<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
  	<Item>
      <modelName>polcoach</modelName>
      <txdName>polcoach</txdName>
      <handlingId>polcoach</handlingId>
      <gameName>polcoach</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>coach</audioNameHash>
      <layout>LAYOUT_COACH</layout>
      <coverBoundOffsets>COACH_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>BUS_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.125000" y="0.290000" z="0.533000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.259000" z="0.601000" />
      <PovCameraOffset x="0.000000" y="-0.050000" z="0.640000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.240000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.030000" z="0.240000" />
      <vfxInfoName>VFXVEHICLEINFO_BUS_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.302000" />
      <wheelScaleRear value="0.302000" />
      <dirtLevelMin value="0.300000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0xD1000000" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        260.000000	
        260.000000	
        260.000000		
        260.000000	
        750.000000	
        750.000000
      </lodDistances>
      <minSeatHeight value="1.473" />
      <identicalModelSpawnDistance value="80" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.500000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="10" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="5" />
      <flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DONT_SPAWN_IN_CARGEN FLAG_USE_FAT_INTERIOR_LIGHT FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HAS_BULLETPROOF_GLASS FLAG_IS_BUS FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_TRUCK</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_PrisGuard_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>BUS_COACH_DRIVER</Item>
        <Item>BUS_PASSENGER_RIGHT_OPEN</Item>
        <Item>BUS_PASSENGER_LEFT_OPEN</Item>
        <Item>BUS_PASSENGER_RIGHT_OPEN</Item>
        <Item>BUS_PASSENGER_LEFT_OPEN</Item>
        <Item>BUS_PASSENGER_RIGHT_OPEN</Item>
        <Item>BUS_PASSENGER_LEFT_OPEN</Item>
        <Item>BUS_PASSENGER_RIGHT_OPEN</Item>
        <Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
        <Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
      </firstPersonDrivebyData>
    </Item>
    <Item>
      <modelName>USMSWashington</modelName>
      <txdName>USMSWashington</txdName>
      <handlingId>WASHINGTON</handlingId>
      <gameName>USMSWASH</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>fedwashington</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>WASHINGTON_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.075000" y="-0.080000" z="-0.020000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.150000" y="-0.140000" z="-0.020000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.143000" y="0.263000" z="0.541000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.135000" y="0.205000" z="0.465000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.146000" z="0.465000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.146000" z="0.465000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.125000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="-0.050000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.223000" />
      <wheelScaleRear value="0.223000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.844" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="999" />
      <flags>FLAG_AVERAGE_CAR FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_REPORT_CRIME_IF_STANDING_ONS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
	  <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_ORACLE_FRONT_LEFT</Item>
        <Item>STD_ORACLE_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
	<Item>
  	  <modelName>USMSRumpo</modelName>
      <txdName>USMSRumpo</txdName>
      <handlingId>RUMPO</handlingId>
      <gameName>USMSVAN</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>fedrumpo</audioNameHash>
      <layout>LAYOUT_VAN</layout>
      <coverBoundOffsets>RUMPO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.100000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.075000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.010000" z="-0.08600" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.228000" z="0.463000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
           <Item>
              <Offset x="0.136000" y="0.269000" z="0.455000" />
              <SeatIndex value="2" />
            </Item>
            <Item>
               <Offset x="0.136000" y="0.269000" z="0.455000" />
               <SeatIndex value="3" />
            </Item>
         </FirstPersonMobilePhoneSeatIKOffset>
         <PovCameraOffset x="0.000000" y="-0.120000" z="0.565000" />
         <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
         <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
         <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
         <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
         <shouldUseCinematicViewMode value="true" />
         <shouldCameraTransitionOnClimbUpDown value="false" />
         <shouldCameraIgnoreExiting value="false" />
         <AllowPretendOccupants value="true" />
         <AllowJoyriding value="true" />
         <AllowSundayDriving value="true" />
         <AllowBodyColorMapping value="true" />
         <wheelScale value="0.248200" />
         <wheelScaleRear value="0.248200" />
         <dirtLevelMin value="0.300000" />
         <dirtLevelMax value="0.900000" />
         <envEffScaleMin value="0.000000" />
         <envEffScaleMax value="1.000000" />
         <envEffScaleMin2 value="0.000000" />
         <envEffScaleMax2 value="1.000000" />
         <damageMapScale value="0.400000" />
         <damageOffsetScale value="0.400000" />
         <diffuseTint value="0xAA0A0A0A" />
         <steerWheelMult value="1.000000" />
         <HDTextureDist value="5.000000" />
         <lodDistances content="float_array">
            20.000000
            40.000000
            60.000000
            120.000000
            500.000000
            500.000000
         </lodDistances>
         <minSeatHeight value="0.946" />
         <identicalModelSpawnDistance value="140" />
         <maxNumOfSameColor value="1" />
         <defaultBodyHealth value="1000.000000" />
         <pretendOccupantsScale value="1.000000" />
         <visibleSpawnDistScale value="1.000000" />
         <trackerPathWidth value="2.000000" />
         <weaponForceMult value="1.000000" />
         <frequency value="100" />
         <swankness>SWANKNESS_1</swankness>
         <maxNum value="1" />
         <flags>FLAG_HAS_LIVERY FLAG_EMERGENCY_SERVICE FLAG_IS_VAN FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_HAS_REAR_SEAT_ACTIVITIES FLAG_LAW_ENFORCEMENT</flags>
         <type>VEHICLE_TYPE_CAR</type>
         <plateType>VPT_BACK_PLATES</plateType>
         <dashboardType>VDT_TRUCK</dashboardType>
         <vehicleClass>VC_EMERGENCY</vehicleClass>
         <wheelType>VWT_OFFROAD</wheelType>
         <trailers />
         <additionalTrailers />
         <drivers />
         <extraIncludes />
         <doorsWithCollisionWhenClosed />
         <driveableDoors />
         <bumpersNeedToCollideWithMap value="false" />
         <needsRopeTexture value="false" />
         <requiredExtras />
         <rewards>
        <Item>REWARD_WEAPON_PISTOL</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_WEAPON_STUNGUN</Item>
        <Item>REWARD_AMMO_STUNGUN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
				<Item>REWARD_HEALTH_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_HEALTH</Item>
      </rewards>
         <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
         </cinematicPartCamera>
         <NmBraceOverrideSet />
         <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
         <buoyancySphereSizeScale value="1.000000" />
         <pOverrideRagdollThreshold type="NULL" />
         <firstPersonDrivebyData>
            <Item>RANGER_RANCHERXL_FRONT_LEFT</Item>
            <Item>VAN_RUMPO_FRONT_RIGHT</Item>
            <Item>VAN_PONY_REAR_LEFT</Item>
            <Item>VAN_PONY_REAR_RIGHT</Item>
         </firstPersonDrivebyData>
      </Item>
</InitDatas>
  
  <txdRelationships>
		<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>USMSStanier</child>
    </Item>
		<Item>
      <parent>vehicles_cav_interior</parent>
      <child>USMSScout</child>
    </Item>
		<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>USMSBuffalo</child>
    </Item>
		<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>USMSMerit</child>
    </Item>
	<Item>
      <parent>vehicles_cav_interior</parent>
      <child>USMSPatriot</child>
    </Item>
	<Item>
      <parent>vehshare_truck</parent>
      <child>USMSCoach</child>
    </Item>
	<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>USMSWashington</child>
    </Item>
	<Item>
      <parent>vehicles_van_interior</parent>
      <child>USMSRumpo</child>
    </Item>
	</txdRelationships>
</CVehicleModelInfo__InitDataList>