item>
			</ExtraVehiclePoints>
		</Item>
		<Item type="CVehicleExtraPointsInfo">
			<Name>EXTRA_VEHICLE_POINTS_PRISON_BUS_REAR_RIGHT</Name>
			<ExtraVehiclePoints>
				<Item>
					<LocationType>SEAT_RELATIVE</LocationType>
					<PointType>GET_IN_2</PointType>
					<Position x="-0.532000" y="2.864000" z="0.777000" />
					<Heading value="2.075000" />
					<BoneName />
				</Item>
			</ExtraVehiclePoints>
		</Item>
	</VehicleExtraPointsInfos>
	<DrivebyWeaponGroups>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_DEFAULT_UNARMED</Name>
			<WeaponGroupNames />
			<WeaponTypeNames>
				<Item>WEAPON_UNARMED</Item>
				<Item>OBJECT</Item>
			</WeaponTypeNames>
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_DEFAULT_ONE_HANDED</Name>
			<WeaponGroupNames>
				<Item>GROUP_PISTOL</Item>
			</WeaponGroupNames>
			<WeaponTypeNames>
				<Item>WEAPON_STUNGUN</Item>
				<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_MACHINEPISTOL</Item>
				<Item>WEAPON_MINISMG</Item>
			</WeaponTypeNames>
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_DEFAULT_TWO_HANDED</Name>
			<WeaponGroupNames>
				<Item>GROUP_RIFLE</Item>
				<Item>GROUP_MG</Item>
			</WeaponGroupNames>
			<WeaponTypeNames>
				<Item>WEAPON_SMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
				<Item>WEAPON_ASSAULTSMG</Item>
				<Item>WEAPON_COMBATPDW</Item>
			</WeaponTypeNames>
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_HELI_TWO_HANDED</Name>
			<WeaponGroupNames>
				<Item>GROUP_RIFLE</Item>
				<Item>GROUP_MG</Item>
			</WeaponGroupNames>
			<WeaponTypeNames>
				<Item>WEAPON_SMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
				<Item>WEAPON_ASSAULTSMG</Item>
				<Item>WEAPON_COMBATPDW</Item>
				<Item>WEAPON_SNIPERRIFLE</Item>
				<Item>WEAPON_HEAVYSNIPER</Item>
				<Item>WEAPON_HEAVYSNIPER_MK2</Item>
				<Item>WEAPON_MARKSMANRIFLE</Item>
			<Item>WEAPON_MARKSMANRIFLE_MK2</Item>
				<Item>WEAPON_RAILGUN</Item>
			</WeaponTypeNames>
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_HELI_RPG</Name>
			<WeaponGroupNames />
			<WeaponTypeNames>
				<Item>WEAPON_RPG</Item>
			</WeaponTypeNames>
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_DEFAULT_REAR_ONE_HANDED</Name>
			<WeaponGroupNames>
				<Item>GROUP_PISTOL</Item>
			</WeaponGroupNames>
			<WeaponTypeNames>
				<Item>WEAPON_STUNGUN</Item>
				<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_MACHINEPISTOL</Item>
				<Item>WEAPON_MINISMG</Item>
			</WeaponTypeNames>
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_BIKE_ONE_HANDED</Name>
			<WeaponGroupNames>
				<Item>GROUP_PISTOL</Item>
			</WeaponGroupNames>
			<WeaponTypeNames>
				<Item>WEAPON_STUNGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
				<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_MACHINEPISTOL</Item>
				<Item>WEAPON_MINISMG</Item>
				<Item>WEAPON_COMPACTRIFLE</Item>
				<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_AUTOSHOTGUN</Item>
				<Item>WEAPON_COMPACTLAUNCHER</Item>
				<Item>WEAPON_SMG_MK2</Item>
			</WeaponTypeNames>
		</Item>
	<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_BIKE_MELEE</Name>
			<WeaponGroupNames/>
			<WeaponTypeNames>
				<Item>WEAPON_NIGHTSTICK</Item>
				<Item>WEAPON_HAMMER</Item>
				<Item>WEAPON_CROWBAR</Item>
				<Item>WEAPON_HATCHET</Item>
				<Item>WEAPON_MACHETE</Item>
				<Item>WEAPON_FLASHLIGHT</Item>
				<Item>WEAPON_BATTLEAXE</Item>
				<Item>WEAPON_WRENCH</Item>
				<Item>WEAPON_STONE_HATCHET</Item>
			</WeaponTypeNames>
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_MOUNTED_THROW</Name>
			<WeaponGroupNames>
				<Item>GROUP_THROWN</Item>
			</WeaponGroupNames>
			<WeaponTypeNames />
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_THROW</Name>
			<WeaponGroupNames>
				<Item>GROUP_THROWN</Item>
			</WeaponGroupNames>
			<WeaponTypeNames />
		</Item>
		<Item type="CDrivebyWeaponGroup">
			<Name>DRIVEBY_VEHICLE_WEAPON_GROUP</Name>
			<WeaponGroupNames />
			<WeaponTypeNames>
				<Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
				<Item>VEHICLE_WEAPON_TANK</Item>
				<Item>VEHICLE_WEAPON_PLAYER_LASER</Item>
				<Item>VEHICLE_WEAPON_PLAYER_BULLET</Item>
				<Item>VEHICLE_WEAPON_ENEMY_LASER</Item>
				<Item>VEHICLE_WEAPON_PLAYER_BUZZARD</Item>
			<Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
			</WeaponTypeNames>
		</Item>
	</DrivebyWeaponGroups>
	<VehicleDriveByAnimInfos>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@std_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@std_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@STD_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@low_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@low_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@LOW_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@low_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@low_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
		<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@low_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@LOW_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@low_ps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@low_tight_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@TIGHTLOW_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_TIGHT_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@low_tight_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@low_tight_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@TIGHTLOW_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>LOW_TIGHT_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@low_tight_ps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BUS_DB_ANIM_INFO_UNARMED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@bus_rds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BUS_DB_ANIM_INFO_UNARMED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@bus_rps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BUS_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@bus_rds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BUS_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@bus_rps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JET_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@bus_rds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JET_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@bus_rps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BULLDOZER_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by_bulldozer@ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BULLDOZER_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bulldozer@ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FORKLIFT_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by_forklift@ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FORKLIFT_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by_forklift@std_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_SPEED_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_boat_speed@std_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_SPEED_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_boat_tropic@std_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_SPEED_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_boat_tropic@std_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
			<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_SQUALO_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by_boat_speed@std_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_SQUALO_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by_boat_tropic@std_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_DINGHY_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@boat_dinghy_fds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_DINGHY_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@boat_dinghy_fps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_DINGHY_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@boat_dinghy_fds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
			<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_DINGHY_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@boat_dinghy_fps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_MARQUIS_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@boat_marquis_fds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_MARQUIS_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@boat_marquis_fds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_MARQUIS_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by@boat_marquis_fds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_PREDATOR_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@boat_predator_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_PREDATOR_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@boat_predator_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_PREDATOR_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@boat_predator_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_PREDATOR_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@boat_predator_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_PREDATOR_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@boat_predator_rear</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_PREDATOR_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@boat_predator_rear</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_MOUNTAIN_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike@bicycle@mountain@unarmed_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_MOUNTAIN_DB_ANIM_INFO_ONE_HANDED_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike@bicycle@mountain@1h_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1H</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_MOUNTAIN_DB_ANIM_INFO_GRENADE_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@bicycle@mountain@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_BMX_DB_ANIM_INFO_ONE_HANDED_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>clipset@veh@drivebybicycle@bmx@front</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_BMX_DB_ANIM_INFO_GRENADE_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>clipset@veh@drivebybicycle@bmx@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_BMX_DB_ANIM_INFO_UNARMED_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>clipset@veh@drivebybicycle@bmx@unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_CRUISER_DB_ANIM_INFO_ONE_HANDED_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>clipset@veh@drivebybicycle@cruiser@front</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_CRUISER_DB_ANIM_INFO_GRENADE_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>clipset@veh@drivebybicycle@cruiser@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_CRUISER_DB_ANIM_INFO_UNARMED_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>clipset@veh@drivebybicycle@cruiser@unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_CRUISER_DB_ANIM_INFO_ONE_HANDED_REAR</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>clipset@veh@drivebybicycle@cruiser@rear</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_ROAD_DB_ANIM_INFO_ONE_HANDED_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>clipset@veh@drivebybicycle@road@1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_ROAD_DB_ANIM_INFO_GRENADE_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>clipset@veh@drivebybicycle@road@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BICYCLE_ROAD_DB_ANIM_INFO_UNARMED_FRONT</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>clipset@veh@drivebybicycle@road@unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BIKE_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@std_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BIKE_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@std_ds@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_dirt@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BIKE_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@std_ps@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_dirt@veh_melee_kick_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_DINGHY_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by@boat_dinghy_fds_throw</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BOAT_DINGHY_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by@boat_dinghy_fps_throw</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@std_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@std_ps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_THROW_RDS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@std_rds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_THROW_RPS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@std_rps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>QUAD_DB_ANIM_INFO_VEH_MELEE_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_quad@veh_melee_small_wpn</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>QUAD_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike_quad@std_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_quad@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>QUAD_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike_quad@std_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_quad@veh_melee_1h</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>QUAD_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@quad@front@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_quad@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>DIRTBIKE_DB_ANIM_INFO_VEH_MELEE_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_dirt@veh_melee_small_wpn</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>DIRTBIKE_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike@std_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_dirt@veh_melee_1h</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>DIRTBIKE_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike@std_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_dirt@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>DIRTBIKE_DB_ANIM_INFO_VEH_MELEE_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_dirt@veh_melee_small_wpn_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>DIRTBIKE_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike@std_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_dirt@veh_melee_1h_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>DIRTBIKE_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike@dirt_unarmed_pillion</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_dirt@veh_melee_kick_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>FREEWAY_DB_ANIM_INFO_MELEE_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_small_wpn</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FREEWAY_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike@freeway@front@freeway</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FREEWAYBIKE_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike_freeway@std_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_1h</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>FREEWAY_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@freeway@front@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>FREEWAY_DB_ANIM_INFO_MELEE_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_small_wpn_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>FREEWAY_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike@freeway@rear@unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_kick_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FREEWAY_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike@freeway@rear@1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_1h_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FREEWAY_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@freeway@rear@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_kick_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JETSKI_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_jetski@std_ds_0h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JETSKI_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_jetski@std_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
			<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JETSKI_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_jetski@ds_throw</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JETSKI_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_jetski@std_ps_0h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JETSKI_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_jetski@std_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@smg</ClipSet>
				</Item>
			<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
		  <ClipSet>driveby@first_person@bike@passenger@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JETSKI_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_jetski@ps_throw</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>SCOOTER_DB_ANIM_INFO_VEH_MELEE_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_scooter@veh_melee_small_wpn</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SCOOTER_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike@scooter_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@scooter@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@scooter@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@scooter@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_scooter@veh_melee_1h</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SCOOTER_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike@scooter_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@scooter@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_scooter@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SCOOTER_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@scooter@front@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@scooter@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_scooter@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>SCOOTER_DB_ANIM_INFO_VEH_MELEE_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_scooter@veh_melee_small_wpn_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SCOOTER_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike@scooter_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_scooter@veh_melee_1h_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SCOOTER_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike@scooter_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_scooter@veh_melee_kick_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SCOOTER_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@scooter@rear@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_scooter@veh_melee_kick_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>MOWER_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_mower_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>MOWER_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_mower_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>MOWER_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_mower@ds_throw</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>SPORTBIKE_DB_ANIM_INFO_VEH_MELEE_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_sports@veh_melee_small_wpn</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SPORTBIKE_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike_sport@std_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1H</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_sports@veh_melee_1h</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SPORTBIKE_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@sport@front@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_sports@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SPORTBIKE_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike_sport@std_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_sports@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>SPORTBIKE_DB_ANIM_INFO_VEH_MELEE_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_sports@veh_melee_small_wpn_ps</VehicleMeleeClipSet>
		<!--<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn_ps</FirstPersonVehicleMeleeClipSet>-->
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SPORTBIKE_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike_sport@std_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_sports@veh_melee_1h_ps</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet/>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SPORTBIKE_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike_sport@std_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_sports@veh_melee_kick_ps</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet/>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>SPORTBIKE_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@sport@rear@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_sports@veh_melee_kick_ps</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet/>
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>CHOPPER_DB_ANIM_INFO_VEH_MELEE_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_chopper@veh_melee_small_wpn</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_small_wpn</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>CHOPPER_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike_chopper@std_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@driver@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_chopper@veh_melee_1h</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>CHOPPER_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike_chopper@std_ds_0h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_chopper@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>CHOPPER_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@chopper@front@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_chopper@veh_melee_kick</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_kick</FirstPersonVehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>CHOPPER_DB_ANIM_INFO_VEH_MELEE_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_MELEE" />
			<DriveByClipSet/>
			<FirstPersonDriveByClipSet/>
			<AltFirstPersonDriveByClipSets/>
		<VehicleMeleeClipSet>drive_by_bike_chopper@veh_melee_small_wpn_ps</VehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>CHOPPER_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by_bike_chopper@std_ps_0h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_chopper@veh_melee_kick_ps</VehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>CHOPPER_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike_chopper@std_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@smg</ClipSet>
				</Item>
				<Item>
					<Weapons>
						<Item>WEAPON_DBSHOTGUN</Item>
				<Item>WEAPON_SAWNOFFSHOTGUN</Item>
					</Weapons>
					<ClipSet>driveby@first_person@bike@passenger@sawnoff</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<VehicleMeleeClipSet>drive_by_bike_chopper@veh_melee_1h_ps</VehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>CHOPPER_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
			<DriveByClipSet>drive_by_bike@chopper@rear@grenade</DriveByClipSet>
		<FirstPersonDriveByClipSet>driveby@first_person@bike@passenger@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_chopper@veh_melee_kick_ps</VehicleMeleeClipSet>
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@std_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@std_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@STD_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_UNARMED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@std_rds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_REAR_ONE_HANDED" />
			<DriveByClipSet>drive_by@std_rds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@STD_RDS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_TWO_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
			<DriveByClipSet>drive_by@std_rds_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_UNARMED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@std_rps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_REAR_ONE_HANDED" />
			<DriveByClipSet>drive_by@std_rps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@STD_RPS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>STD_DB_ANIM_INFO_TWO_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
			<DriveByClipSet>drive_by@std_rps_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BISON_DB_ANIM_INFO_UNARMED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@bison_rds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BISON_DB_ANIM_INFO_THROW_RDS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@bison_rds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BISON_DB_ANIM_INFO_UNARMED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@bison_rps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BISON_DB_ANIM_INFO_THROW_RPS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@bison_rps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_DS</Name>
			<WeaponGroup ref="DRIVEBY_VEHICLE_WEAPON_GROUP" />
			<DriveByClipSet />
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@heli_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@heli_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@heli_rds</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_TWO_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_HELI_TWO_HANDED" />
			<DriveByClipSet>drive_by@heli_rds_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_RPG_RDS</Name>
			<WeaponGroup ref="DRIVEBY_HELI_RPG" />
			<DriveByClipSet>clipset@veh@drivebyheli@rear_ds_rpg</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_FROGGER_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@heli@frogger_rds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_FROGGER_DB_ANIM_INFO_TWO_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_HELI_TWO_HANDED" />
			<DriveByClipSet>drive_by@heli@frogger_rds_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_FROGGER_DB_ANIM_INFO_RPG_RDS</Name>
			<WeaponGroup ref="DRIVEBY_HELI_RPG" />
			<DriveByClipSet>clipset@veh@drivebyheli@frogger@rear_ds_rpg</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@heli_rps</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_TWO_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_HELI_TWO_HANDED" />
			<DriveByClipSet>drive_by@heli_rps_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_DB_ANIM_INFO_RPG_RPS</Name>
			<WeaponGroup ref="DRIVEBY_HELI_RPG" />
			<DriveByClipSet>clipset@veh@drivebyheli@rear_ps_rpg</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_FROGGER_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@heli@frogger_rps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_FROGGER_DB_ANIM_INFO_TWO_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_HELI_TWO_HANDED" />
			<DriveByClipSet>drive_by@heli@frogger_rps_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>HELI_FROGGER_DB_ANIM_INFO_RPG_RPS</Name>
			<WeaponGroup ref="DRIVEBY_HELI_RPG" />
			<DriveByClipSet>clipset@veh@drivebyheli@frogger@rear_ps_rpg</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>TRUCK_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@truck_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>TRUCK_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@truck_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>TRUCK_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@truck_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>TRUCK_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@truck_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>TRUCK_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@truck_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>TRUCK_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@truck_ps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>TRUCK_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@truck_rds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@TRUCK_RDS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>TRUCK_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@truck_rps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@TRUCK_RPS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BODHI_BODHI_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@jeep_bodhi_rds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BODHI_BODHI_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@jeep_bodhi_rps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BUS_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@bus_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BUS_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@bus_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>BUS_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@bus_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FIRETRUCK_DB_ANIM_INFO_UNARMED_STANDING_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@firetruck_standing_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FIRETRUCK_DB_ANIM_INFO_ONE_HANDED_STANDING_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@firetruck_standing_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FIRETRUCK_DB_ANIM_INFO_UNARMED_STANDING_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@firetruck_standing_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>FIRETRUCK_DB_ANIM_INFO_ONE_HANDED_STANDING_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@firetruck_standing_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@van_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@VAN_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_TIGHT_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@van_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@van_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@VAN_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_TIGHT_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@van_ps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>animset@veh@drivebyvan@rnds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_TWO_HANDED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
			<DriveByClipSet>animset@veh@drivebyvan@rnds_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_THROW_RDS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@van_rds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>animset@veh@drivebyvan@rnps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_rear_right_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_TWO_HANDED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
			<DriveByClipSet>animset@veh@drivebyvan@rnps_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_THROW_RPS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@van_rps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_ONE_HANDED_SIDE_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_side_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_ONE_HANDED_SIDE_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_side_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_TWO_HANDED_SIDE_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
			<DriveByClipSet>drive_by@van_side_ds_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>VAN_DB_ANIM_INFO_TWO_HANDED_SIDE_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
			<DriveByClipSet>drive_by@van_side_ps_2h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_4x4_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@riot_van_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_4x4_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@riot_van_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
		<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_ONE_HANDED_SIDE_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@ranger_side_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_TWO_HANDED_SIDE_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
			<DriveByClipSet>drive_by@ranger_side_ds_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_ONE_HANDED_SIDE_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@ranger_side_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_TWO_HANDED_SIDE_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
			<DriveByClipSet>drive_by@ranger_side_ps_1h</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_UNARMED_RDS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@ranger_rds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_THROW_RDS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@ranger_rds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_UNARMED_RPS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@ranger_rps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RANGER_DB_ANIM_INFO_THROW_RPS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@ranger_rps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@riot_van_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RIOT_VAN_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@riot_van_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@riot_van_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
	<Item type="CVehicleDriveByAnimInfo">
			<Name>MULE_VAN_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@riot_van_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@VAN_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>RIOT_VAN_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@riot_van_ps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JEEP_BODHI_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@jeep_bodhi_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JEEP_BODHI_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@jeep_bodhi_ps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JEEP_BODHI_DB_ANIM_INFO_THROW_RDS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@jeep_bodhi_rds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>JEEP_BODHI_DB_ANIM_INFO_THROW_RPS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@jeep_bodhi_rps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_rear_left_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>PLANE_DB_ANIM_INFO_DS</Name>
			<WeaponGroup ref="DRIVEBY_VEHICLE_WEAPON_GROUP" />
			<DriveByClipSet />
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
			<Network>REAR_HELI_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>CADDY_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>CADDY_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by@van_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
				<Item>WEAPON_COMPACTRIFLE</Item>
						<Item>WEAPON_MICROSMG</Item>
				<Item>WEAPON_SMG_MK2</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>ZTYPE_DB_ANIM_INFO_UNARMED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@ztype_ds_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>ZTYPE_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@ztype_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@driver@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@ZTYPE_DS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>ZTYPE_DB_ANIM_INFO_THROW_DS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@ztype_ds_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>ZTYPE_DB_ANIM_INFO_UNARMED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>drive_by@ztype_ps_unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>ZTYPE_DB_ANIM_INFO_ONE_HANDED_PS</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>drive_by@ztype_ps</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<RestrictedDriveByClipSet>drive_by@restricted@ZTYPE_PS</RestrictedDriveByClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>ZTYPE_DB_ANIM_INFO_THROW_PS</Name>
			<WeaponGroup ref="DRIVEBY_THROW" />
			<DriveByClipSet>drive_by@ztype_ps_grenades</DriveByClipSet>
			<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>MOUNTED_THROW</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>PARACHUTE_DB_ANIM_INFO_UNARMED</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
			<DriveByClipSet>skydive@parachute@driveby@unarmed</DriveByClipSet>
			<FirstPersonDriveByClipSet>SKYDIVE@PARACHUTE@DRIVEBY@FIRST_PERSON@UNARMED</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets />
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>PARACHUTE_DB_ANIM_INFO_ONE_HANDED</Name>
			<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
			<DriveByClipSet>skydive@parachute@driveby@1h</DriveByClipSet>
			<FirstPersonDriveByClipSet>SKYDIVE@PARACHUTE@DRIVEBY@FIRST_PERSON@1H</FirstPersonDriveByClipSet>
			<AltFirstPersonDriveByClipSets>
				<Item>
					<Weapons>
						<Item>WEAPON_MICROSMG</Item>
					</Weapons>
					<ClipSet>SKYDIVE@PARACHUTE@DRIVEBY@FIRST_PERSON@SMG</ClipSet>
				</Item>
		</AltFirstPersonDriveByClipSets>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
		<Item type="CVehicleDriveByAnimInfo">
			<Name>POLICEBIKE_DB_ANIM_INFO_ONE_HANDED_DS</Name>
			<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
			<DriveByClipSet>drive_by_bike_freeway@std_ds</DriveByClipSet>
			<FirstPersonDriveByClipSet />
			<AltFirstPersonDriveByClipSets />
		<VehicleMeleeClipSet>drive_by_bike_police@veh_melee_1h</VehicleMeleeClipSet>
		<FirstPersonVehicleMeleeClipSet>drive_by_bike@fp_veh_melee_1h</FirstPersonVehicleMeleeClipSet>
			<Network>STD_CAR_DRIVEBY</Network>
		</Item>
	</VehicleDriveByAnimInfos>
	<VehicleDriveByInfos>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_CHOPPER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.2500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="CHOPPER_DB_ANIM_INFO_VEH_MELEE_DS" />
				<Item ref="CHOPPER_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="CHOPPER_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="CHOPPER_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_CHOPPER_PASSENGER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="CHOPPER_DB_ANIM_INFO_VEH_MELEE_PS" />
				<Item ref="CHOPPER_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="CHOPPER_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="CHOPPER_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BICYCLE_BMX_FRONT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BICYCLE_BMX_DB_ANIM_INFO_UNARMED_FRONT" />
				<Item ref="BICYCLE_BMX_DB_ANIM_INFO_ONE_HANDED_FRONT" />
				<Item ref="BICYCLE_BMX_DB_ANIM_INFO_GRENADE_FRONT" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BICYCLE_CRUISER_FRONT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BICYCLE_CRUISER_DB_ANIM_INFO_UNARMED_FRONT" />
				<Item ref="BICYCLE_CRUISER_DB_ANIM_INFO_ONE_HANDED_FRONT" />
				<Item ref="BICYCLE_CRUISER_DB_ANIM_INFO_GRENADE_FRONT" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BICYCLE_ROAD_FRONT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BICYCLE_ROAD_DB_ANIM_INFO_UNARMED_FRONT" />
				<Item ref="BICYCLE_ROAD_DB_ANIM_INFO_ONE_HANDED_FRONT" />
				<Item ref="BICYCLE_ROAD_DB_ANIM_INFO_GRENADE_FRONT" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BICYCLE_MOUNTAIN_FRONT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BICYCLE_MOUNTAIN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="BICYCLE_MOUNTAIN_DB_ANIM_INFO_ONE_HANDED_FRONT" />
				<Item ref="BICYCLE_MOUNTAIN_DB_ANIM_INFO_GRENADE_FRONT" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_DIRT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.2500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="DIRTBIKE_DB_ANIM_INFO_VEH_MELEE_DS" />
				<Item ref="DIRTBIKE_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="DIRTBIKE_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="BIKE_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_DIRT_PASSENGER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="DIRTBIKE_DB_ANIM_INFO_VEH_MELEE_PS" />
				<Item ref="DIRTBIKE_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="DIRTBIKE_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="BIKE_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_FREE</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.2500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="FREEWAY_DB_ANIM_INFO_MELEE_DS" />
				<Item ref="FREEWAY_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="FREEWAYBIKE_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="FREEWAY_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_FREEWAY_PASSENGER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="FREEWAY_DB_ANIM_INFO_MELEE_PS" />
				<Item ref="FREEWAY_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="FREEWAY_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="FREEWAY_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_SPORT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.250000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="SPORTBIKE_DB_ANIM_INFO_VEH_MELEE_DS" />
				<Item ref="SPORTBIKE_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="SPORTBIKE_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="SPORTBIKE_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_SPORT_PASSENGER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="SPORTBIKE_DB_ANIM_INFO_VEH_MELEE_PS" />
				<Item ref="SPORTBIKE_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="SPORTBIKE_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="SPORTBIKE_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_JETSKI</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="JETSKI_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="JETSKI_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="JETSKI_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_JETSKI_PASSENGER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="JETSKI_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="JETSKI_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="JETSKI_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_PREDATOR_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_PREDATOR_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="BOAT_PREDATOR_DB_ANIM_INFO_ONE_HANDED_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_PREDATOR_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_PREDATOR_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="BOAT_PREDATOR_DB_ANIM_INFO_ONE_HANDED_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_SPEED_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="BOAT_SPEED_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_SPEED_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_SPEED_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="BOAT_SPEED_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_SPEED_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="BOAT_PREDATOR_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_SPEED_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="BOAT_PREDATOR_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
	<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_SQUALO_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="BOAT_SQUALO_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_SQUALO_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_SPEED_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="BOAT_SQUALO_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_DINGHY_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_DINGHY_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="BOAT_DINGHY_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_MARQUIS_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BOAT_MARQUIS_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="BOAT_MARQUIS_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="BOAT_MARQUIS_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_SCOOTER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.2500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="SCOOTER_DB_ANIM_INFO_VEH_MELEE_DS" />
				<Item ref="SCOOTER_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="SCOOTER_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="SCOOTER_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_SCOOTER_REAR</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="SCOOTER_DB_ANIM_INFO_VEH_MELEE_PS" />
				<Item ref="SCOOTER_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="SCOOTER_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="SCOOTER_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_MOWER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="MOWER_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="MOWER_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="MOWER_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_QUAD</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="QUAD_DB_ANIM_INFO_VEH_MELEE_DS" />
				<Item ref="QUAD_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="QUAD_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="QUAD_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BOAT_SPEED_PASSENGER</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="BIKE_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_HELI_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.500000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="HELI_DB_ANIM_INFO_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseThreeAnimIntroOutro</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_HELI_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-140.000000" />
			<MaxAimSweepHeadingAngleDegs value="140.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="130.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-140.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="140.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="HELI_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="HELI_DB_ANIM_INFO_ONE_HANDED_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>DampenRecoil UseThreeAnimIntroOutro LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_HELI_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-170.000000" />
			<MaxAimSweepHeadingAngleDegs value="0.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-170.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="0.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="HELI_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="HELI_DB_ANIM_INFO_TWO_HANDED_RDS" />
				<Item ref="HELI_DB_ANIM_INFO_RPG_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera>FIRST_PERSON_HELI_REAR_LEFT_PASSENGER_AIM_CAMERA</DriveByCamera>
			<DriveByFlags>DampenRecoil UseThreeAnimIntroOutro</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_HELI_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="10.000000" />
			<MaxAimSweepHeadingAngleDegs value="170.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="10.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="170.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="HELI_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="HELI_DB_ANIM_INFO_TWO_HANDED_RPS" />
				<Item ref="HELI_DB_ANIM_INFO_RPG_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera>FIRST_PERSON_HELI_REAR_RIGHT_PASSENGER_AIM_CAMERA</DriveByCamera>
			<DriveByFlags>DampenRecoil UseThreeAnimIntroOutro LeftHandedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_HELI_FROGGER_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-180.000000" />
			<MaxAimSweepHeadingAngleDegs value="0.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-180.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="0.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="HELI_FROGGER_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="HELI_FROGGER_DB_ANIM_INFO_TWO_HANDED_RDS" />
				<Item ref="HELI_FROGGER_DB_ANIM_INFO_RPG_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera>FROGGER_REAR_LEFT_PASSENGER_AIM_CAMERA</DriveByCamera>
			<DriveByFlags>DampenRecoil UseThreeAnimIntroOutro</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_HELI_FROGGER_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="0.000000" />
			<MaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="0.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="180.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="HELI_FROGGER_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="HELI_FROGGER_DB_ANIM_INFO_TWO_HANDED_RPS" />
				<Item ref="HELI_FROGGER_DB_ANIM_INFO_RPG_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>DampenRecoil UseThreeAnimIntroOutro LeftHandedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_LOW_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-30.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="LOW_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="LOW_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="LOW_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_LOW_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="30.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
			<DriveByAnimInfos>
				<Item ref="LOW_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="LOW_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="LOW_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_LOW_TIGHT_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-25.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="LOW_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="LOW_TIGHT_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_LOW_TIGHT_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="25.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
			<DriveByAnimInfos>
				<Item ref="LOW_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="LOW_TIGHT_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_STANDARD_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
			<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
			<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
			<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
			<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.175000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="STD_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="STD_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_STANDARD_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
			<DriveByAnimInfos>
				<Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="STD_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_STANDARD_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.450000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="STD_DB_ANIM_INFO_UNARMED_RDS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="STD_DB_ANIM_INFO_THROW_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_STANDARD_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.450000" />
			<DriveByAnimInfos>
				<Item ref="STD_DB_ANIM_INFO_UNARMED_RPS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="STD_DB_ANIM_INFO_THROW_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_STD_STRETCH_EXTRA_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.450000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="STD_DB_ANIM_INFO_UNARMED_RDS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_STD_STRETCH_EXTRA_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.450000" />
			<DriveByAnimInfos>
				<Item ref="STD_DB_ANIM_INFO_UNARMED_RPS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_STD_ZTYPE_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-30.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.400000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="ZTYPE_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="ZTYPE_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="ZTYPE_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_STD_ZTYPE_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="30.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
			<DriveByAnimInfos>
				<Item ref="ZTYPE_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="ZTYPE_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="ZTYPE_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BULLDOZER_FRONT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-32.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-32.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-1.000000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="1.00000" />
			<DriveByAnimInfos>
				<Item ref="BULLDOZER_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="BULLDOZER_DB_ANIM_INFO_ONE_HANDED_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_FORKLIFT_FRONT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-1.000000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="1.00000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="FORKLIFT_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="JEEP_BODHI_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BISON_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-32.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-32.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="BISON_DB_ANIM_INFO_UNARMED_RDS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="BISON_DB_ANIM_INFO_THROW_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BISON_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="32.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="32.500000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
			<DriveByAnimInfos>
				<Item ref="BISON_DB_ANIM_INFO_UNARMED_RPS" />
				<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="BISON_DB_ANIM_INFO_THROW_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_TRUCK_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-35.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.400000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="TRUCK_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="TRUCK_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseThreeAnimIntroOutro UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_TRUCK_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="35.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
			<DriveByAnimInfos>
				<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="TRUCK_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="TRUCK_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseThreeAnimIntroOutro UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_FIRETRUCK_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-35.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="TRUCK_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="RANGER_DB_ANIM_INFO_THROW_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_FIRETRUCK_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="35.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="TRUCK_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="RANGER_DB_ANIM_INFO_THROW_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_FIRETRUCK_STANDING_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="FIRETRUCK_DB_ANIM_INFO_UNARMED_STANDING_DS" />
				<Item ref="FIRETRUCK_DB_ANIM_INFO_ONE_HANDED_STANDING_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UsePedAsCamEntity LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_FIRETRUCK_STANDING_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="FIRETRUCK_DB_ANIM_INFO_UNARMED_STANDING_PS" />
				<Item ref="FIRETRUCK_DB_ANIM_INFO_ONE_HANDED_STANDING_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UsePedAsCamEntity</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_FIRETRUCK_EXTRA_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-17.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="RANGER_DB_ANIM_INFO_THROW_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_FIRETRUCK_EXTRA_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="RANGER_DB_ANIM_INFO_THROW_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BARRACKS_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BODHI_BODHI_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BARRACKS_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BODHI_BODHI_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims UseThreeAnimThrow</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BODHI_BODHI_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BODHI_BODHI_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="JEEP_BODHI_DB_ANIM_INFO_THROW_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BODHI_BODHI_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BODHI_BODHI_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="JEEP_BODHI_DB_ANIM_INFO_THROW_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BUS_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-25.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BUS_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="BUS_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="BUS_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BUS_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-17.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.500000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="BUS_DB_ANIM_INFO_UNARMED_RDS" />
				<Item ref="BUS_DB_ANIM_INFO_ONE_HANDED_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags />
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BUS_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BUS_DB_ANIM_INFO_UNARMED_RPS" />
				<Item ref="BUS_DB_ANIM_INFO_ONE_HANDED_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_JET_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-17.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.500000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="BUS_DB_ANIM_INFO_UNARMED_RDS" />
				<Item ref="JET_DB_ANIM_INFO_ONE_HANDED_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags />
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_JET_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="BUS_DB_ANIM_INFO_UNARMED_RPS" />
				<Item ref="JET_DB_ANIM_INFO_ONE_HANDED_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_CADDY_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-25.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.400000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="VAN_TIGHT_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
	<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_CADDY_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="25.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="VAN_TIGHT_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-25.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.400000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="25.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="0.000000" />
			<MaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="0.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="180.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="VAN_DB_ANIM_INFO_TWO_HANDED_RDS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>NeedToOpenDoors UseThreeAnimIntroOutro UseMountedProjectileTask UseThreeAnimThrow</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-180.000000" />
			<MaxAimSweepHeadingAngleDegs value="0.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-180.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="0.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="VAN_DB_ANIM_INFO_TWO_HANDED_RPS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>NeedToOpenDoors UseThreeAnimIntroOutro UseMountedProjectileTask UseThreeAnimThrow</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_SIDE_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-180.000000" />
			<MaxAimSweepHeadingAngleDegs value="10.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="15.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_SIDE_DS" />
				<Item ref="VAN_DB_ANIM_INFO_TWO_HANDED_SIDE_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UsePedAsCamEntity UseThreeAnimIntroOutro LeftHandedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_SIDE_LEFT_2</Name>
			<MinAimSweepHeadingAngleDegs value="-180.000000" />
			<MaxAimSweepHeadingAngleDegs value="10.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="10.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_SIDE_DS" />
				<Item ref="VAN_DB_ANIM_INFO_TWO_HANDED_SIDE_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UsePedAsCamEntity UseThreeAnimIntroOutro</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_SIDE_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-10.000000" />
			<MaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-15.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_SIDE_PS" />
				<Item ref="VAN_DB_ANIM_INFO_TWO_HANDED_SIDE_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UsePedAsCamEntity UseThreeAnimIntroOutro</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_SIDE_RIGHT_2</Name>
			<MinAimSweepHeadingAngleDegs value="-10.000000" />
			<MaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-10.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_SIDE_PS" />
				<Item ref="VAN_DB_ANIM_INFO_TWO_HANDED_SIDE_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UsePedAsCamEntity UseThreeAnimIntroOutro</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_MULE_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.325000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_MULE_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.325000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="MULE_VAN_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_POLICE_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-30.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_VAN_POLICE_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="30.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RANGER_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-25.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.400000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="RANGER_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RANGER_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="25.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="RANGER_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RANGER_4x4_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-25.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.325000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="RANGER_4x4_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RANGER_4x4_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="25.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
			<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.325000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="RANGER_4x4_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RANGER_SIDE_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="RANGER_DB_ANIM_INFO_ONE_HANDED_SIDE_DS" />
				<Item ref="RANGER_DB_ANIM_INFO_TWO_HANDED_SIDE_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UsePedAsCamEntity LeftHandedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RANGER_SIDE_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="RANGER_DB_ANIM_INFO_ONE_HANDED_SIDE_PS" />
				<Item ref="RANGER_DB_ANIM_INFO_TWO_HANDED_SIDE_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UsePedAsCamEntity</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RIOT_VAN_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-25.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
		<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.325000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RIOT_VAN_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="25.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
			<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.325000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BODHI_FRONT_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-17.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="JEEP_BODHI_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BODHI_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="VAN_DB_ANIM_INFO_ONE_HANDED_PS" />
				<Item ref="JEEP_BODHI_DB_ANIM_INFO_THROW_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_FIGHTER_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="PLANE_DB_ANIM_INFO_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseThreeAnimIntroOutro</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RANGER_REAR_LEFT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="-180.000000" />
			<MaxSmashWindowAngleDegs value="-17.500000" />
		<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="-17.500000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.450000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
			<DriveByAnimInfos>
				<Item ref="RANGER_DB_ANIM_INFO_UNARMED_RDS" />
				<Item ref="TRUCK_DB_ANIM_INFO_ONE_HANDED_RDS" />
				<Item ref="RANGER_DB_ANIM_INFO_THROW_RDS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_RANGER_REAR_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="17.500000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
		<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.450000" />
			<DriveByAnimInfos>
				<Item ref="RANGER_DB_ANIM_INFO_UNARMED_RPS" />
				<Item ref="TRUCK_DB_ANIM_INFO_ONE_HANDED_RPS" />
				<Item ref="RANGER_DB_ANIM_INFO_THROW_RPS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_PARACHUTE</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
			<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.2500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
				<Item ref="PARACHUTE_DB_ANIM_INFO_UNARMED" />
				<Item ref="PARACHUTE_DB_ANIM_INFO_ONE_HANDED" />
			</DriveByAnimInfos>
			<DriveByCamera>PARACHUTE_AIM_CAMERA</DriveByCamera>
			<DriveByFlags></DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_PLANE_FRONT_RIGHT</Name>
			<MinAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxAimSweepHeadingAngleDegs value="225.000000" />
			<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
			<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
			<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
			<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="130.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="180.000000" />
			<MinSmashWindowAngleFirstPersonDegs value="30.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
			<MaxSpeedParam value="0.500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
			<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.700000" />
			<DriveByAnimInfos>
				<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
				<Item ref="RIOT_VAN_DB_ANIM_INFO_ONE_HANDED_PS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>DampenRecoil UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
		</Item>
		<Item type="CVehicleDriveByInfo">
			<Name>DRIVEBY_BIKE_POLICE</Name>
			<MinAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxAimSweepHeadingAngleDegs value="190.000000" />
		<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
		<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
		<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-90.000000" />
		<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="90.000000" />
			<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
			<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
			<MinSmashWindowAngleDegs value="0.000000" />
			<MaxSmashWindowAngleDegs value="0.000000" />
		<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
			<MaxSpeedParam value="0.2500000" />
			<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
			<MaxLateralLeanBlendWeightDelta value="0.250000" />
			<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
			<SpineAdditiveBlendInDelay value="0.050000" />
			<SpineAdditiveBlendInDurationStill value="0.150000" />
			<SpineAdditiveBlendInDuration value="0.750000" />
			<SpineAdditiveBlendOutDelay value="0.000000" />
			<SpineAdditiveBlendOutDuration value="0.500000" />
			<DriveByAnimInfos>
			<Item ref="FREEWAY_DB_ANIM_INFO_MELEE_DS" />
				<Item ref="FREEWAY_DB_ANIM_INFO_UNARMED_DS" />
				<Item ref="POLICEBIKE_DB_ANIM_INFO_ONE_HANDED_DS" />
				<Item ref="FREEWAY_DB_ANIM_INFO_THROW_DS" />
			</DriveByAnimInfos>
			<DriveByCamera />
			<DriveByFlags>UseMountedProjectileTask UseSpineAdditive</DriveByFlags>
		</Item>
	</VehicleDriveByInfos>
	<VehicleSeatInfos>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_BIKE_FRONT</Name>
			<SeatBoneName>seat_f</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat NoIndirectExit</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_BIKE_REAR</Name>
			<SeatBoneName>seat_r</SeatBoneName>
			<ShuffleLink>SEAT_BIKE_FRONT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>NoIndirectExit</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_BOAT_FRONT_LEFT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink>SEAT_BOAT_FRONT_RIGHT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_BOAT_FRONT_RIGHT</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink>SEAT_BOAT_FRONT_LEFT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_BOAT_NO_SHUFFLE_FRONT_LEFT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_BOAT_NO_SHUFFLE_FRONT_RIGHT</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_BOAT_NO_SHUFFLE_REAR_LEFT</Name>
			<SeatBoneName>seat_dside_r</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_FIRETRUCK_STANDING_LEFT</Name>
			<SeatBoneName>seat_dside_r1</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>KeepOnHeadProp DontDetachOnWorldCollision</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_FIRETRUCK_STANDING_RIGHT</Name>
			<SeatBoneName>seat_pside_r1</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>KeepOnHeadProp DontDetachOnWorldCollision</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_JETSKI_FRONT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink>SEAT_JETSKI_REAR</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_JETSKI_REAR</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink>SEAT_JETSKI_FRONT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_SINGLE_FRONT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_SINGLE_REAR</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_STANDARD_FRONT_LEFT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink>SEAT_STANDARD_FRONT_RIGHT</ShuffleLink>
			<RearSeatLink>SEAT_STANDARD_REAR_LEFT</RearSeatLink>
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_STANDARD_FRONT_RIGHT</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink>SEAT_STANDARD_FRONT_LEFT</ShuffleLink>
			<RearSeatLink>SEAT_STANDARD_REAR_RIGHT</RearSeatLink>
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_STANDARD_REAR_LEFT</Name>
			<SeatBoneName>seat_dside_r</SeatBoneName>
			<ShuffleLink>SEAT_STANDARD_REAR_RIGHT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_STANDARD_REAR_RIGHT</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink>SEAT_STANDARD_REAR_LEFT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_LOWROOF_FRONT_LEFT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink>SEAT_LOWROOF_FRONT_RIGHT</ShuffleLink>
			<RearSeatLink>SEAT_LOWROOF_REAR_LEFT</RearSeatLink>
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_LOWROOF_FRONT_RIGHT</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink>SEAT_LOWROOF_FRONT_LEFT</ShuffleLink>
			<RearSeatLink>SEAT_LOWROOF_REAR_RIGHT</RearSeatLink>
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_LOWROOF_REAR_LEFT</Name>
			<SeatBoneName>seat_dside_r</SeatBoneName>
			<ShuffleLink>SEAT_LOWROOF_REAR_RIGHT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_LOWROOF_REAR_RIGHT</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink>SEAT_LOWROOF_REAR_LEFT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_LOW_FRONT_LEFT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink>SEAT_LOW_FRONT_RIGHT</ShuffleLink>
			<RearSeatLink>SEAT_LOW_REAR_LEFT</RearSeatLink>
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_LOW_FRONT_RIGHT</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink>SEAT_LOW_FRONT_LEFT</ShuffleLink>
			<RearSeatLink>SEAT_LOW_REAR_RIGHT</RearSeatLink>
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_LOW_REAR_LEFT</Name>
			<SeatBoneName>seat_dside_r</SeatBoneName>
			<ShuffleLink>SEAT_LOW_REAR_RIGHT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_LOW_REAR_RIGHT</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink>SEAT_LOW_REAR_LEFT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="-0.2750000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_STANDARD_NO_SHUFFLE_FRONT_RIGHT</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT</Name>
			<SeatBoneName>seat_dside_r</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_TANK_PASSENGER</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_VAN_FRONT_LEFT</Name>
			<SeatBoneName>seat_dside_f</SeatBoneName>
			<ShuffleLink>SEAT_VAN_FRONT_RIGHT</ShuffleLink>
			<RearSeatLink>SEAT_VAN_REAR_LEFT</RearSeatLink>
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_VAN_FRONT_RIGHT</Name>
			<SeatBoneName>seat_pside_f</SeatBoneName>
			<ShuffleLink>SEAT_VAN_FRONT_LEFT</ShuffleLink>
			<RearSeatLink>SEAT_VAN_REAR_RIGHT</RearSeatLink>
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsFrontSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_VAN_REAR_LEFT</Name>
			<SeatBoneName>seat_dside_r</SeatBoneName>
			<ShuffleLink>SEAT_VAN_REAR_RIGHT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_VAN_REAR_RIGHT</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink>SEAT_VAN_REAR_LEFT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_VAN_PONY_REAR_LEFT</Name>
			<SeatBoneName>seat_dside_r</SeatBoneName>
			<ShuffleLink>SEAT_VAN_PONY_REAR_RIGHT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="-0.2500000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_VAN_PONY_REAR_RIGHT</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink>SEAT_VAN_PONY_REAR_LEFT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>IsIdleSeat</SeatFlags>
			<HairScale value="-0.2500000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_LEFT_1</Name>
			<SeatBoneName>seat_dside_r1</SeatBoneName>
			<ShuffleLink>SEAT_EXTRA_RIGHT_1</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_LEFT_2</Name>
			<SeatBoneName>seat_dside_r2</SeatBoneName>
			<ShuffleLink>SEAT_EXTRA_RIGHT_2</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_LEFT_3</Name>
			<SeatBoneName>seat_dside_r3</SeatBoneName>
			<ShuffleLink>SEAT_EXTRA_RIGHT_3</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_LEFT_4</Name>
			<SeatBoneName>seat_dside_r4</SeatBoneName>
			<ShuffleLink>SEAT_EXTRA_RIGHT_4</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_RIGHT_1</Name>
			<SeatBoneName>seat_pside_r1</SeatBoneName>
			<ShuffleLink>SEAT_EXTRA_LEFT_1</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_RIGHT_2</Name>
			<SeatBoneName>seat_pside_r2</SeatBoneName>
			<ShuffleLink>SEAT_EXTRA_LEFT_2</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_RIGHT_3</Name>
			<SeatBoneName>seat_pside_r3</SeatBoneName>
			<ShuffleLink>SEAT_EXTRA_LEFT_3</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_RIGHT_4</Name>
			<SeatBoneName>seat_pside_r4</SeatBoneName>
			<ShuffleLink>SEAT_EXTRA_LEFT_4</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_LEFT_1</Name>
			<SeatBoneName>seat_dside_r1</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_LEFT_2</Name>
			<SeatBoneName>seat_dside_r2</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_LEFT_3</Name>
			<SeatBoneName>seat_dside_r3</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_LEFT_4</Name>
			<SeatBoneName>seat_dside_r4</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_LEFT_5</Name>
			<SeatBoneName>seat_dside_r5</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_LEFT_6</Name>
			<SeatBoneName>seat_dside_r6</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_RIGHT_1</Name>
			<SeatBoneName>seat_pside_r1</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_RIGHT_2</Name>
			<SeatBoneName>seat_pside_r2</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_RIGHT_3</Name>
			<SeatBoneName>seat_pside_r3</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_RIGHT_4</Name>
			<SeatBoneName>seat_pside_r4</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_RIGHT_5</Name>
			<SeatBoneName>seat_pside_r5</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_EXTRA_NO_SHUFFLE_RIGHT_6</Name>
			<SeatBoneName>seat_pside_r6</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_HELI_CARGOBOB_REAR_LEFT</Name>
			<SeatBoneName>seat_dside_r</SeatBoneName>
			<ShuffleLink>SEAT_HELI_CARGOBOB_REAR_RIGHT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_HELI_CARGOBOB_REAR_RIGHT</Name>
			<SeatBoneName>seat_pside_r</SeatBoneName>
			<ShuffleLink>SEAT_HELI_CARGOBOB_REAR_LEFT</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags />
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_SWAT_VAN_EXTRA_LEFT_1</Name>
			<SeatBoneName>seat_dside_r1</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>KeepOnHeadProp</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_SWAT_VAN_EXTRA_LEFT_2</Name>
			<SeatBoneName>seat_dside_r2</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>KeepOnHeadProp</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_SWAT_VAN_EXTRA_RIGHT_1</Name>
			<SeatBoneName>seat_pside_r1</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>KeepOnHeadProp</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_SWAT_VAN_EXTRA_RIGHT_2</Name>
			<SeatBoneName>seat_pside_r2</SeatBoneName>
			<ShuffleLink />
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>KeepOnHeadProp</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
		<Item type="CVehicleSeatInfo">
			<Name>SEAT_VAN_EXTRA_LEFT_2</Name>
			<SeatBoneName>seat_dside_r2</SeatBoneName>
			<ShuffleLink>SEAT_VAN_EXTRA_RIGHT_2</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>KeepOnHeadProp</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
	<Item type="CVehicleSeatInfo">
			<Name>SEAT_VAN_EXTRA_RIGHT_2</Name>
			<SeatBoneName>seat_pside_r2</SeatBoneName>
			<ShuffleLink>SEAT_VAN_EXTRA_LEFT_2</ShuffleLink>
			<RearSeatLink />
			<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
			<SeatFlags>KeepOnHeadProp</SeatFlags>
			<HairScale value="0.000000" />
		</Item>
	</VehicleSeatInfos>
	<VehicleSeatAnimInfos>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_CHOPPER_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_CHOPPER" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_CHOPPER_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
		<LowriderLeanClipSet>clipset@veh@bike@chopper@front@base</LowriderLeanClipSet>
		<AltLowriderLeanClipSet>anim@veh@sit_variations@chopper@front@idle_a</AltLowriderLeanClipSet>
			<LowLODIdleAnim>CHOPPER_BIKE_FRONT_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>ON_BIKE_CHOPPER</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims SupportsInAirState UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_CHOPPER_REAR</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_CHOPPER_PASSENGER" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_CHOPPER_REAR" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>CHOPPER_BIKE_REAR_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_SCOOTER_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_SCOOTER" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SCOOTER_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
		<LowriderLeanClipSet>clipset@veh@bike@scooter@front@base</LowriderLeanClipSet>
		<AltLowriderLeanClipSet>anim@veh@sit_variations@scooter@front@idle_a</AltLowriderLeanClipSet>
			<LowLODIdleAnim>SCOOTER_BIKE_FRONT_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>ON_BIKE_SCOOTER</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims SupportsInAirState UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_SCOOTER_REAR</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_SCOOTER_REAR" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SCOOTER_REAR" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>SCOOTER_BIKE_REAR_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_DIRT_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_DIRT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_DIRT_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
		<LowriderLeanClipSet>clipset@veh@bike@dirt@front@base</LowriderLeanClipSet>
		<AltLowriderLeanClipSet>anim@veh@sit_variations@dirt@front@idle_a</AltLowriderLeanClipSet>
			<LowLODIdleAnim>DIRT_BIKE_FRONT_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>ON_BIKE_DIRT</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims SupportsInAirState UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_DIRT_REAR</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_DIRT_PASSENGER" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_DIRT_REAR" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>DIRT_BIKE_REAR_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_FREEWAY_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_FREE" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_FREEWAY_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
		<LowriderLeanClipSet>clipset@veh@bike@police@front@base</LowriderLeanClipSet>
		<AltLowriderLeanClipSet>anim@veh@sit_variations@police@front@idle_a</AltLowriderLeanClipSet>
			<LowLODIdleAnim>FREEWAY_BIKE_FRONT_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>ON_BIKE_POLICE</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims SupportsInAirState UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_FREEWAY_REAR</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_FREEWAY_PASSENGER" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_FREEWAY_REAR" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>FREEWAY_BIKE_REAR_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims SupportsInAirState UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_SPORT_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_SPORT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SPORT_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
		<LowriderLeanClipSet>clipset@veh@bike@sport@front@base</LowriderLeanClipSet>
		<AltLowriderLeanClipSet>anim@veh@sit_variations@sports@front@idle_a</AltLowriderLeanClipSet>
			<LowLODIdleAnim>SPORT_BIKE_FRONT_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>ON_BIKE_SPORT</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_SPORT_REAR</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_SPORT_PASSENGER" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SPORT_REAR" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>SPORT_BIKE_REAR_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_QUAD_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_QUAD" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_QUAD_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
		<LowriderLeanClipSet>clipset@veh@bike@quad@front@base</LowriderLeanClipSet>
		<AltLowriderLeanClipSet>anim@veh@sit_variations@quad@front@idle_a</AltLowriderLeanClipSet>
			<LowLODIdleAnim>BIKE_QUAD_FRONT_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>ON_BIKE_QUAD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseBikeInVehicleAnims UseTorsoLeanIK</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BICYCLE_BMX_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BICYCLE_BMX_FRONT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BMX_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet>clipset@veh@bicycle@bmx_f@front@base</FemaleClipSet>
			<LowLODIdleAnim>BMX_FRONT_STILL</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_BICYCLE</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseTorsoLeanIK</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BICYCLE_CRUISER_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BICYCLE_CRUISER_FRONT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_CRUISER_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet>clipset@veh@bicycle@cruiser_f@front@base</FemaleClipSet>
			<LowLODIdleAnim>CRUISER_FRONT_STILL</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_BICYCLE</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseTorsoLeanIK</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BICYCLE_MOUNTAIN_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BICYCLE_MOUNTAIN_FRONT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_MOUNTAIN_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet>clipset@veh@bicycle@mountain_f@front@base</FemaleClipSet>
			<LowLODIdleAnim>MOUNTAIN_FRONT_STILL</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_BICYCLE</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseTorsoLeanIK</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BICYCLE_ROAD_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BICYCLE_ROAD_FRONT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_ROAD_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet>clipset@veh@bicycle@road_f@front@base</FemaleClipSet>
			<LowLODIdleAnim>ROAD_BIKE_STILL</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_BICYCLE</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseTorsoLeanIK</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BICYCLE_FIXTER_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BICYCLE_ROAD_FRONT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_FIXTER_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet>clipset@veh@bicycle@fixster_f@front@base</FemaleClipSet>
			<LowLODIdleAnim>ROAD_BIKE_STILL</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_BICYCLE</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseTorsoLeanIK</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_JETSKI_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_JETSKI" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_JETSKI_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>JETSKI_BOAT_FRONT_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseJetSkiInVehicleAnims PreventShuffleJack RagdollWhenVehicleUpsideDown UseTorsoLeanIK</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_JETSKI_REAR</Name>
			<DriveByInfo ref="DRIVEBY_JETSKI_PASSENGER" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_JETSKI_REAR" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>JETSKI_BOAT_REAR_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseJetSkiInVehicleAnims PreventShuffleJack RagdollWhenVehicleUpsideDown UseTorsoLeanIK</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_MARQUIS_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_MARQUIS_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_STANDING</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.030000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_MARQUIS_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@boat@marquis@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@passenger@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand HasPanicAnims PreventShuffleJack RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_PREDATOR_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_PREDATOR_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@predator@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_STANDING</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.030000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_PREDATOR_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_PREDATOR_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_PREDATOR_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet>clipset@veh@boat@predator@ps@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@boat@predator@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_STANDING</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll WeaponAttachedToLeftHand PreventShuffleJack RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.030000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		<SeatCollisionBoundsOffset x="-0.145000" y="0.000000" z="0.000000" />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_JETMAX_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@speed@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_DRIVER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_JETMAX_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@boat@speed@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@speed@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand HasPanicAnims PreventShuffleJack RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_SPEED_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@boat@speed@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@passenger@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked CanDetachViaRagdoll HasPanicAnims RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_SPEED_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@boat@speed@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@passenger@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked CanDetachViaRagdoll HasPanicAnims PreventShuffleJack RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_PASSENGER_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_PASSENGER_REAR" />
			<PanicClipSet>clipset@veh@boat@passenger@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@passenger@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked CanDetachViaRagdoll HasPanicAnims RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_PASSENGER_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_PASSENGER_REAR" />
			<PanicClipSet>clipset@veh@boat@passenger@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@passenger@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked CanDetachViaRagdoll HasPanicAnims PreventShuffleJack RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_TROPIC_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@speed@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_DRIVER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_TROPIC_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SPEED_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@boat@tropic@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@speed@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand HasPanicAnims PreventShuffleJack RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_SQUALO_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SQUALO_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_SQUALO_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@speed@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_DRIVER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_SQUALO_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_SQUALO_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_SQUALO_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@boat@squalo@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@speed@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand HasPanicAnims PreventShuffleJack RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_DINGHY_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_DINGHY_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@speed@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_DRIVER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BOAT_DINGHY_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BOAT_DINGHY_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@boat@speed@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BOAT_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>PreventShuffleJack RagdollWhenVehicleUpsideDown UseBoatInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_SUBMERSIBLE_FRONT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SUBMERSIBLE_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.040000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STANDARD_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.040000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STANDARD_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STANDARD_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_LEFT" />
			<PanicClipSet>clipset@veh@std@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@rds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STANDARD_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@rps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
	<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STD_HIGHWINDOW_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.040000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STD_HIGHWINDOW_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STD_HIGHWINDOW_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_LEFT" />
			<PanicClipSet>clipset@veh@std@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@rds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STD_HIGHWINDOW_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@rps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STD_STRETCH_EXTRA_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_STD_STRETCH_EXTRA_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_LEFT" />
			<PanicClipSet>clipset@veh@std@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@rds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STD_STRETCH_EXTRA_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_STD_STRETCH_EXTRA_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@rps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STD_ZTYPE_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_STD_ZTYPE_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.040000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_STD_ZTYPE_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_STD_ZTYPE_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_LOW_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_LOW_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>LOW</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
		<FPSMinSteeringRateOverride value="2.00000" />
		<FPSMaxSteeringRateOverride value="9.00000" />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_LOW_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_LOW_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseCloseDoorBlendAnims UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>LOW</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_LOW_TIGHT_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
		<FPSMinSteeringRateOverride value="2.00000" />
		<FPSMaxSteeringRateOverride value="9.00000" />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_LOW_TIGHT_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_LOW_DUNE_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_LOW_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_DUNE_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@low@dune@front@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
		<FPSMinSteeringRateOverride value="2.00000" />
		<FPSMaxSteeringRateOverride value="9.00000" />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims WeaponAttachedToLeftHand PreventShuffleJack UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_LEFT" />
			<PanicClipSet>clipset@veh@van@rds_rear@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@rds_rear@idle_agitated</AgitatedClipSet>
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@van@rps_rear@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@rps_rear@idle_agitated</AgitatedClipSet>
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_CADDY_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_CADDY_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_CADDY_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_CADDY_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_CADDY_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims WeaponAttachedToLeftHand PreventShuffleJack UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_EXTRA_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_LEFT" />
			<PanicClipSet>clipset@veh@van@rds_rear@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_EXTRA_RIGHT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@van@rps_rear@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_MULE_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_MULE_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		<FPSMinSteeringRateOverride value="1.50000" />
		<FPSMaxSteeringRateOverride value="4.00000" />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_MULE_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_MULE_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_POLICE_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_POLICE_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_VAN_POLICE_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_POLICE_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims WeaponAttachedToLeftHand PreventShuffleJack UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RIOT_VAN_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_RIOT_VAN_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName>RIOT</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RIOT_VAN_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_RIOT_VAN_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>RIOT</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TRUCK_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_TRUCK_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@truck@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@truck@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@truck@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>TRUCK_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_TRUCK</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_DS</FemaleGestureClipSetId>
		<FPSMinSteeringRateOverride value="1.50000" />
		<FPSMaxSteeringRateOverride value="4.00000" />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TRUCK_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_TRUCK_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@truck@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@truck@ps@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>TRUCK_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_TRUCK</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FIRETRUCK_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FIRETRUCK_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_RIOT_VAN_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FIRETRUCK_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_FIRETRUCK_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@truck@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>TRUCK_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FIRETRUCK_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_FIRETRUCK_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@truck@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>TRUCK_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FIRETRUCK_STANDING_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_FIRETRUCK_STANDING_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_FIRE_TRUCK_BACK_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand CanDetachViaRagdoll AttachLeftHand AttachLeftFoot AttachRightHand AttachRightFoot CannotBeJacked UseStandardInVehicleAnims PreventShuffleJack NoIK KeepCollisionOnWhenInVehicle RagdollAtExtremeVehicleOrientation NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FIRETRUCK_STANDING_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_FIRETRUCK_STANDING_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_FIRE_TRUCK_BACK_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll AttachLeftHand AttachLeftFoot AttachRightHand AttachRightFoot CannotBeJacked UseStandardInVehicleAnims PreventShuffleJack NoIK KeepCollisionOnWhenInVehicle RagdollAtExtremeVehicleOrientation NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FIRETRUCK_EXTRA_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_FIRETRUCK_EXTRA_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
		<FemaleClipSet />
			<LowLODIdleAnim>TRUCK_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FIRETRUCK_EXTRA_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_FIRETRUCK_EXTRA_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
		<FemaleClipSet />
			<LowLODIdleAnim>TRUCK_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_HELI_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_HELI_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@helicopter@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_HELI_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_REAR_LEFT" />
			<PanicClipSet>clipset@veh@helicopter@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_HELI_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@helicopter@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_HELI_FROGGER_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_FROGGER_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT" />
			<PanicClipSet>clipset@veh@helicopter@frogger@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_HELI_FROGGER_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_FROGGER_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_FROGGER_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@helicopter@frogger@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_CUBAN_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_CUBAN_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_CUBAN_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_PLANE_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_CUBAN_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_MAMMATUS_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_MAMMATUS_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_PLANE_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_MAMMATUS_REAR_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_LEFT" />
			<PanicClipSet>clipset@veh@van@rds_rear@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack CanWarpToDriverSeatIfNoDriver</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_MAMMATUS_REAR_RIGHT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@van@rps_rear@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack CanWarpToDriverSeatIfNoDriver</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_DUSTER_DRIVER</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_DUSTER_DRIVER" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_DUSTER_PASSENGER</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_DUSTER_PASSENGER" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_JET_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_JET_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack UseDirectEntryOnlyWhenEntering</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_JET_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack UseDirectEntryOnlyWhenEntering</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_JUMBO_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_JET_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack UseDirectEntryOnlyWhenEntering</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_JUMBO_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack CanWarpToDriverSeatIfNoDriver UseDirectEntryOnlyWhenEntering</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_STUNT_FRONT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_STUNT_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_LAZER_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_FIGHTER_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_LAZER_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_TITAN_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims DisableAbnormalExits UseDirectEntryOnlyWhenEntering</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_TITAN_RIGHT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims DisableAbnormalExits UseDirectEntryOnlyWhenEntering</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_VELUM_REAR_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims PreventShuffleJack CanWarpToDriverSeatIfNoDriver</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_VELUM_REAR_RIGHT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims PreventShuffleJack CanWarpToDriverSeatIfNoDriver</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_CRANE_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BULLDOZER_FRONT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_CRANE_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@handler@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.040000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BULLDOZER_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BULLDOZER_FRONT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BULLDOZER_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@bulldozer@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_FORKLIFT_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_FORKLIFT_FRONT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_FORKLIFT_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@forklift@ds@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_MOWER</Name>
			<DriveByInfo ref="DRIVEBY_MOWER" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_MOWER_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@mower@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>MOWER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown</SeatAnimFlags>
			<SteeringSmoothing value="0.040000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_4X4_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_4x4_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_4X4_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_4x4_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims WeaponAttachedToLeftHand UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_4X4_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_LEFT" />
			<PanicClipSet>clipset@veh@std@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@std@rds@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_4X4_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@std@rps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RANGER_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RANGER_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims WeaponAttachedToLeftHand UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RANGER_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RANGER_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RANGER_SANDKING_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RANGER_SANDKING_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RANGER_SANDKING_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_RANGER_SANDKING_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BODHI_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BODHI_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims WarpIntoSeatIfStoodOnIt</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BODHI_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BODHI_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims WeaponAttachedToLeftHand UseCloseDoorBlendAnims PreventShuffleJack WarpIntoSeatIfStoodOnIt</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BODHI_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BODHI_BODHI_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BODHI_REAR_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>BODHI_RDS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseStandardInVehicleAnims PreventShuffleJack RagdollWhenVehicleUpsideDown SimulateBumpiness RagdollAtExtremeVehicleOrientation</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BODHI_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BODHI_BODHI_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BODHI_REAR_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>BODHI_RPS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseStandardInVehicleAnims PreventShuffleJack RagdollWhenVehicleUpsideDown SimulateBumpiness RagdollAtExtremeVehicleOrientation</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BISON_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BISON_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@std@rds@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BISON_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BISON_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@std@rps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>MESA</ExitToAimInfoName>
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_SWAT_VAN_SIDE_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_SIDE_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SWAT_VAN_SIDE_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_HANG_ON_SIDE_DRIVER_SIDE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll WeaponAttachedToLeftHand WeaponRemainsVisible AttachLeftFoot AttachRightHand AttachRightFoot CannotBeJacked UseBasicAnims NoIK IsLowerPrioritySeatInSP KeepCollisionOnWhenInVehicle RagdollAtExtremeVehicleOrientation NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>RIOT</ExitToAimInfoName>
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_SWAT_VAN_SIDE_LEFT_2</Name>
			<DriveByInfo ref="DRIVEBY_VAN_SIDE_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SWAT_VAN_SIDE_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_HANG_ON_SIDE_DRIVER_SIDE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll WeaponAttachedToLeftHand WeaponRemainsVisible AttachLeftFoot AttachRightHand AttachRightFoot CannotBeJacked UseBasicAnims NoIK IsLowerPrioritySeatInSP KeepCollisionOnWhenInVehicle RagdollAtExtremeVehicleOrientation NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>RIOT</ExitToAimInfoName>
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_SWAT_VAN_SIDE_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_VAN_SIDE_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SWAT_VAN_SIDE_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_HANG_ON_SIDE_PASSENGER_SIDE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll WeaponRemainsVisible AttachLeftHand AttachLeftFoot AttachRightFoot CannotBeJacked UseBasicAnims NoIK IsLowerPrioritySeatInSP KeepCollisionOnWhenInVehicle RagdollAtExtremeVehicleOrientation NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>RIOT</ExitToAimInfoName>
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_SWAT_VAN_SIDE_RIGHT_2</Name>
			<DriveByInfo ref="DRIVEBY_VAN_SIDE_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SWAT_VAN_SIDE_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_HANG_ON_SIDE_PASSENGER_SIDE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll WeaponRemainsVisible AttachLeftHand AttachLeftFoot AttachRightFoot CannotBeJacked UseBasicAnims NoIK IsLowerPrioritySeatInSP KeepCollisionOnWhenInVehicle RagdollAtExtremeVehicleOrientation NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>RIOT</ExitToAimInfoName>
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_SWAT_RANGER_SIDE_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_SIDE_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SWAT_RANGER_SIDE_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_GRANGER_SIDE_DS</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll WeaponAttachedToLeftHand WeaponRemainsVisible AttachLeftFoot AttachRightHand AttachRightFoot CannotBeJacked UseBasicAnims CanExitEarlyInCombat NoIK IsLowerPrioritySeatInSP KeepCollisionOnWhenInVehicle RagdollAtExtremeVehicleOrientation NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>GRANGER</ExitToAimInfoName>
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_SWAT_RANGER_SIDE_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_RANGER_SIDE_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_SWAT_RANGER_SIDE_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_GRANGER_SIDE_PS</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll WeaponRemainsVisible AttachLeftHand AttachLeftFoot AttachRightFoot CannotBeJacked UseBasicAnims CanExitEarlyInCombat NoIK IsLowerPrioritySeatInSP KeepCollisionOnWhenInVehicle RagdollAtExtremeVehicleOrientation NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName>GRANGER</ExitToAimInfoName>
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BARRACKS_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BARRACKS_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BARRACKS_REAR_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_REAR_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseStandardInVehicleAnims PreventShuffleJack RagdollWhenVehicleUpsideDown RagdollAtExtremeVehicleOrientation</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BARRACKS_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BARRACKS_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BARRACKS_REAR_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_REAR_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseStandardInVehicleAnims PreventShuffleJack RagdollWhenVehicleUpsideDown RagdollAtExtremeVehicleOrientation</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BUS_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_DRIVER" />
			<PanicClipSet>clipset@veh@bus@bus@driver@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@bus@driver@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_DRIVER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BUS_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims PreventShuffleJack DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BUS_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims HasPanicAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BUS_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims HasPanicAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_JET_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_JET_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims HasPanicAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_JET_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_JET_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims HasPanicAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PRISON_BUS_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@pbus@passenger@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims CanWarpToDriverSeatIfNoDriver DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PRISON_BUS_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@pbus@passenger@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims CanWarpToDriverSeatIfNoDriver DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_COACH_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_COACH_DRIVER" />
			<PanicClipSet>clipset@veh@bus@coach@driver@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@bus@driver@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_DRIVER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.050000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_COACH_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims HasPanicAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_COACH_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims HasPanicAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TOURBUS_REAR_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rds@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CannotBeJacked UseStandardInVehicleAnims HasPanicAnims DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TOURBUS_REAR_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_BUS_REAR_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_BUS_PASSENGER" />
			<PanicClipSet>clipset@veh@bus@passenger@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_PASSENGER</LowLODIdleAnim>
			<SeatAmbientContext>IN_TOURBUS</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack DisableAbnormalExits</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PRISON_BUS_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_STANDARD_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PRISON_BUS_DRIVER" />
			<PanicClipSet>clipset@veh@prison_bus@driver@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet>clipset@veh@prison_bus@driver@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>BUS_DRIVER</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims DisableAbnormalExits HasPanicAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TRAIN_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRAIN_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_TRAIN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TRAIN_FRONT_RIGHT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_TRAIN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TRAIN_REAR_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_TRAIN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TRAIN_REAR_RIGHT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_REAR_RIGHT" />
			<PanicClipSet>clipset@veh@std@rps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_TRAIN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_TANK_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TANK" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseBasicAnims NoShunts</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BLIMP_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>IN_VAN</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims CanWarpToDriverSeatIfNoDriver</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_VELUM_FRONT_LEFT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_VELUM_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_PLANE_VELUM_FRONT_RIGHT</Name>
			<DriveByInfo ref="NULL" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_VELUM_FRONT_RIGHT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_LOW_RESTRICTED_NOAMBIENT_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_LOW_TIGHT_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
			<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
			<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
		<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
			<FemaleClipSet />
			<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
		<FPSMinSteeringRateOverride value="2.00000" />
		<FPSMaxSteeringRateOverride value="9.00000" />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_LOW_RESTRICTED_NOAMBIENT_FRONT_RIGHT</Name>
			<DriveByInfo ref="DRIVEBY_LOW_TIGHT_FRONT_RIGHT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
			<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
			<AgitatedClipSet />
			<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
		<FemaleClipSet />
			<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
			<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_HELI_FROGGER_FRONT_LEFT</Name>
			<DriveByInfo ref="DRIVEBY_HELI_FRONT_LEFT" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_FROGGER_FRONT_LEFT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
			<LowLODIdleAnim>HELI_FRONT_DS_IDLE</LowLODIdleAnim>
			<SeatAmbientContext />
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
		<Item type="CVehicleSeatAnimInfo">
			<Name>SEAT_ANIM_BIKE_POLICE_FRONT</Name>
			<DriveByInfo ref="DRIVEBY_BIKE_POLICE" />
			<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_FREEWAY_FRONT" />
			<PanicClipSet />
			<AgitatedClipSet />
		<DuckedClipSet />
			<FemaleClipSet />
		<LowriderLeanClipSet>clipset@veh@bike@police@front@base</LowriderLeanClipSet>
		<AltLowriderLeanClipSet>anim@veh@sit_variations@police@front@idle_a</AltLowriderLeanClipSet>
			<LowLODIdleAnim>FREEWAY_BIKE_FRONT_IDLE</LowLODIdleAnim>
			<SeatAmbientContext>ON_BIKE_POLICE</SeatAmbientContext>
			<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
			<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims SupportsInAirState UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
			<SteeringSmoothing value="0.100000" />
			<ExitToAimInfoName />
			<MaleGestureClipSetId />
			<FemaleGestureClipSetId />
		</Item>
	</VehicleSeatAnimInfos>
	<VehicleEntryPointInfos>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BICYCLE_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BICYCLE_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BICYCLE_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BICYCLE_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BICYCLE_BMX_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BICYCLE_BMX_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BICYCLE_BMX_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BICYCLE_BMX_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BICYCLE_TRIBIKE_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BICYCLE_TRIBIKE_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BICYCLE_TRIBIKE_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BICYCLE_TRIBIKE_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BICYCLE_CRUISER_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BICYCLE_CRUISER_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BICYCLE_CRUISER_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BICYCLE_CRUISER_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BIKE_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BIKE_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BIKE_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BIKE_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BIKE_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_REAR" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>IsPassengerOnlyEntry</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BIKE_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_REAR" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>IsPassengerOnlyEntry</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BIKE_FRONT_LEFT_BATI</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BIKE_LEFT_BATI" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BIKE_FRONT_RIGHT_BATI</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BIKE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BIKE_RIGHT_BATI" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_FIRETRUCK_STANDING_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_FIRETRUCK_STANDING_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_FIRETRUCK_STANDING_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_FIRETRUCK_STANDING_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_HELI_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_HELI_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_HELI_CARGOBOB_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_HELI_CARGOBOB_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_HELI_CARGOBOB_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_HELI_CARGOBOB_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_HELI_REAR_WARP_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_HELI_REAR_WARP_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_JETSKI_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_JETSKI_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_JETSKI_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_JETSKI_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_JETSKI_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_JETSKI_REAR" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_JETSKI_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_JETSKI_REAR" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_SINGLE_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_SINGLE_FRONT_RIGHT</Name>
			<DoorBoneName>door_pside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_SINGLE_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_REAR" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_SINGLE_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_REAR" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_DUSTER_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DUSTER_FRONT_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_DUSTER_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DUSTER_FRONT_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_JET_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_JET" />
			<Flags>IgnoreSmashWindowCheck</Flags>
			<BlockJackReactionSides />
		<BreakoutTestPoint>GET_IN</BreakoutTestPoint>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_JET_FRONT_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_JET" />
			<Flags>IgnoreSmashWindowCheck BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides />
		<BreakoutTestPoint>GET_IN</BreakoutTestPoint>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_JUMBO_WARP</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT" />
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>IgnoreSmashWindowCheck MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_TITAN_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_TITAN" />
			<Flags>IgnoreSmashWindowCheck</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_TITAN_FRONT_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_TITAN" />
			<Flags>IgnoreSmashWindowCheck BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_CUBAN_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_CUBAN_FRONT_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_CUBAN_FRONT_RIGHT</Name>
			<DoorBoneName>door_pside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_CUBAN_FRONT_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_MAMMATUS_MP_WARP_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_LEFT" />
				<Item ref="SEAT_STANDARD_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_MAMMATUS_MP_WARP_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_LEFT" />
				<Item ref="SEAT_STANDARD_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_MAMMATUS_MP_WARP_UNDER</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_LEFT" />
				<Item ref="SEAT_STANDARD_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_STUNT_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_STUNT_FRONT_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_STUNT_FRONT_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_STUNT_FRONT_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_LAZER_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_LAZER_FRONT" />
			<Flags>IgnoreSmashWindowCheck TryLockedDoorOnGround</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_LAZER_FRONT_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_LAZER_FRONT" />
			<Flags>IgnoreSmashWindowCheck TryLockedDoorOnGround</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_VELUM_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_VELUM_FRONT_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PLANE_VELUM_FRONT_RIGHT</Name>
			<DoorBoneName>door_pside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_VELUM_FRONT_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_STANDARD_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_LEFT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_STANDARD_FRONT_RIGHT</Name>
			<DoorBoneName>door_pside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_RIGHT</Item>
			</BlockJackReactionSides>
		</Item>
	<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_LOWROOF_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_LOWROOF_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_LEFT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_LOWROOF_FRONT_RIGHT</Name>
			<DoorBoneName>door_pside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_LOWROOF_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_RIGHT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_NOWINDOW_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_NOWINDOW_FRONT_RIGHT</Name>
			<DoorBoneName>door_pside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_STANDARD_REAR_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
			<WindowId>REAR_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_LEFT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_STANDARD_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_r</DoorHandleBoneName>
			<WindowId>REAR_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_RIGHT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_LOWROOF_REAR_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
			<WindowId>REAR_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_LOWROOF_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_LEFT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_LOWROOF_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_r</DoorHandleBoneName>
			<WindowId>REAR_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_LOWROOF_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_RIGHT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_STANDARD_NOJACKBLOCK_REAR_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
			<WindowId>REAR_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_STANDARD_NOJACKBLOCK_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_r</DoorHandleBoneName>
			<WindowId>REAR_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_LOW_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_LOW_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_LOW_FRONT_RIGHT</Name>
			<DoorBoneName>door_pside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_LOW_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_STD_STRETCH_MP_WARP_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_LEFT_2" />
				<Item ref="SEAT_EXTRA_LEFT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_STD_STRETCH_MP_WARP_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_LEFT_2" />
				<Item ref="SEAT_EXTRA_LEFT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TRAIN_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_CUTTER_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_DINGHY_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DINGHY_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_DINGHY_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DINGHY_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_DINGHY_REARCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DINGHY_REARCLIMB_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_DINGHY_REARCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DINGHY_REARCLIMB_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_JETMAX_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_JETMAX_FRONT_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_JETMAX_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_JETMAX_FRONT_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_JETMAX_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_JETMAX_REAR_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_JETMAX_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_JETMAX_REAR_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_JETMAX_FRONTCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_LEFT" />
			<Seat ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_JETMAX_FRONTCLIMB_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_JETMAX_FRONTCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_RIGHT" />
			<Seat ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_JETMAX_FRONTCLIMB_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SQUALO_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SQUALO_FRONT_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SQUALO_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SQUALO_FRONT_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SQUALO_FRONTCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SQUALO_FRONTCLIMB_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SQUALO_FRONTCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SQUALO_FRONTCLIMB_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_MARQUIS_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_NO_SHUFFLE_FRONT_LEFT" />
				<Item ref="SEAT_BOAT_NO_SHUFFLE_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_MARQUIS_LEFT" />
			<Flags>UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_MARQUIS_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_NO_SHUFFLE_FRONT_RIGHT" />
				<Item ref="SEAT_BOAT_NO_SHUFFLE_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_MARQUIS_RIGHT" />
			<Flags>UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_MARQUIS_FRONTCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_NO_SHUFFLE_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_MARQUIS_FRONTCLIMB_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_MARQUIS_FRONTCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_NO_SHUFFLE_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_MARQUIS_FRONTCLIMB_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_MARQUIS_REARCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_MARQUIS_REARCLIMB_LEFT" />
			<Flags />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_MARQUIS_REARCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_MARQUIS_REARCLIMB_RIGHT" />
			<Flags />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_PREDATOR_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_PREDATOR_FRONT_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_PREDATOR_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_PREDATOR_FRONT_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_PREDATOR_FRONTCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_LEFT" />
			<Seat ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_PREDATOR_FRONTCLIMB_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_PREDATOR_FRONTCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Seat ref="SEAT_BOAT_FRONT_LEFT" />
			<Seat ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_PREDATOR_FRONTCLIMB_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_PREDATOR_REARCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_PREDATOR_REARCLIMB_LEFT" />
			<Flags />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_PREDATOR_REARCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_PREDATOR_REARCLIMB_RIGHT" />
			<Flags />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SUNTRAP_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SUNTRAP_FRONT_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SUNTRAP_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SUNTRAP_FRONT_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SUNTRAP_FRONTCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SUNTRAP_FRONTCLIMB_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SUNTRAP_FRONTCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SUNTRAP_FRONTCLIMB_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SUNTRAP_REARCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SUNTRAP_REARCLIMB_LEFT" />
			<Flags />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SUNTRAP_REARCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_SUNTRAP_REARCLIMB_RIGHT" />
			<Flags />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_TROPIC_FRONT_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_TROPIC_FRONT_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_TROPIC_FRONT_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_BOAT_FRONT_RIGHT" />
				<Item ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_TROPIC_FRONT_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady UseFirstMulipleAccessSeatForDirectEntryPoint</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_TROPIC_FRONTCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_TROPIC_FRONTCLIMB_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_TROPIC_FRONTCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_TROPIC_FRONTCLIMB_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_TROPIC_REARCLIMB_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_TROPIC_REARCLIMB_LEFT" />
			<Flags />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_TROPIC_REARCLIMB_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
			<Seat ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_BOAT_TROPIC_REARCLIMB_RIGHT" />
			<Flags />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_LEFT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_FRONT_RIGHT</Name>
			<DoorBoneName>door_pside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
			<WindowId>FRONT_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags>BlockJackReactionUntilJackerIsReady</Flags>
			<BlockJackReactionSides>
				<Item>SIDE_RIGHT</Item>
			</BlockJackReactionSides>
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_REAR_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
			<WindowId>REAR_LEFT</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_r</DoorHandleBoneName>
			<WindowId>REAR_RIGHT</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_PONY_REAR_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
			<WindowId>REAR_LEFT</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_PONY_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_PONY_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_pside_r</DoorHandleBoneName>
			<WindowId>REAR_RIGHT</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_PONY_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_JOURNEY_MP_WARP_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_MULE_MP_WARP_REAR_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_REAR_LEFT" />
				<Item ref="SEAT_EXTRA_LEFT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_MULE_MP_WARP_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_REAR</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_REAR_RIGHT" />
				<Item ref="SEAT_EXTRA_RIGHT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_CRANE_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_CRANE" />
			<Flags>TryLockedDoorOnGround</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_DUMPTRUCK_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DUMPTRUCK" />
			<Flags>TryLockedDoorOnGround</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TANK_FRONT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TANK" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TANK_SIDE</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TANK" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SUBMERSIBLE_CLIMB_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_SUBMERSIBLE_CLIMB_LEFT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BOAT_SUBMERSIBLE_CLIMB_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SINGLE_FRONT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_SUBMERSIBLE_CLIMB_RIGHT" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_SIDE_LEFT_1</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SWAT_VAN_EXTRA_LEFT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_SIDE_LEFT_2</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SWAT_VAN_EXTRA_LEFT_2" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_SIDE_RIGHT_1</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SWAT_VAN_EXTRA_RIGHT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_SIDE_RIGHT_2</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_SWAT_VAN_EXTRA_RIGHT_2" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TOURBUS_REAR_LEFT_1</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>REAR_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TOURBUS_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>REAR_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TOURBUS_REAR_LEFT_EXTRA</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>REAR_LEFT</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TOURBUS_REAR_RIGHT_EXTRA</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>REAR_RIGHT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_MP_WARP_REAR_LEFT</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_MP_WARP_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_MP_WARP_EXTRA_LEFT_1</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_LEFT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_MP_WARP_EXTRA_RIGHT_1</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_RIGHT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_MP_JET_WARP_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_MP_JET_WARP_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_MP_HELI_CARGOBOB_WARP_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_MP_HELI_CARGOBOB_WARP_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_NO_SHUFFLE_MP_WARP_EXTRA_LEFT_2</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_NO_SHUFFLE_MP_WARP_EXTRA_RIGHT_2</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_NO_SHUFFLE_SPMP_WARP_REAR_LEFT_1</Name>
			<DoorBoneName>door_dside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_NO_SHUFFLE_SPMP_WARP_REAR_RIGHT</Name>
			<DoorBoneName>door_pside_r</DoorBoneName>
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BARRACKS_REAR_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BARRACKS_REAR_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_EXTRA_LEFT_1</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_LEFT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_EXTRA_RIGHT_1</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_RIGHT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_EXTRA_LEFT_2</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_LEFT_2" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_EXTRA_RIGHT_2</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_RIGHT_2" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_EXTRA_LEFT_3</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_LEFT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_EXTRA_RIGHT_3</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_RIGHT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BUS_FRONT_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName>door_pside_f</SecondDoorBoneName>
			<DoorHandleBoneName />
			<WindowId>FRONT_LEFT</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BUS_FRONT_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName>door_pside_f</SecondDoorBoneName>
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BUS_REAR_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName>door_pside_f</SecondDoorBoneName>
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BUS_REAR_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName>door_pside_f</SecondDoorBoneName>
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BUS_EXTRA_LEFT_1</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName>door_pside_f</SecondDoorBoneName>
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PRISON_BUS_FRONT_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName>door_pside_f</SecondDoorBoneName>
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PRISON_BUS_FRONT_RIGHT" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PRISON_BUS_REAR_LEFT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName>door_pside_f</SecondDoorBoneName>
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PRISON_BUS_REAR_LEFT" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PRISON_BUS_REAR_RIGHT</Name>
			<DoorBoneName>door_dside_f</DoorBoneName>
			<SecondDoorBoneName>door_pside_f</SecondDoorBoneName>
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PRISON_BUS_REAR_RIGHT" />
			<Flags>MPWarpInOut SPEntryAllowedAlso</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_PRISON_BUS_MP_WARP</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_4" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BUS_MP_WARP_FRONT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_4" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_4" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_5" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_5" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_BUS_MP_WARP_SIDE</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_4" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_5" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_6" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_6" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TOURBUS_MP_WARP_LEFT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_TOURBUS_MP_WARP_RIGHT</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
				<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags>MPWarpInOut</Flags>
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_EXTRA_LEFT_2</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_LEFT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_EXTRA_LEFT_2" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
		<Item type="CVehicleEntryPointInfo">
			<Name>ENTRY_POINT_VAN_EXTRA_RIGHT_2</Name>
			<DoorBoneName />
			<SecondDoorBoneName />
			<DoorHandleBoneName />
			<WindowId>INVALID</WindowId>
			<VehicleSide>SIDE_RIGHT</VehicleSide>
			<AccessableSeats>
				<Item ref="SEAT_VAN_EXTRA_RIGHT_2" />
			</AccessableSeats>
			<VehicleExtraPointsInfo ref="NULL" />
			<Flags />
			<BlockJackReactionSides />
		</Item>
	</VehicleEntryPointInfos>
	<VehicleEntryPointAnimInfos>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_CHOPPER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_HIGH_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_CHOPPER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_CHOPPER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.841100" y="0.132700" z="0.293700" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>MOTOBIKE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_CHOPPER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_HIGH_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_CHOPPER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_CHOPPER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.215100" y="0.132900" z="0.293700" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_CHOPPER_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_CHOPPER_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_CHOPPER_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.824500" y="-0.221600" z="0.231700" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.536100" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_CHOPPER_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_CHOPPER_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_CHOPPER_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.231700" y="-0.243700" z="0.231700" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.536100" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_SCOOTER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LOW_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SCOOTER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SCOOTER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.498100" y="0.144400" z="0.217600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_SCOOTER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LOW_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SCOOTER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SCOOTER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.041000" y="0.200200" z="0.217500" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_SCOOTER_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SCOOTER_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SCOOTER_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.476700" y="-0.332100" z="0.137400" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.535100" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_SCOOTER_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SCOOTER_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SCOOTER_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.062400" y="-0.332100" z="0.137400" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.535100" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_DIRT_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_HIGH_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_DIRT_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_DIRT_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.848900" y="0.102200" z="0.067600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>MOTOBIKE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_DIRT_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_HIGH_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_DIRT_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_DIRT_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.053100" y="0.064300" z="0.054600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_DIRT_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_DIRT_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_DIRT_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.713000" y="-0.350000" z="0.212000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_DIRT_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_DIRT_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_DIRT_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.880000" y="-0.282000" z="0.043000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_FREEWAY_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_HIGH_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FREEWAY_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FREEWAY_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.837200" y="0.194900" z="0.271000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>MOTOBIKE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_FREEWAY_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_HIGH_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FREEWAY_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FREEWAY_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.969800" y="0.128400" z="0.279300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_FREEWAY_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_HIGH_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FREEWAY_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FREEWAY_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.837000" y="-0.220000" z="0.243400" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_FREEWAY_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_HIGH_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FREEWAY_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FREEWAY_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.020000" y="-0.100000" z="0.243400" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_SPORT_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LOW_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SPORT_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SPORT_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.686900" y="0.189300" z="0.104500" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>MOTOBIKE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_SPORT_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LOW_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SPORT_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SPORT_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.852300" y="0.245400" z="0.104500" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_SPORT_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SPORT_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SPORT_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.657000" y="-0.299000" z="0.100000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BIKE_SPORT_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SPORT_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SPORT_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.854000" y="-0.299000" z="-0.188000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_QUAD_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_QUAD_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_QUAD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.821700" y="0.355400" z="0.134700" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>MOTOBIKE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_QUAD_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_QUAD_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_QUAD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.830000" y="0.377800" z="0.135300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BICYCLE_BMX_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BICYCLE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BMX_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BMX_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.710000" y="0.000000" z="0.100000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>BICYCLE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BICYCLE_BMX_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BICYCLE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BMX_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BMX_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.700000" y="0.000000" z="0.100000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BICYCLE_CRUISER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BICYCLE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_CRUISER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_CRUISER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.640000" y="0.190000" z="0.074000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>BICYCLE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BICYCLE_CRUISER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BICYCLE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_CRUISER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_CRUISER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.960000" y="0.000000" z="0.074000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BICYCLE_MOUNTAIN_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BICYCLE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_MOUNTAIN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_MOUNTAIN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.710000" y="0.200000" z="0.013000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>BICYCLE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BICYCLE_MOUNTAIN_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BICYCLE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_MOUNTAIN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_MOUNTAIN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.807500" y="0.200000" z="0.010000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BICYCLE_ROAD_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BICYCLE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_ROAD_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_ROAD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.710000" y="0.200000" z="-0.080000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>BICYCLE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BICYCLE_ROAD_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BICYCLE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_ROAD_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_ROAD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.700000" y="0.190000" z="-0.077000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETSKI_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_JETSKI_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_JETSKI_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.150000" y="0.075300" z="0.197000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasGetInFromWater JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETSKI_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_JETSKI_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_JETSKI_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.150000" y="0.100000" z="0.197000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasGetInFromWater JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETSKI_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_JETSKI_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_JETSKI_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.300000" y="-0.400000" z="0.197000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasGetInFromWater JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETSKI_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_JETSKI_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_JETSKI_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.300000" y="-0.400000" z="0.197000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasGetInFromWater JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_MARQUIS_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.854000" y="-2.830000" z="-1.075000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn DontCloseDoorInside DontCloseDoorOutside HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_MARQUIS_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.750000" y="-2.660000" z="-0.400000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn DontCloseDoorInside DontCloseDoorOutside HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_MARQUIS_FRONTCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.854000" y="-2.830000" z="-1.075000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_MARQUIS_FRONTCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.750000" y="-2.660000" z="-0.400000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_MARQUIS_REARCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="4.700000" y="0.860000" z="-0.400000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_MARQUIS_REARCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_MARQUIS_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-4.700000" y="0.760000" z="-0.400000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_PREDATOR_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.550000" y="-2.680000" z="-0.162000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_PREDATOR_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_PREDATOR_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_PREDATOR_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.550000" y="-2.680000" z="-0.162000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_PREDATOR_FRONTCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.675000" y="-2.750000" z="-0.050000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_PREDATOR_FRONTCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_PREDATOR_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_PREDATOR_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.741000" y="-2.660000" z="-0.05000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_PREDATOR_REARCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.675000" y="0.450000" z="0.350000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_PREDATOR_REARCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_PREDATOR_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.675000" y="0.450000" z="0.350000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SQUALO_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SQUALO_REAR_LEFT" />
			<ExitClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SQUALO_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.450000" y="-5.000000" z="-0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SQUALO_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SQUALO_REAR_RIGHT" />
			<ExitClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SQUALO_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.450000" y="-5.000000" z="-0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SQUALO_FRONTCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SQUALO_REAR_LEFT" />
			<ExitClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SQUALO_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.450000" y="-5.000000" z="-0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SQUALO_FRONTCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SQUALO_REAR_RIGHT" />
			<ExitClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SQUALO_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.450000" y="-5.000000" z="-0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SUNTRAP_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FDS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.450000" y="-4.000000" z="0.000000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SUNTRAP_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FPS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.450000" y="-4.000000" z="0.000000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SUNTRAP_FRONTCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FDS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.450000" y="-4.000000" z="0.000000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SUNTRAP_FRONTCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FPS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.450000" y="-4.000000" z="0.000000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SUNTRAP_REARCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FDS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.825000" y="0.500000" z="0.000000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SUNTRAP_REARCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FPS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.100000" y="-2.075000" z="0.000000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_TROPIC_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FDS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.450000" y="-3.800000" z="-0.059791" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_TROPIC_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FPS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.450000" y="-3.800000" z="-0.059791" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_TROPIC_FRONTCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FDS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.450000" y="-3.800000" z="-0.059791" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_TROPIC_FRONTCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FPS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_TROPIC_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.450000" y="-3.800000" z="-0.059791" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_TROPIC_REARCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FDS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.625000" y="0.550000" z="0.125000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_TROPIC_REARCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_TROPIC_FPS_REAR" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_MARQUIS_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.250000" y="-1.550000" z="-0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETMAX_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.600000" y="-1.758100" z="0.288800" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETMAX_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.289800" y="-1.580500" z="0.274400" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETMAX_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<ExitClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.450000" y="-5.500000" z="0.040000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETMAX_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<ExitClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SPEED_REAR" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.450000" y="-5.500000" z="0.040000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasClimbUp HasOnVehicleEntry HasClimbUpFromWater UseSeatClipSetAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETMAX_FRONTCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.600000" y="-1.758100" z="0.288800" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_JETMAX_FRONTCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.289800" y="-1.580500" z="0.274400" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp JackIncludesGetIn HasOnVehicleEntry UseStandOnGetIn UseSeatClipSetAnims DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_DINGHY_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.525000" y="0.195000" z="-0.126000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasGetInFromWater JackIncludesGetIn HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseStandOnGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_DINGHY_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.466000" y="0.195000" z="-0.126000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasGetInFromWater JackIncludesGetIn HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseStandOnGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_DINGHY_REARCLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.725000" y="-1.005000" z="-0.126000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_DINGHY_REARCLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.725000" y="-1.005000" z="-0.126000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp HasOnVehicleEntry UseStandOnGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SUBMERSIBLE_CLIMB_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SUBMERSIBLE_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SUBMERSIBLE_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.025000" y="-1.805000" z="0.274000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp DisableJacking DontCloseDoorOutside HasOnVehicleEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BOAT_SUBMERSIBLE_CLIMB_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_SPEED_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SUBMERSIBLE_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SUBMERSIBLE_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.825000" y="-1.805000" z="0.274000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="1.000000" />
			<EntryPointFlags>HasVaultUp DisableJacking DontCloseDoorOutside HasOnVehicleEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.842000" y="-0.551000" z="0.500000" />
			<OpenDoorTranslation x="-0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
			<NMJumpFromVehicleTuningSet>Standard</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.822600" y="-0.551700" z="0.500000" />
			<OpenDoorTranslation x="0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STANDARD_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.870000" y="-0.620000" z="0.500000" />
			<OpenDoorTranslation x="-0.20000" y="0.00000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.810000" y="-0.620000" z="0.500000" />
			<OpenDoorTranslation x="0.200000" y="0.00000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_BOBCAT_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@std@bobcat@ds@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.000000" y="-0.551000" z="0.500000" />
			<OpenDoorTranslation x="-0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_BOBCAT_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@std@bobcat@ps@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.000000" y="-0.551000" z="0.500000" />
			<OpenDoorTranslation x="0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_BOBCAT_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.000000" y="-0.646000" z="0.500000" />
			<OpenDoorTranslation x="-0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_BOBCAT_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.000000" y="-0.646000" z="0.500000" />
			<OpenDoorTranslation x="0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_EXITFIXUP_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.842000" y="-0.551000" z="0.500000" />
			<OpenDoorTranslation x="-0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
			<NMJumpFromVehicleTuningSet>Standard</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_EXITFIXUP_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.822600" y="-0.551700" z="0.500000" />
			<OpenDoorTranslation x="0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.870000" y="-0.620000" z="0.500000" />
			<OpenDoorTranslation x="-0.20000" y="0.00000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.810000" y="-0.620000" z="0.500000" />
			<OpenDoorTranslation x="0.200000" y="0.00000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_HABANERO_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_HABANERO_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@std@habanero@ds@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.842000" y="-0.551000" z="0.500000" />
			<OpenDoorTranslation x="-0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_HABANERO_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_HABANERO_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@std@habanero@ps@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.822600" y="-0.551700" z="0.500000" />
			<OpenDoorTranslation x="0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_RIPLEY_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_RIPLEY_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.000000" y="-0.551000" z="0.450000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_RIPLEY_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_RIPLEY_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.000000" y="-0.551000" z="0.450000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_STRATUM_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_STRATUM_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.842000" y="-0.551000" z="0.500000" />
			<OpenDoorTranslation x="-0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
			<NMJumpFromVehicleTuningSet>Standard</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_STRATUM_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_STRATUM_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.822600" y="-0.551700" z="0.500000" />
			<OpenDoorTranslation x="0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_STRETCH_MP_WARP_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.348000" y="-2.671000" z="0.330000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims NavigateToWarpEntryPoint UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_STRETCH_MP_WARP_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.348000" y="-2.671000" z="0.330000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims NavigateToWarpEntryPoint UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_ZTYPE_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_ZTYPE_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.842000" y="-0.551000" z="0.500000" />
			<OpenDoorTranslation x="-0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
		<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_STD_ZTYPE_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_ZTYPE_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.822600" y="-0.551700" z="0.500000" />
			<OpenDoorTranslation x="0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
		<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@low@ps@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_BFINJECTION_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_BFINJECTION_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_BFINJECTION_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_BFINJECTION_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_BFINJECTION_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_BFINJECTION_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_CHEETAH_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_CHEETAH_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_DUNE_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_DUNE_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_DUNE_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.980600" y="-0.190000" z="0.480000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_DUNE_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_DUNE_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_DUNE_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.980600" y="-0.190000" z="0.480000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
			<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
			<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId>van_perp_ds_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>van_victim_ds_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.300000" y="-0.450000" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_LEFT" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId>van_perp_ps_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>van_victim_ps_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.224400" y="-0.504200" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.877000" y="0.100000" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.770359" y="0.176154" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_RIOT_VAN_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_RIOT_VAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_RIOT_VAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.300000" y="-0.700000" z="-0.002000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_RIOT_VAN_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_RIOT_VAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_RIOT_VAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.160000" y="-0.550000" z="-0.002000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_RIOT_VAN_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_RIOT_VAN_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_RIOT_VAN_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.000000" y="0.145000" z="-0.462000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_RIOT_VAN_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_RIOT_VAN_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_RIOT_VAN_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.000000" y="0.113600" z="-0.490000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.369300" y="-0.298300" z="-0.964600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_TRUCK_FRONT_LEFT" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.506000" y="-0.371800" z="-0.964600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_BIFF_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_BIFF_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_BIFF_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.369000" y="-0.322000" z="-0.465000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_BIFF_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_BIFF_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_BIFF_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.444000" y="-0.455000" z="-0.465000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_DOCKTUG_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.369300" y="-0.298300" z="-0.964600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_MIXER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.319000" y="-0.470000" z="-0.650000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_MIXER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.419000" y="-0.570000" z="-0.500000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_TOW_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_TOW_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_TOW_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.369300" y="-0.475300" z="-0.964600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_TOW_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_TOW_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_TOW_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.369000" y="-0.550000" z="-0.964600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FIRETRUCK_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FIRE_TRUCK_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FIRE_TRUCK_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.990000" y="-0.280000" z="-0.270000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FIRETRUCK_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FIRE_TRUCK_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FIRE_TRUCK_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.990000" y="-0.280000" z="-0.270000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FIRETRUCK_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_GRANGER_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_GRANGER_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.290000" y="-0.205000" z="-0.270000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn JackVariationsIncludeGetIn UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FIRETRUCK_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.290000" y="-0.205000" z="-0.270000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn JackVariationsIncludeGetIn UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FIRETRUCK_STANDING_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FIRE_TRUCK_BACK_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FIRE_TRUCK_BACK_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.110000" y="-0.615000" z="-0.360000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>CannotBeUsedByCuffedPed</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FIRETRUCK_STANDING_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FIRE_TRUCK_BACK_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FIRE_TRUCK_BACK_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.015000" y="-0.590000" z="-0.360000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>CannotBeUsedByCuffedPed</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FIRETRUCK_MP_WARP_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_GRANGER_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_GRANGER_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.765000" y="0.870000" z="-0.270000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FIRETRUCK_MP_WARP_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.765000" y="0.870000" z="-0.270000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.550000" y="-0.546000" z="-0.230000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.466400" y="-0.546000" z="-0.230100" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.169200" y="-0.376600" z="0.053800" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.061200" y="-0.232100" z="0.043100" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_FROGGER_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.466000" y="-0.421000" z="-0.091300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_FROGGER_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FROGGER_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_FROGGER_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.466000" y="-0.496000" z="-0.091300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_ANNIHILATOR_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_ANNIHILATOR_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.466000" y="-0.396000" z="-0.230000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_ANNIHILATOR_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_ANNIHILATOR_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_ANNIHILATOR_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.466000" y="-0.396000" z="-0.230100" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_ANNIHILATOR_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_BUZZARD_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.550000" y="-0.546000" z="-0.230000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_BUZZARD_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_BUZZARD_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.466400" y="-0.546000" z="-0.230100" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_BUZZARD_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_BUZZARD_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.443000" y="0.500000" z="-0.196000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-2.600000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_BUZZARD_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.443000" y="0.500000" z="-0.196000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="2.600000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_CARGOBOB_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.350000" y="-0.300000" z="-0.230000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit DontCloseDoorOutside UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_CARGOBOB_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.350000" y="-0.300000" z="-0.230000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit DontCloseDoorOutside UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_CARGOBOB_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.225000" y="4.375000" z="-0.650000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn NavigateToWarpEntryPoint UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_CARGOBOB_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.225000" y="4.375000" z="-0.650000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn NavigateToWarpEntryPoint UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_SKYLIFT_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.419000" y="-0.548000" z="-0.965000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit DontCloseDoorOutside FixUpMoverToEntryPointOnExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_HELI_SKYLIFT_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.544000" y="-0.673000" z="-0.965000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit DontCloseDoorOutside FixUpMoverToEntryPointOnExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_CUBAN_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_CUBAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_CUBAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.920000" y="-1.760000" z="-0.450000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseNewPlaneSystem HasOnVehicleEntry HasClimbDown JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_CUBAN_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_CUBAN_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_CUBAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_CUBAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.920000" y="-1.820000" z="-0.450000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseNewPlaneSystem HasOnVehicleEntry HasClimbDown JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_CUBAN_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_DUSTER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_DUSTER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_DUSTER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.050000" y="-1.405800" z="-0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UseNewPlaneSystem JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_DUSTER_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_DUSTER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_DUSTER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_DUSTER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.896900" y="-1.407000" z="-0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UseNewPlaneSystem JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_DUSTER_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_DUSTER_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_DUSTER_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_DUSTER_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.087900" y="-0.100100" z="-0.420500" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_DUSTER_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_DUSTER_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_DUSTER_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_DUSTER_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.099500" y="-0.099400" z="-0.420500" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_DUSTER_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_JET_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_JET_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_JET_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.600000" y="-1.172000" z="-0.655000" />
			<OpenDoorTranslation x="-0.475000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem PreventJackInterrupt DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_JET_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.140000" y="-1.172000" z="-0.655000" />
			<OpenDoorTranslation x="-0.475000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_JET_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_JET_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_JET_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.700000" y="4.000000" z="-0.655000" />
			<OpenDoorTranslation x="-0.475000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_JET_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_JET_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.700000" y="4.000000" z="-0.655000" />
			<OpenDoorTranslation x="-0.475000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_JUMBO_WARP</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_JET_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_JET_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-6.000000" y="26.200000" z="-8.000000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition WarpOut DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_LAZER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_LAZER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_LAZER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.516600" y="-0.350000" z="-0.731900" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UseNewPlaneSystem HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_LAZER_FRONT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_LAZER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_LAZER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_LAZER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.516600" y="-0.350000" z="-0.731900" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UseNewPlaneSystem HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_LAZER_FRONT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_MAMMATUS_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.430000" y="0.290000" z="-0.558000" />
			<OpenDoorTranslation x="0.390000" y="-0.165000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UseNewPlaneSystem UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_MAMMATUS_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_MAMMATUS_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.430000" y="0.290000" z="-0.558000" />
			<OpenDoorTranslation x="-0.390000" y="-0.165000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UseNewPlaneSystem UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_MAMMATUS_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_MAMMATUS_MP_WARP_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.000000" y="0.300000" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UsesNoDoorTransitionForExit NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_MAMMATUS_MP_WARP_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.250000" y="0.700000" z="-0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UsesNoDoorTransitionForExit NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_MAMMATUS_MP_WARP_UNDER</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.000000" y="-1.800000" z="-1.000000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UsesNoDoorTransitionForExit NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_STUNT_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_STUNT_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_STUNT_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.584200" y="-0.467900" z="0.120300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UseNewPlaneSystem DontCloseDoorOutside HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_STUNT_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_STUNT_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_STUNT_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_STUNT_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.682400" y="-0.368000" z="0.120500" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UseNewPlaneSystem DontCloseDoorOutside HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_STUNT_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_TITAN_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_TITAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_TITAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.400000" y="-1.155000" z="-1.860000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UseNewPlaneSystem PreventJackInterrupt DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_TITAN_FRONT_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_TITAN_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_TITAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_TITAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-3.510000" y="-1.155000" z="-1.860000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UseNewPlaneSystem PreventJackInterrupt DontCloseDoorInside DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_TITAN_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_TITAN_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_TITAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_TITAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.950000" y="5.775000" z="-0.775000" />
			<OpenDoorTranslation x="-0.475000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseNewPlaneSystem DontCloseDoorOutside NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_TITAN_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_JET" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_TITAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_TITAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.950000" y="5.775000" z="-0.775000" />
			<OpenDoorTranslation x="-0.475000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_VELUM_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_VELUM_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_VELUM_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.850000" y="-1.940000" z="-0.690000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseNewPlaneSystem HasOnVehicleEntry HasClimbDown JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_VELUM_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_VELUM_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_VELUM_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.850000" y="-1.940000" z="-0.690000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseNewPlaneSystem HasOnVehicleEntry HasClimbDown JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_VELUM_MP_WARP_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_CUBAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_CUBAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.920000" y="0.190000" z="-0.450000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseNewPlaneSystem HasOnVehicleEntry HasClimbDown NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PLANE_VELUM_MP_WARP_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_CUBAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_CUBAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.920000" y="0.190000" z="-0.450000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseNewPlaneSystem HasOnVehicleEntry HasClimbDown NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_CRANE_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_CRANE_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_CRANE_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.710000" y="0.140000" z="-2.780000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn ForcedEntryIncludesGetIn DontCloseDoorOutside HasOnVehicleEntry FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_DUMPTRUCK_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_DUMPTRUCK_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_DUMPTRUCK_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-2.340000" y="0.190000" z="-2.500000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp ExitAnimHasLongDrop JackIncludesGetIn ForcedEntryIncludesGetIn DontCloseDoorOutside HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BULLDOZER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BULLDOZER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BULLDOZER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.890000" y="0.360000" z="-0.631000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UseGetUpAfterJack DeadJackIncludesGetIn DontCloseDoorOutside</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BULLDOZER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BULLDOZER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BULLDOZER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.059100" y="0.360000" z="-0.631000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UseGetUpAfterJack DeadJackIncludesGetIn DontCloseDoorOutside</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_CUTTER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_CUTTER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_CUTTER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.248700" y="-0.447300" z="-0.001800" />
			<OpenDoorTranslation x="-0.050000" y="0.150000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FORKLIFT_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FORKLIFT_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FORKLIFT_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.250500" y="0.326800" z="-0.277800" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_FORKLIFT_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FORKLIFT_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FORKLIFT_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.452600" y="0.436000" z="-0.284700" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_MOWER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_MOWER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_MOWER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.113100" y="-0.200000" z="0.107900" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>BICYCLE</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_MOWER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_MOWER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_MOWER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.113100" y="-0.157100" z="0.107900" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRACTOR2_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRACTOR2_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRACTOR2_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.800000" y="0.680000" z="-1.035600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit PreventJackInterrupt DontCloseDoorOutside UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRACTOR2_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRACTOR2_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRACTOR2_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.723000" y="0.680000" z="-1.042500" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit PreventJackInterrupt DontCloseDoorOutside UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_CADDY_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_CADDY_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_CADDY_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.000000" y="-0.450000" z="-0.002000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_CADDY_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_CADDY_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_CADDY_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.924400" y="-0.504200" z="-0.008600" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_JOURNEY_MP_WARP_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.800000" y="0.000000" z="0.900000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseOpenDoorBlendAnims NavigateToWarpEntryPoint UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_MULE_MP_WARP_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.200000" y="-4.750000" z="-0.091000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseOpenDoorBlendAnims NavigateToWarpEntryPoint UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_LEFT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_MULE_MP_WARP_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.200000" y="-4.750000" z="-0.091000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseOpenDoorBlendAnims NavigateToWarpEntryPoint UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BISON_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BODHI_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BODHI_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.455000" y="-0.950000" z="-0.050000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BISON_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BODHI_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BODHI_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.200000" y="-0.750000" z="-0.050000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BODHI_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BODHI_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BODHI_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.455000" y="-1.000000" z="-0.050000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BODHI_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BODHI_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BODHI_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.200000" y="-0.825000" z="-0.050000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BODHI_REAR_LEFT_BED</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BODHI_REAR_LEFT_BED" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BODHI_REAR_LEFT_BED" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.451000" y="0.493000" z="0.602000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="3.140000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DisableJacking HasOnVehicleEntry UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BODHI_REAR_RIGHT_BED</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BODHI_REAR_RIGHT_BED" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BODHI_REAR_RIGHT_BED" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.253000" y="0.505000" z="0.602000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="3.140000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DisableJacking HasOnVehicleEntry UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_RANGER_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_GRANGER_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_GRANGER_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId>van_perp_ds_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>van_victim_ds_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.300000" y="-0.450000" z="0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_LEFT" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_RANGER_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_GRANGER_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_GRANGER_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId>van_perp_ps_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>van_victim_ps_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.224400" y="-0.504200" z="0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_RANGER_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_GRANGER_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_GRANGER_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.248600" y="-0.447200" z="0.250000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_SANDKING_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_SANDKING_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_SANDKING_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.444000" y="-0.500000" z="-0.300000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_SANDKING_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_SANDKING_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_SANDKING_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.569300" y="-0.550000" z="-0.300000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRUCK_SANDKING_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_SANDKING_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_SANDKING_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.444000" y="-0.500000" z="-0.300000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_4X4_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId>van_perp_ds_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>van_victim_ds_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.300000" y="-0.450000" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_LEFT" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_4X4_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId>van_perp_ps_a</AlternateJackFromOutSideClipId>
			<AlternateBeJackedFromOutSideClipId>van_victim_ps_a</AlternateBeJackedFromOutSideClipId>
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.224400" y="-0.504200" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
			<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_4X4_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.120000" y="-0.620000" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="1.570000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_4X4_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.120000" y="-0.620000" z="0.200000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="-1.570000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_SWAT_VAN_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.877374" y="0.326741" z="-0.091000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags />
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_SWAT_VAN_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.770359" y="0.176154" z="-0.091000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags />
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_SIDE_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SWAT_VAN_SIDE_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SWAT_VAN_SIDE_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.600000" y="-0.265000" z="-0.396316" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.544242" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>FixUpMoverToEntryPointOnExit CannotBeUsedByCuffedPed</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_VAN_SIDE_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SWAT_VAN_SIDE_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SWAT_VAN_SIDE_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.600000" y="-0.215000" z="-0.396316" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.591297" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>FixUpMoverToEntryPointOnExit CannotBeUsedByCuffedPed</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_SWAT_RANGER_SIDE_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SWAT_RANGER_SIDE_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SWAT_RANGER_SIDE_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.778800" y="0.020600" z="-0.115000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>CannotBeUsedByCuffedPed</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_SWAT_RANGER_SIDE_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SWAT_RANGER_SIDE_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SWAT_RANGER_SIDE_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.777200" y="0.134700" z="-0.150000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>CannotBeUsedByCuffedPed</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BARRACKS_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BARRACKS_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.050000" y="-0.898000" z="-1.044300" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BARRACKS_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BARRACKS_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.050000" y="-0.859000" z="-1.044200" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BUS_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BUS_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BUS_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.820000" y="0.290000" z="-0.260000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn ForcedEntryIncludesGetIn PreventJackInterrupt</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BUS_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BUS_REAR_RIGHT_1" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BUS_REAR_RIGHT_1" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.179000" y="2.600000" z="-0.169900" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BUS_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BUS_REAR_LEFT_1" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BUS_REAR_LEFT_1" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.879000" y="2.592000" z="-0.169900" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BUS_EXTRA_LEFT_1</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BUS_REAR_LEFT_2" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BUS_REAR_LEFT_2" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.879000" y="3.515000" z="-0.169900" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BUS_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BUS_REAR_RIGHT_2" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BUS_REAR_RIGHT_2" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.179000" y="4.340000" z="-0.270000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BUS_MP_WARP_FRONT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BUS_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BUS_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.000000" y="5.700000" z="-0.045000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_BUS_MP_WARP_SIDE</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BUS_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BUS_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.000000" y="-0.535000" z="-0.005000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_COACH_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_COACH_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_COACH_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.020000" y="4.700000" z="-0.850000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn DontCloseDoorInside DontCloseDoorOutside ForcedEntryIncludesGetIn JackVariationsIncludeGetIn DeadJackIncludesGetIn PreventJackInterrupt</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_COACH_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_COACH_REAR_RIGHT_1" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_COACH_REAR_RIGHT_1" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.020000" y="4.700000" z="-0.850000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_COACH_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_COACH_REAR_LEFT_1" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_COACH_REAR_LEFT_1" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.020000" y="4.700000" z="-0.850000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_COACH_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_COACH_REAR_RIGHT_2" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_COACH_REAR_RIGHT_2" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.020000" y="4.700000" z="-0.850000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_COACH_EXTRA_LEFT_1</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_COACH_REAR_LEFT_2" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_COACH_REAR_LEFT_2" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.020000" y="4.700000" z="-0.850000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_COACH_MP_WARP</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_COACH_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_COACH_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.079000" y="4.615000" z="-0.670000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TOURBUS_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TOURBUS_REAR_LEFT" />
			<ExitClipSetMap ref="ENTRY_CLIPSET_MAP_TOURBUS_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.371000" y="1.839500" z="-0.014000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DontCloseDoorInside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TOURBUS_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TOURBUS_REAR_RIGHT" />
			<ExitClipSetMap ref="ENTRY_CLIPSET_MAP_TOURBUS_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.319100" y="0.923400" z="-0.014800" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DontCloseDoorInside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TOURBUS_MP_WARP_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-1.996000" y="-0.561000" z="-0.014000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TOURBUS_MP_WARP_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="1.996000" y="-0.561000" z="-0.014000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PRISON_BUS_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PRISON_BUS_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PRISON_BUS_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.358000" y="0.054000" z="-0.550000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn PreventJackInterrupt</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PRISON_BUS_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PRISON_BUS_REAR_RIGHT_1" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PRISON_BUS_REAR_RIGHT_1" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.163000" y="1.113000" z="-0.283000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PRISON_BUS_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PRISON_BUS_REAR_LEFT_1" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PRISON_BUS_REAR_LEFT_1" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.163000" y="1.113000" z="-0.283000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PRISON_BUS_EXTRA_LEFT_1</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PRISON_BUS_REAR_LEFT_2" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PRISON_BUS_REAR_LEFT_2" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.553700" y="3.615000" z="-0.169900" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PRISON_BUS_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PRISON_BUS_REAR_RIGHT_2" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PRISON_BUS_REAR_RIGHT_2" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.163000" y="1.113000" z="-0.283000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_PRISON_BUS_MP_WARP</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PRISON_BUS_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PRISON_BUS_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="2.163000" y="1.113000" z="-0.283000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="1.570000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>UseVehicleRelativeEntryPosition DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRAIN_FRONT_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.820784" y="-0.576705" z="0.462409" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags />
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRAIN_FRONT_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.840864" y="-0.559712" z="0.462409" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags />
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRAIN_REAR_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.820784" y="-0.576705" z="0.462409" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags />
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRAIN_REAR_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.840864" y="-0.559712" z="0.462409" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags />
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRASH_STANDING_LEFT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FIRE_TRUCK_BACK_LEFT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FIRE_TRUCK_BACK_LEFT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.050000" y="-0.500000" z="0.300000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>FixUpMoverToEntryPointOnExit CannotBeUsedByCuffedPed</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TRASH_STANDING_RIGHT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_FIRE_TRUCK_BACK_RIGHT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_FIRE_TRUCK_BACK_RIGHT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.000000" y="-0.500000" z="0.300000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="0.000000" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>FixUpMoverToEntryPointOnExit CannotBeUsedByCuffedPed</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TANK_FRONT</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TANK_FRONT" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TANK_FRONT" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="0.000000" y="2.200000" z="-0.171000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="3.141600" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UseNewPlaneSystem DontCloseDoorInside HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
		<Item type="CVehicleEntryPointAnimInfo">
			<Name>ENTRY_POINT_ANIM_TANK_SIDE</Name>
			<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_FRONT_LEFT" />
			<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TANK_SIDE" />
			<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TANK_SIDE" />
			<AlternateTryLockedDoorClipId />
			<AlternateForcedEntryClipId />
			<AlternateJackFromOutSideClipId />
			<AlternateBeJackedFromOutSideClipId />
			<AlternateEntryPointClipSetId />
			<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
			<EntryTranslation x="-0.674000" y="0.668000" z="-0.148000" />
			<OpenDoorTranslation x="0.000000" y="0.000000" />
			<OpenDoorHeadingChange value="0.000000" />
			<EntryHeadingChange value="-1.570800" />
			<ExtraZForWaterEntry value="0.000000" />
			<EntryPointFlags>HasClimbUp JackIncludesGetIn UsesNoDoorTransitionForEnter UseNewPlaneSystem DontCloseDoorInside HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
			<EntryAnimVariations ref="NULL" />
		</Item>
	</VehicleEntryPointAnimInfos>
	<VehicleExplosionInfos>
		<Item type="CVehicleExplosionInfo">
			<Name>EXPLOSION_INFO_DEFAULT</Name>
			<ExplosionData />
			<AdditionalPartVelocityMinAngle value="0.000000" />
			<AdditionalPartVelocityMaxAngle value="0.000000" />
			<AdditionalPartVelocityMinMagnitude value="0.000000" />
			<AdditionalPartVelocityMaxMagnitude value="0.000000" />
			<VehicleExplosionLODs>
				<Item>
					<Radius value="0.000000" />
					<PartDeletionChance value="0.000000" />
				</Item>
				<Item>
					<Radius value="10.000000" />
					<PartDeletionChance value="0.400000" />
				</Item>
				<Item>
					<Radius value="17.000000" />
					<PartDeletionChance value="0.800000" />
				</Item>
			</VehicleExplosionLODs>
		</Item>
		<Item type="CVehicleExplosionInfo">
			<Name>EXPLOSION_INFO_CAR</Name>
			<ExplosionData>
				<Item>
					<ExplosionTag>CAR</ExplosionTag>
					<PositionAtPetrolTank value="true" />
					<PositionInBoundingBox value="false" />
					<DelayTimeMs value="34" />
					<Scale value="1.000000" />
					<PositionOffset x="0.000000" y="0.000000" z="0.000000" />
				</Item>
			</ExplosionData>
			<AdditionalPartVelocityMinAngle value="45.000000" />
			<AdditionalPartVelocityMaxAngle value="60.000000" />
			<AdditionalPartVelocityMinMagnitude value="5.000000" />
			<AdditionalPartVelocityMaxMagnitude value="8.000000" />
			<VehicleExplosionLODs>
				<Item>
					<Radius value="0.000000" />
					<PartDeletionChance value="0.000000" />
				</Item>
				<Item>
					<Radius value="15.000000" />
					<PartDeletionChance value="0.400000" />
				</Item>
				<Item>
					<Radius value="22.000000" />
					<PartDeletionChance value="0.800000" />
				</Item>
			</VehicleExplosionLODs>
		</Item>
		<Item type="CVehicleExplosionInfo">
			<Name>EXPLOSION_INFO_TRUCK</Name>
			<ExplosionData>
				<Item>
					<ExplosionTag>TRUCK</ExplosionTag>
					<PositionAtPetrolTank value="true" />
					<PositionInBoundingBox value="false" />
					<DelayTimeMs value="34" />
					<Scale value="1.000000" />
					<PositionOffset x="0.000000" y="0.000000" z="0.000000" />
				</Item>
			</ExplosionData>
			<AdditionalPartVelocityMinAngle value="45.000000" />
			<AdditionalPartVelocityMaxAngle value="60.000000" />
			<AdditionalPartVelocityMinMagnitude value="5.000000" />
			<AdditionalPartVelocityMaxMagnitude value="8.000000" />
			<VehicleExplosionLODs>
				<Item>
					<Radius value="0.000000" />
					<PartDeletionChance value="0.000000" />
				</Item>
				<Item>
					<Radius value="5.910000" />
					<PartDeletionChance value="0.400000" />
				</Item>
				<Item>
					<Radius value="8.360000" />
					<PartDeletionChance value="0.800000" />
				</Item>
			</VehicleExplosionLODs>
		</Item>
		<Item type="CVehicleExplosionInfo">
			<Name>EXPLOSION_INFO_TANKER</Name>
			<ExplosionData>
				<Item>
					<ExplosionTag>EXP_TAG_TANKER</ExplosionTag>
					<PositionAtPetrolTank value="true" />
					<PositionInBoundingBox value="false" />
					<DelayTimeMs value="34" />
					<Scale value="1.000000" />
					<PositionOffset x="0.000000" y="0.000000" z="0.000000" />
				</Item>
			</ExplosionData>
			<AdditionalPartVelocityMinAngle value="45.000000" />
			<AdditionalPartVelocityMaxAngle value="60.000000" />
			<AdditionalPartVelocityMinMagnitude value="5.000000" />
			<AdditionalPartVelocityMaxMagnitude value="8.000000" />
			<VehicleExplosionLODs>
				<Item>
					<Radius value="0.000000" />
					<PartDeletionChance value="0.000000" />
				</Item>
				<Item>
					<Radius value="5.910000" />
					<PartDeletionChance value="0.400000" />
				</Item>
				<Item>
					<Radius value="8.360000" />
					<PartDeletionChance value="0.800000" />
				</Item>
			</VehicleExplosionLODs>
		</Item>
		<Item type="CVehicleExplosionInfo">
			<Name>EXPLOSION_INFO_PLANE</Name>
			<ExplosionData>
				<Item>
					<ExplosionTag>PLANE</ExplosionTag>
					<PositionAtPetrolTank value="false" />
					<PositionInBoundingBox value="false" />
					<DelayTimeMs value="100" />
					<Scale value="1.000000" />
					<PositionOffset x="0.000000" y="0.000000" z="0.000000" />
				</Item>
			</ExplosionData>
			<AdditionalPartVelocityMinAngle value="0.000000" />
			<AdditionalPartVelocityMaxAngle value="0.000000" />
			<AdditionalPartVelocityMinMagnitude value="0.000000" />
			<AdditionalPartVelocityMaxMagnitude value="0.000000" />
			<VehicleExplosionLODs>
				<Item>
					<Radius value="0.000000" />
					<PartDeletionChance value="0.000000" />
				</Item>
				<Item>
					<Radius value="5.910000" />
					<PartDeletionChance value="0.400000" />
				</Item>
				<Item>
					<Radius value="8.360000" />
					<PartDeletionChance value="0.800000" />
				</Item>
			</VehicleExplosionLODs>
		</Item>
		<Item type="CVehicleExplosionInfo">
			<Name>EXPLOSION_INFO_TITAN</Name>
			<ExplosionData>
				<Item>
					<ExplosionTag>PLANE</ExplosionTag>
					<PositionAtPetrolTank value="false" />
					<PositionInBoundingBox value="false" />
					<DelayTimeMs value="100" />
					<Scale value="1.000000" />
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		<Item type="CVehicleExplosionInfo">
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			<ExplosionData>
				<Item>
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				<Item>
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		</Item>
		<Item type="CVehicleExplosionInfo">
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				<Item>
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				<Item>
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			</VehicleExplosionLODs>
		</Item>
		<Item type="CVehicleExplosionInfo">
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			<ExplosionData />
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		</Item>
		<Item type="CVehicleExplosionInfo">
			<Name>EXPLOSION_INFO_HELI</Name>
			<ExplosionData>
				<Item>
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		<Item type="CVehicleExplosionInfo">
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		<Item type="CVehicleExplosionInfo">
			<Name>EXPLOSION_INFO_AUTOGYRO</Name>
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		<Item type="CVehicleExplosionInfo">
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				<Item>
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		<Item type="CVehicleExplosionInfo">
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			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_BMX_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_BMX_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_BMX_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_BMX_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="BMX_BICYCLE_INFO" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BICYCLE_CRUISER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BICYCLE_CRUISER_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_CRUISER_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_CRUISER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_CRUISER_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_CRUISER_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition</LayoutFlags>
			<BicycleInfo ref="CRUISER_BICYCLE_INFO" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BICYCLE_MOUNTAIN</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BICYCLE_MOUNTAIN_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_MOUNTAIN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_MOUNTAIN_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition</LayoutFlags>
			<BicycleInfo ref="MOUNTAIN_BICYCLE_INFO" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BICYCLE_ROAD</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BICYCLE_ROAD_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_TRIBIKE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_ROAD_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_TRIBIKE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_ROAD_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="ROAD_BICYCLE_INFO" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BICYCLE_FIXTER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BICYCLE_FIXTER_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_TRIBIKE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_ROAD_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BICYCLE_TRIBIKE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BICYCLE_ROAD_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="FIXIE_BICYCLE_INFO" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BIKE_CHOPPER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_CHOPPER_FRONT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BIKE_REAR" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_CHOPPER_REAR" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_CHOPPER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_CHOPPER_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_CHOPPER_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_CHOPPER_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition UseFinerAlignTolerance DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_bike_chopper</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BIKE_SCOOTER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_SCOOTER_FRONT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BIKE_REAR" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_SCOOTER_REAR" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SCOOTER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SCOOTER_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SCOOTER_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SCOOTER_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition UseFinerAlignTolerance DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_bike_scooter</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BIKE_DIRT</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_DIRT_FRONT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BIKE_REAR" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_DIRT_REAR" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_DIRT_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_DIRT_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_DIRT_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_DIRT_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition UseFinerAlignTolerance DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_bike_dirt</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BIKE_FREEWAY</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_FREEWAY_FRONT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BIKE_REAR" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_FREEWAY_REAR" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_FREEWAY_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_FREEWAY_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_FREEWAY_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_FREEWAY_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition UseFinerAlignTolerance DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_bike_police</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BIKE_QUAD</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_QUAD_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_QUAD_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_QUAD_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_bike_police</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BIKE_SPORT</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_SPORT_FRONT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BIKE_REAR" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_SPORT_REAR" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SPORT_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SPORT_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SPORT_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SPORT_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition UseFinerAlignTolerance DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_bike_sport</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BIKE_SPORT_BATI</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_SPORT_FRONT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BIKE_REAR" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_SPORT_REAR" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_LEFT_BATI" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SPORT_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_RIGHT_BATI" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SPORT_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SPORT_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_SPORT_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition UseFinerAlignTolerance DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_bike_sport</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_DINGHY</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_SPEED_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_SPEED_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_REARCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_REARCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_REARCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_REARCLIMB_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_JETMAX</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_JETMAX_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_JETMAX_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_JETMAX_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETMAX_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_JETMAX_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETMAX_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_JETMAX_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETMAX_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_JETMAX_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETMAX_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_JETMAX_FRONTCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETMAX_FRONTCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_JETMAX_FRONTCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETMAX_FRONTCLIMB_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_JETSKI</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_JETSKI_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_JETSKI_FRONT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_JETSKI_REAR" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_JETSKI_REAR" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_JETSKI_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETSKI_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_JETSKI_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETSKI_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_JETSKI_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETSKI_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_JETSKI_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_JETSKI_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_MARQUIS</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_MARQUIS_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_MARQUIS_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PASSENGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PASSENGER_REAR_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_MARQUIS_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_MARQUIS_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_MARQUIS_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_MARQUIS_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_MARQUIS_FRONTCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_MARQUIS_FRONTCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_MARQUIS_FRONTCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_MARQUIS_FRONTCLIMB_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_MARQUIS_REARCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_MARQUIS_REARCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_MARQUIS_REARCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_MARQUIS_REARCLIMB_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_PREDATOR</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PREDATOR_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PREDATOR_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PASSENGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PASSENGER_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_PREDATOR_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_PREDATOR_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_PREDATOR_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_PREDATOR_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_PREDATOR_FRONTCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_PREDATOR_FRONTCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_PREDATOR_FRONTCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_PREDATOR_FRONTCLIMB_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_PREDATOR_REARCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_PREDATOR_REARCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_PREDATOR_REARCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_PREDATOR_REARCLIMB_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting UseSteeringWheelIk UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.370000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_SQUALO</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_SQUALO_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_SQUALO_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SQUALO_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SQUALO_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SQUALO_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SQUALO_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SQUALO_FRONTCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SQUALO_FRONTCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SQUALO_FRONTCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SQUALO_FRONTCLIMB_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_SUBMERSIBLE</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_SUBMERSIBLE_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SUBMERSIBLE_CLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SUBMERSIBLE_CLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SUBMERSIBLE_CLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SUBMERSIBLE_CLIMB_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims MustCloseDoor DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_SUNTRAP</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_TROPIC_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_TROPIC_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PASSENGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PASSENGER_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SUNTRAP_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SUNTRAP_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SUNTRAP_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SUNTRAP_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SUNTRAP_FRONTCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SUNTRAP_FRONTCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SUNTRAP_FRONTCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SUNTRAP_FRONTCLIMB_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SUNTRAP_REARCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SUNTRAP_REARCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_SUNTRAP_REARCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_SUNTRAP_REARCLIMB_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BOAT_TROPIC</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_TROPIC_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_TROPIC_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PASSENGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_BOAT_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BOAT_PASSENGER_REAR_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_TROPIC_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_TROPIC_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_TROPIC_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_TROPIC_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_TROPIC_FRONTCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_TROPIC_FRONTCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_TROPIC_FRONTCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_TROPIC_FRONTCLIMB_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_TROPIC_REARCLIMB_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_TROPIC_REARCLIMB_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BOAT_TROPIC_REARCLIMB_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_TROPIC_REARCLIMB_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STANDARD</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<LookBackApproachSpeedScale value="1.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STD_EXITFIXUP</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<LookBackApproachSpeedScale value="1.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
	<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STD_LOWROOF</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_LOWROOF_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOWROOF_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOWROOF_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOWROOF_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOWROOF_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOWROOF_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOWROOF_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOWROOF_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EXITFIXUP_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<LookBackApproachSpeedScale value="1.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STD_HIGHWINDOW</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_HIGHWINDOW_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_HIGHWINDOW_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_HIGHWINDOW_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_HIGHWINDOW_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<LookBackApproachSpeedScale value="1.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STD_RIPLEY</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_ZTYPE_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_ZTYPE_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_RIPLEY_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_RIPLEY_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<LookBackApproachSpeedScale value="0.80000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STD_HABANERO</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_HABANERO_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_HABANERO_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STD_STRATUM</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_STRATUM_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_STRATUM_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STD_STRETCH</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_ZTYPE_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_STRETCH_EXTRA_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_STRETCH_EXTRA_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STD_STRETCH_MP_WARP_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_STRETCH_MP_WARP_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STD_STRETCH_MP_WARP_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_STRETCH_MP_WARP_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_STD_ZTYPE</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_ZTYPE_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STD_ZTYPE_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_ZTYPE_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_ZTYPE_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_LOW</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="15.00000" />
		<BodyLeanXApproachSpeed value="10.00000" />
		<BodyLeanXSmallDelta value="0.40000" />
		<LookBackApproachSpeedScale value="0.5" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@low@ds@idle_a</Item>
			<Item>clipset@veh@low@ds@idle_b</Item>
			<Item>clipset@veh@low@ds@idle_c</Item>
			<Item>clipset@veh@low@ds@idle_d</Item>
			<Item>clipset@veh@low@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_LOW_BFINJECTION</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_BFINJECTION_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_BFINJECTION_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="15.00000" />
		<BodyLeanXApproachSpeed value="10.00000" />
		<BodyLeanXSmallDelta value="0.40000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@low@ds@idle_a</Item>
			<Item>clipset@veh@low@ds@idle_b</Item>
			<Item>clipset@veh@low@ds@idle_c</Item>
			<Item>clipset@veh@low@ds@idle_d</Item>
			<Item>clipset@veh@low@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_LOW_CHEETAH</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_NOAMBIENT_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_NOAMBIENT_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_CHEETAH_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_CHEETAH_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="15.00000" />
		<BodyLeanXApproachSpeed value="10.00000" />
		<BodyLeanXSmallDelta value="0.40000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@low@ds@idle_a</Item>
			<Item>clipset@veh@low@ds@idle_b</Item>
			<Item>clipset@veh@low@ds@idle_c</Item>
			<Item>clipset@veh@low@ds@idle_d</Item>
			<Item>clipset@veh@low@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_LOW_DUNE</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_DUNE_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_DUNE_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_DUNE_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
			<MaxXAcceleration value="4.000000" />
			<BodyLeanXApproachSpeed value="5.000000" />
			<BodyLeanXSmallDelta value="0.300000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@low@ds@idle_a</Item>
			<Item>clipset@veh@low@ds@idle_b</Item>
			<Item>clipset@veh@low@ds@idle_c</Item>
			<Item>clipset@veh@low@ds@idle_d</Item>
			<Item>clipset@veh@low@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_LOW_ENTITYXF</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_NOAMBIENT_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_NOAMBIENT_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="15.00000" />
		<BodyLeanXApproachSpeed value="1.00000" />
		<BodyLeanXSmallDelta value="0.40000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@low@ds@idle_a</Item>
			<Item>clipset@veh@low@ds@idle_b</Item>
			<Item>clipset@veh@low@ds@idle_c</Item>
			<Item>clipset@veh@low@ds@idle_d</Item>
			<Item>clipset@veh@low@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_LOW_INFERNUS</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims NoArmIkOnOutsideOpenDoor UseSteeringWheelIk AutomaticCloseDoor</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="15.00000" />
		<BodyLeanXApproachSpeed value="10.00000" />
		<BodyLeanXSmallDelta value="0.40000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@low@ds@idle_a</Item>
			<Item>clipset@veh@low@ds@idle_b</Item>
			<Item>clipset@veh@low@ds@idle_c</Item>
			<Item>clipset@veh@low@ds@idle_d</Item>
			<Item>clipset@veh@low@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		<CellphoneClipsets>
			<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
		</CellphoneClipsets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_LOW_RESTRICTED</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="15.00000" />
		<BodyLeanXApproachSpeed value="10.00000" />
		<BodyLeanXSmallDelta value="0.40000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@low@ds@idle_a</Item>
			<Item>clipset@veh@low@ds@idle_b</Item>
			<Item>clipset@veh@low@ds@idle_c</Item>
			<Item>clipset@veh@low@ds@idle_d</Item>
			<Item>clipset@veh@low@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_LOW_SENTINEL2</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOW_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_LOW_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="15.00000" />
		<BodyLeanXApproachSpeed value="10.00000" />
		<BodyLeanXSmallDelta value="0.40000" />
		<LookBackApproachSpeedScale value="0.5" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@low@ds@idle_a</Item>
			<Item>clipset@veh@low@ds@idle_b</Item>
			<Item>clipset@veh@low@ds@idle_c</Item>
			<Item>clipset@veh@low@ds@idle_d</Item>
			<Item>clipset@veh@low@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims UseLowerDoorBlockTest</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
			<SteeringWheelOffset x="0.006700" y="0.330000" z="0.270000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN_BODHI</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BODHI_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BODHI_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BODHI_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BODHI_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_NOJACKBLOCK_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BODHI_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_NOJACKBLOCK_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BODHI_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_NOJACKBLOCK_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BODHI_REAR_LEFT_BED" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_NOJACKBLOCK_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BODHI_REAR_RIGHT_BED" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation NoArmIkOnInsideCloseDoor UseLeanSteerAnims UseFinerAlignTolerance UseLowerDoorBlockTest</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="3.00000" />
		<BodyLeanXApproachSpeed value="10.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN_CADDY</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_CADDY_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_CADDY_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_CADDY_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_CADDY_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
			<SteeringWheelOffset x="0.006700" y="0.330000" z="0.270000" />
		<MaxXAcceleration value="3.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN_BOXVILLE</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RIOT_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RIOT_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_EXTRA_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_EXTRA_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_WARP_EXTRA_LEFT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_MULE_MP_WARP_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_WARP_EXTRA_RIGHT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_MULE_MP_WARP_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN_JOURNEY</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RIOT_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RIOT_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_JOURNEY_MP_WARP_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_JOURNEY_MP_WARP_LEFT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="3.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN_MULE</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_MULE_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_MULE_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_EXTRA_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_EXTRA_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_MULE_MP_WARP_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_MULE_MP_WARP_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_MULE_MP_WARP_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_MULE_MP_WARP_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="3.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN_POLICE</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_POLICE_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_POLICE_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_NOWINDOW_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_NOWINDOW_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims UseLowerDoorBlockTest</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
			<SteeringWheelOffset x="0.006700" y="0.330000" z="0.270000" />
		<MaxXAcceleration value="3.00000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN_PONY</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_PONY_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_PONY_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_PONY_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_PONY_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims UseLowerDoorBlockTest</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
			<SteeringWheelOffset x="0.006700" y="0.330000" z="0.270000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_VAN_TRASH</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_MULE_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_MULE_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_FIRETRUCK_STANDING_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_STANDING_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_FIRETRUCK_STANDING_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_STANDING_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_FIRETRUCK_STANDING_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRASH_STANDING_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_FIRETRUCK_STANDING_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRASH_STANDING_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
			<SteeringWheelOffset x="0.006700" y="0.330000" z="0.270000" />
		<MaxXAcceleration value="15.00000" />
		<BodyLeanXApproachSpeed value="8.00000" />
		<BodyLeanXSmallDelta value="0.05000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_RIOT_VAN</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RIOT_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RIOT_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SWAT_VAN_EXTRA_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_SWAT_VAN_SIDE_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SWAT_VAN_EXTRA_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_SWAT_VAN_SIDE_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SWAT_VAN_EXTRA_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_SWAT_VAN_SIDE_LEFT_2" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SWAT_VAN_EXTRA_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_SWAT_VAN_SIDE_RIGHT_2" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RIOT_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RIOT_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RIOT_VAN_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RIOT_VAN_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_SIDE_LEFT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_SIDE_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_SIDE_RIGHT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_SIDE_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_SIDE_LEFT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_SIDE_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_SIDE_RIGHT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_SIDE_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_ONE_DOOR_VAN</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RIOT_VAN_FRONT_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_LEFT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TRUCK</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@truck@ds@idle_a</Item>
			<Item>clipset@veh@truck@ds@idle_b</Item>
			<Item>clipset@veh@truck@ds@idle_c</Item>
			<Item>clipset@veh@truck@ds@idle_d</Item>
			<Item>clipset@veh@truck@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TRUCK_BARRACKS</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_RIGHT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BARRACKS_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BARRACKS_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_EXTRA_LEFT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_EXTRA_RIGHT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_EXTRA_LEFT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_EXTRA_RIGHT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_EXTRA_LEFT_3" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_EXTRA_RIGHT_3" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@truck@ds@idle_a</Item>
			<Item>clipset@veh@truck@ds@idle_b</Item>
			<Item>clipset@veh@truck@ds@idle_c</Item>
			<Item>clipset@veh@truck@ds@idle_d</Item>
			<Item>clipset@veh@truck@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TRUCK_BIFF</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_BIFF_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_BIFF_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@truck@ds@idle_a</Item>
			<Item>clipset@veh@truck@ds@idle_b</Item>
			<Item>clipset@veh@truck@ds@idle_c</Item>
			<Item>clipset@veh@truck@ds@idle_d</Item>
			<Item>clipset@veh@truck@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TRUCK_DOCKTUG</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_DOCKTUG_FRONT_LEFT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@truck@ds@idle_a</Item>
			<Item>clipset@veh@truck@ds@idle_b</Item>
			<Item>clipset@veh@truck@ds@idle_c</Item>
			<Item>clipset@veh@truck@ds@idle_d</Item>
			<Item>clipset@veh@truck@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TRUCK_MIXER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_MIXER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_MIXER_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@truck@ds@idle_a</Item>
			<Item>clipset@veh@truck@ds@idle_b</Item>
			<Item>clipset@veh@truck@ds@idle_c</Item>
			<Item>clipset@veh@truck@ds@idle_d</Item>
			<Item>clipset@veh@truck@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TRUCK_TOW</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_TOW_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_TOW_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@truck@ds@idle_a</Item>
			<Item>clipset@veh@truck@ds@idle_b</Item>
			<Item>clipset@veh@truck@ds@idle_c</Item>
			<Item>clipset@veh@truck@ds@idle_d</Item>
			<Item>clipset@veh@truck@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_FIRETRUCK</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_FIRETRUCK_STANDING_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_STANDING_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_FIRETRUCK_STANDING_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_STANDING_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_EXTRA_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_FIRETRUCK_EXTRA_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_NOJACKBLOCK_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_NOJACKBLOCK_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_FIRETRUCK_STANDING_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_STANDING_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_FIRETRUCK_STANDING_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_STANDING_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_NO_SHUFFLE_MP_WARP_EXTRA_LEFT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_MP_WARP_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_NO_SHUFFLE_MP_WARP_EXTRA_RIGHT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FIRETRUCK_MP_WARP_REAR_LEFT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance DisableTargetRearDoorOpenRatio</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_HELI</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_HELI_ANNIHILATOR</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FROGGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FROGGER_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_EXTRA_LEFT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FROGGER_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_EXTRA_RIGHT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FROGGER_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_HELI_BUZZARD</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_BUZZARD_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_BUZZARD_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_BUZZARD_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_BUZZARD_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_HELI_CARGOBOB</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_HELI_CARGOBOB_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_HELI_CARGOBOB_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_CARGOBOB_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_CARGOBOB_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_HELI_CARGOBOB_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_HELI_CARGOBOB_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_HELI_CARGOBOB_WARP_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_CARGOBOB_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_HELI_CARGOBOB_WARP_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_CARGOBOB_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend IgnoreFrontSeatsWhenOnVehicle</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_HELI_FROGGER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FROGGER_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FROGGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FROGGER_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FROGGER_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FROGGER_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_HELI_SKYLIFT</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_SKYLIFT_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_SKYLIFT_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_CUBAN</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_CUBAN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_CUBAN_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_CUBAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_CUBAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_CUBAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_CUBAN_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_DUSTER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_REAR" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_DUSTER_DRIVER" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_DUSTER_PASSENGER" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_DUSTER_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_DUSTER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_DUSTER_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_DUSTER_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_DUSTER_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_DUSTER_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting UseFinerAlignTolerance PreventInterruptAfterClimbUp</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_JET</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_JET_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_JET_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_JET_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_JET_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_JET_WARP_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_JET_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_JET_WARP_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_JET_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting ClimbUpAfterOpenDoor UseFinerAlignTolerance AllowEarlyDoorAndSeatUnreservation</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_JUMBO</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JUMBO_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JUMBO_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_JUMBO_WARP" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_JUMBO_WARP" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims WarpIntoAndOut DisableJackingAndBusting Use2DBodyBlend </LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_LAZER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_LAZER_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_LAZER_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_LAZER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_LAZER_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_LAZER_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims MustCloseDoor PreventJustPullingOut DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
		<AnimRateSet ref="LAZER_ANIM_RATE_SET" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_MAMMATUS</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_MAMMATUS_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_MAMMATUS_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_MAMMATUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_MAMMATUS_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_MAMMATUS_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_MAMMATUS_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_MAMMATUS_MP_WARP_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_MAMMATUS_MP_WARP_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_MAMMATUS_MP_WARP_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_MAMMATUS_MP_WARP_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_STUNT</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_STUNT_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_STUNT_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_STUNT_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_STUNT_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_STUNT_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_TITAN</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_TITAN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_TITAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_TITAN_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_TITAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_JET_WARP_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_TITAN_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_JET_WARP_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_TITAN_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting ClimbUpAfterOpenDoor UseFinerAlignTolerance IgnoreFrontSeatsWhenOnVehicle AllowEarlyDoorAndSeatUnreservation</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PLANE_VELUM</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_CUBAN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_CUBAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_VELUM_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PLANE_VELUM_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_VELUM_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PLANE_VELUM_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_WARP_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM_MP_WARP_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_MP_WARP_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_VELUM_MP_WARP_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_CRANE</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_CRANE_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_CRANE_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_CRANE_FRONT_LEFT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance PreventInterruptAfterClimbUp PreventInterruptAfterOpenDoor</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="-0.02" y="0.44" z="0.26" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_DUMPTRUCK</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_CRANE_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_DUMPTRUCK_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_DUMPTRUCK_FRONT_LEFT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BULLDOZER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BULLDOZER_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BULLDOZER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BULLDOZER_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance PreventInterruptAfterOpenDoor</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="-0.16" y="3.25" z="1.72" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_FORK_LIFT</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_FORKLIFT_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FORKLIFT_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_FORKLIFT_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_MOWER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_MOWER" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_MOWER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_MOWER_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_mower</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TRACTOR2</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_SINGLE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BULLDOZER_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRACTOR2_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRACTOR2_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_CUTTER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_FRONT_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_CUTTER_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_CUTTER_FRONT_LEFT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_4X4</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_4X4_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_4X4_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_4X4_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_4X4_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_4X4_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_4X4_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_4X4_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_4X4_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseLeanSteerAnims UseDoorOscillation UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BISON</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BISON_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BISON_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_EXTRA_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_BODHI_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_VAN_EXTRA_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_BODHI_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_BOBCAT_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_EXTRA_LEFT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BISON_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_EXTRA_RIGHT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BISON_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_EXTRA_LEFT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BODHI_REAR_LEFT_BED" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_EXTRA_RIGHT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BODHI_REAR_RIGHT_BED" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseDoorOscillation</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@std@ds@idle_a</Item>
			<Item>clipset@veh@std@ds@idle_b</Item>
			<Item>clipset@veh@std@ds@idle_c</Item>
			<Item>clipset@veh@std@ds@idle_d</Item>
			<Item>clipset@veh@std@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_RANGER</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLowerDoorBlockTest</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_RANGER_SANDKING</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_SANDKING_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_SANDKING_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_SANDKING_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_SANDKING_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_SANDKING_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_SANDKING_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_SANDKING_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_SANDKING_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance UseLowerDoorBlockTest DisableTargetRearDoorOpenRatio</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_RANGER_SWAT</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SWAT_VAN_EXTRA_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_SWAT_RANGER_SIDE_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SWAT_VAN_EXTRA_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_SWAT_RANGER_SIDE_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SWAT_VAN_EXTRA_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_SWAT_RANGER_SIDE_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_SWAT_VAN_EXTRA_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_SWAT_RANGER_SIDE_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_SIDE_LEFT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_SWAT_RANGER_SIDE_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_SIDE_RIGHT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_SWAT_RANGER_SIDE_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_SIDE_LEFT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_SWAT_RANGER_SIDE_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_VAN_SIDE_RIGHT_2" />
					<EntryPointAnimInfo ref="ENTRY_POINT_SWAT_RANGER_SIDE_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLowerDoorBlockTest</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BUS</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_4" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_4" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_5" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_5" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_6" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_6" />
					<SeatAnimInfo ref="SEAT_ANIM_BUS_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BUS_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BUS_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_EXTRA_LEFT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BUS_EXTRA_LEFT_1" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_MP_WARP_FRONT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BUS_MP_WARP_FRONT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_MP_WARP_SIDE" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BUS_MP_WARP_SIDE" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance WaitForRerservationInGroup</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_COACH</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_COACH_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_COACH_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_COACH_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_COACH_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_COACH_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_EXTRA_LEFT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_COACH_EXTRA_LEFT_1" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PRISON_BUS_MP_WARP" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_COACH_MP_WARP" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance WaitForRerservationInGroup</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TOURBUS</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_TOURBUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_TOURBUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TOURBUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_TOURBUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_TOURBUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_TOURBUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_TOURBUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_TOURBUS_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_NO_SHUFFLE_SPMP_WARP_REAR_LEFT_1" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TOURBUS_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_NO_SHUFFLE_SPMP_WARP_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TOURBUS_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_TOURBUS_MP_WARP_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TOURBUS_MP_WARP_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_TOURBUS_MP_WARP_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TOURBUS_MP_WARP_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims WaitForRerservationInGroup</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_PRISON_BUS</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_4" />
					<SeatAnimInfo ref="SEAT_ANIM_PRISON_BUS_REAR_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BUS_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PRISON_BUS_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PRISON_BUS_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PRISON_BUS_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PRISON_BUS_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PRISON_BUS_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PRISON_BUS_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PRISON_BUS_REAR_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_PRISON_BUS_MP_WARP" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PRISON_BUS_MP_WARP" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims WaitForRerservationInGroup AllowEarlyDoorAndSeatUnreservation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TRAIN</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRAIN_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRAIN_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRAIN_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_TRAIN_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_TRAIN_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRAIN_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRAIN_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRAIN_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRAIN_REAR_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_TANK</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_TANK_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_TANK_PASSENGER" />
					<SeatAnimInfo ref="SEAT_ANIM_TANK_FRONT_LEFT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_TANK_SIDE" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TANK_SIDE" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_TANK_FRONT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TANK_FRONT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims DisableJackingAndBusting OnlyExitIfDoorIsClosed</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_UNKNOWN</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims WarpIntoAndOut</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BLIMP</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_BLIMP_FRONT_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_FRONT_RIGHT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_REAR_LEFT" />
				</Item>
				<Item>
					<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
					<SeatAnimInfo ref="SEAT_ANIM_RANGER_REAR_RIGHT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_FRONT_RIGHT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_REAR_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance WarpInWhenStoodOnTop LockedForSpecialEdition</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		<MaxXAcceleration value="4.00000" />
		<BodyLeanXApproachSpeed value="5.00000" />
		<BodyLeanXSmallDelta value="0.30000" />
		<FirstPersonAdditiveIdleClipSets>
				<Item>clipset@veh@van@ds@idle_a</Item>
			<Item>clipset@veh@van@ds@idle_b</Item>
			<Item>clipset@veh@van@ds@idle_c</Item>
			<Item>clipset@veh@van@ds@idle_d</Item>
			<Item>clipset@veh@van@ds@idle_e</Item>
		</FirstPersonAdditiveIdleClipSets>
		<FirstPersonRoadRageClipSets>
				<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
			<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
		</FirstPersonRoadRageClipSets>
		</Item>
		<Item type="CVehicleLayoutInfo">
			<Name>LAYOUT_BIKE_POLICE</Name>
			<Seats>
				<Item>
					<SeatInfo ref="SEAT_BIKE_FRONT" />
					<SeatAnimInfo ref="SEAT_ANIM_BIKE_POLICE_FRONT" />
				</Item>
			</Seats>
			<EntryPoints>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_LEFT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_FREEWAY_FRONT_LEFT" />
				</Item>
				<Item>
					<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_RIGHT" />
					<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_FREEWAY_FRONT_RIGHT" />
				</Item>
			</EntryPoints>
			<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition UseFinerAlignTolerance DisableFastPoseWhenDrivebying</LayoutFlags>
			<BicycleInfo ref="NULL" />
			<HandsUpClipSetId>busted_vehicle_bike_police</HandsUpClipSetId>
			<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
		</Item>
	</VehicleLayoutInfos>
	<VehicleScenarioLayoutInfos>
		<Item type="CVehicleScenarioLayoutInfo">
			<Name>METRO_TRAIN_SCENARIO_LAYOUT</Name>
			<ScenarioPoints>
				<Item>
					<name />
					<offsetPosition x="-0.800000" y="-4.320000" z="1.100000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.707107" w="-0.707107" />
					<spawnType>PROP_HUMAN_SEAT_TRAIN</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<Flags>IgnoreMaxInRange StationaryReactions ResetNoCollisionOnCleanUp</Flags>
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
				<Item>
					<name />
					<offsetPosition x="-0.800000" y="-1.130000" z="1.100000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.707107" w="-0.707107" />
					<spawnType>PROP_HUMAN_SEAT_TRAIN</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<Flags>IgnoreMaxInRange StationaryReactions ResetNoCollisionOnCleanUp</Flags>
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
				<Item>
					<name />
					<offsetPosition x="-0.800000" y="0.490000" z="1.100000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.707107" w="-0.707107" />
					<spawnType>PROP_HUMAN_SEAT_TRAIN</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<Flags>IgnoreMaxInRange StationaryReactions ResetNoCollisionOnCleanUp</Flags>
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
				<Item>
					<name />
					<offsetPosition x="-0.800000" y="2.110000" z="1.100000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.707107" w="-0.707107" />
					<spawnType>PROP_HUMAN_SEAT_TRAIN</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<Flags>IgnoreMaxInRange StationaryReactions ResetNoCollisionOnCleanUp</Flags>
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
				<Item>
					<name />
					<offsetPosition x="0.800000" y="-4.080000" z="1.100000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.707107" w="0.707107" />
					<spawnType>PROP_HUMAN_SEAT_TRAIN</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<Flags>IgnoreMaxInRange StationaryReactions ResetNoCollisionOnCleanUp</Flags>
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
				<Item>
					<name />
					<offsetPosition x="0.800000" y="-1.130000" z="1.100000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.707107" w="0.707107" />
					<spawnType>PROP_HUMAN_SEAT_TRAIN</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<Flags>IgnoreMaxInRange StationaryReactions ResetNoCollisionOnCleanUp</Flags>
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
				<Item>
					<name />
					<offsetPosition x="0.800000" y="0.490000" z="1.100000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.707107" w="0.707107" />
					<spawnType>PROP_HUMAN_SEAT_TRAIN</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<Flags>IgnoreMaxInRange StationaryReactions ResetNoCollisionOnCleanUp</Flags>
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
				<Item>
					<name />
					<offsetPosition x="0.800000" y="2.110000" z="1.100000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.707107" w="0.707107" />
					<spawnType>PROP_HUMAN_SEAT_TRAIN</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<Flags>IgnoreMaxInRange StationaryReactions ResetNoCollisionOnCleanUp</Flags>
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
			</ScenarioPoints>
		</Item>
		<Item type="CVehicleScenarioLayoutInfo">
			<Name>SCENARIO_COPS_NEXT_TO_CAR</Name>
			<ScenarioPoints>
				<Item>
					<name />
					<offsetPosition x="-1.500000" y="0.000000" z="0.000000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.000000" w="1.000000" />
					<spawnType>WORLD_HUMAN_GUARD_STAND</spawnType>
					<pedType>police</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<flags />
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
				<Item>
					<name />
					<offsetPosition x="-1.700000" y="-1.600000" z="0.000000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.258819" w="0.965925" />
					<spawnType>WORLD_HUMAN_GUARD_STAND</spawnType>
					<pedType>police</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<flags />
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
			</ScenarioPoints>
		</Item>
		<Item type="CVehicleScenarioLayoutInfo">
			<Name>SCENARIO_MECHANIC</Name>
			<ScenarioPoints>
				<Item>
					<name />
					<offsetPosition x="0.000000" y="0.300000" z="0.000000" />
					<offsetRotation x="0.000000" y="0.000000" z="0.000000" w="1.000000" />
					<spawnType>WORLD_HUMAN_VEHICLE_MECHANIC</spawnType>
					<pedType>Any</pedType>
					<group />
					<interior />
					<requiredImap />
					<availableInMpSp>kBoth</availableInMpSp>
					<probability value="0.000000" />
					<timeTillPedLeaves value="-1.000000" />
					<radius value="0.000000" />
					<start value="0" />
					<end value="24" />
					<flags />
					<highPri value="false" />
					<extendedRange value="false" />
					<shortRange value="false" />
				</Item>
			</ScenarioPoints>
		</Item>
	</VehicleScenarioLayoutInfos>
	<SeatOverrideAnimInfos>
		<Item type="CSeatOverrideAnimInfo">
			<Name>SEAT_ANIM_OVERRIDE_ARMENIAN3_FRANKLIN_FRONT_LEFT</Name>
			<SeatOverrideClipSet>clipset@missarmenian3@franklin_driving</SeatOverrideClipSet>
			<SeatOverrideAnimFlags />
		</Item>
		<Item type="CSeatOverrideAnimInfo">
			<Name>SEAT_ANIM_OVERRIDE_MISSFBI2_MICHAEL_REAR_LEFT</Name>
			<SeatOverrideClipSet>clipset@missfbi2_driveby</SeatOverrideClipSet>
			<SeatOverrideAnimFlags>WeaponVisibleAttachedToRightHand UseBasicAnims</SeatOverrideAnimFlags>
		</Item>
		<Item type="CSeatOverrideAnimInfo">
			<Name>SEAT_ANIM_OVERRIDE_MISSFBI5_TREVOR_FRONT_LEFT</Name>
			<SeatOverrideClipSet>clipset@missfbi5_trevor_driving</SeatOverrideClipSet>
			<SeatOverrideAnimFlags />
		</Item>
		<Item type="CSeatOverrideAnimInfo">
			<Name>SEAT_ANIM_OVERRIDE_FAMILY1_JIMMY_FRONT_RIGHT</Name>
			<SeatOverrideClipSet>clipset@missfam1_jimmy_sit</SeatOverrideClipSet>
			<SeatOverrideAnimFlags />
		</Item>
		<Item type="CSeatOverrideAnimInfo">
			<Name>SEAT_ANIM_OVERRIDE_FAMILY1_JIMMY_REAR_LEFT</Name>
			<SeatOverrideClipSet>clipset@missfam1_jimmy_sit_rear</SeatOverrideClipSet>
			<SeatOverrideAnimFlags />
		</Item>
		<Item type="CSeatOverrideAnimInfo">
			<Name>SEAT_ANIM_OVERRIDE_FAMILY2_JIMMY_BICYCLE_FRONT</Name>
			<SeatOverrideClipSet>clipset@missfam2_jimmy_bicycle</SeatOverrideClipSet>
			<SeatOverrideAnimFlags />
		</Item>
		<Item type="CSeatOverrideAnimInfo">
			<Name>SEAT_ANIM_OVERRIDE_FEMALE_LOW_FRONT_RIGHT</Name>
			<SeatOverrideClipSet>clipset@veh@low@ps@female@base</SeatOverrideClipSet>
			<SeatOverrideAnimFlags />
		</Item>
	</SeatOverrideAnimInfos>
	<InVehicleOverrideInfos>
		<Item type="CInVehicleOverrideInfo">
			<Name>MINI_PROSTITUTE_LOW_PASSENGER</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_RIGHT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_FEMALE_LOW_FRONT_RIGHT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
		<Item type="CInVehicleOverrideInfo">
			<Name>MINI_PROSTITUTE_LOW_RESTRICTED_PASSENGER</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_FEMALE_LOW_FRONT_RIGHT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
		<Item type="CInVehicleOverrideInfo">
			<Name>MINI_PROSTITUTE_LOW_RESTRICTED_NOAMBIENT_PASSENGER</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_NOAMBIENT_FRONT_RIGHT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_FEMALE_LOW_FRONT_RIGHT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
		<Item type="CInVehicleOverrideInfo">
			<Name>MISS_ARMENIAN3_FRANKLIN_TENSE</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_STD_HIGHWINDOW_FRONT_LEFT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_ARMENIAN3_FRANKLIN_FRONT_LEFT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
		<Item type="CInVehicleOverrideInfo">
			<Name>MISSFBI2_MICHAEL_DRIVEBY</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_HELI_FROGGER_REAR_LEFT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_MISSFBI2_MICHAEL_REAR_LEFT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
		<Item type="CInVehicleOverrideInfo">
			<Name>MISSFBI5_TREVOR_DRIVING</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_BODHI_FRONT_LEFT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_MISSFBI5_TREVOR_FRONT_LEFT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
		<Item type="CInVehicleOverrideInfo">
			<Name>MISS_FAMILY1_JIMMY_SIT</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_LOW_FRONT_RIGHT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_FAMILY1_JIMMY_FRONT_RIGHT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
		<Item type="CInVehicleOverrideInfo">
			<Name>MISS_FAMILY1_JIMMY_SIT_REAR</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_FAMILY1_JIMMY_REAR_LEFT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
		<Item type="CInVehicleOverrideInfo">
			<Name>MISS_FAMILY2_JIMMY_BICYCLE</Name>
			<SeatOverrideInfos>
				<Item type="CSeatOverrideInfo">
					<SeatAnimInfo ref="SEAT_ANIM_BICYCLE_MOUNTAIN_FRONT" />
					<SeatOverrideAnimInfo ref="SEAT_ANIM_OVERRIDE_FAMILY2_JIMMY_BICYCLE_FRONT" />
				</Item>
			</SeatOverrideInfos>
		</Item>
	</InVehicleOverrideInfos>
	<FirstPersonDriveByLookAroundData>
	<Item type="CFirstPersonDriveByLookAroundData">
			<Name>BIKE_AKUMA_FRONT</Name>
			<AllowLookback value="true" />
			<HeadingLimits x="-150.000000" y="150.000000" />
			<DataLeft>
				<Offsets>
							<Item>
									<Offset value="0.1000000" />
									<AngleToBlendInOffset x="0.000000" y="100.000000" />
							</Item>
							<Item>
									<Offset value="-0.050000" />
									<AngleToBlendInOffset x="100.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="0.250000" />
									<AngleToBlendInOffset x="0.000000" y="30.000000" />
							</Item>
				</Offsets>
				<ExtraRelativePitch x="-20.000000" y="15.000000" />
				<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
			</DataLeft>
			<DataRight>
				<Offsets>
							<Item>
									<Offset value="0.300000" />
									<AngleToBlendInOffset x="0.000000" y="20.000000" />
							</Item>
							<Item>
									<Offset value="-0.075000" />
									<AngleToBlendInOffset x="100.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="0.135000" />
									<AngleToBlendInOffset x="0.000000" y="60.000000" />
							</Item>
				</Offsets>
				<ExtraRelativePitch x="-20.000000" y="15.000000" />
				<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
			</DataRight>
		</Item>
	<Item type="CFirstPersonDriveByLookAroundData">
			<Name>BIKE_AKUMA_REAR</Name>
			<HeadingLimits x="-190.000000" y="190.000000" />
			<DataLeft>
				<Offsets>
							<Item>
									<Offset value="0.1000000" />
									<AngleToBlendInOffset x="0.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="-0.150000" />
									<AngleToBlendInOffset x="0.000000" y="190.000000" />
							</Item>
							<Item>
									<Offset value="0.000000" />
									<AngleToBlendInOffset x="0.000000" y="50.000000" />
							</Item>
				</Offsets>
				<ExtraRelativePitch x="-10.000000" y="0.000000" />
				<AngleToBlendInExtraPitch x="10.000000" y="135.000000" />
			</DataLeft>
			<DataRight>
				<Offsets>
							<Item>
									<Offset value="0.100000" />
									<AngleToBlendInOffset x="0.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="-0.175000" />
									<AngleToBlendInOffset x="0.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="0.000000" />
									<AngleToBlendInOffset x="0.000000" y="80.000000" />
							</Item>
				</Offsets>
				<ExtraRelativePitch x="-10.000000" y="0.000000" />
				<AngleToBlendInExtraPitch x="10.000000" y="135.000000" />
			</DataRight>
		</Item>
	<Item type="CFirstPersonDriveByLookAroundData">
			<Name>BIKE_BAGGER_FRONT</Name>
			<AllowLookback value="true" />
			<HeadingLimits x="-150.000000" y="150.000000" />
			<DataLeft>
				<Offsets>
							<Item>
									<Offset value="0.100000" />
									<AngleToBlendInOffset x="0.000000" y="100.000000" />
							</Item>
							<Item>
									<Offset value="-0.100000" />
									<AngleToBlendInOffset x="100.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="0.200000" />
									<AngleToBlendInOffset x="0.000000" y="135.000000" />
							</Item>
				</Offsets>
				<ExtraRelativePitch x="0.000000" y="15.000000" />
				<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
			</DataLeft>
			<DataRight>
				<Offsets>
							<Item>
									<Offset value="0.300000" />
									<AngleToBlendInOffset x="0.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="0.025000" />
									<AngleToBlendInOffset x="100.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="0.135000" />
									<AngleToBlendInOffset x="0.000000" y="135.000000" />
							</Item>
				</Offsets>
				<ExtraRelativePitch x="0.000000" y="15.000000" />
				<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
			</DataRight>
		</Item>
	<Item type="CFirstPersonDriveByLookAroundData">
			<Name>BIKE_BAGGER_REAR</Name>
			<HeadingLimits x="-190.000000" y="190.000000" />
			<DataLeft>
				<Offsets>
							<Item>
									<Offset value="0.1500000" />
									<AngleToBlendInOffset x="0.000000" y="135.000000" />
							</Item>
							<Item>
									<Offset value="-0.150000" />
									<AngleToBlendInOffset x="0.000000" y="190.000000" />
							</Item>
							<Item>
									<Offset value="-0.150000" />
									<AngleToBlendInOffset x="0.000000" y="100.000000" />
							</Item>
				</Offsets>
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