local crouched = false Citizen.CreateThread( function() while true do Citizen.Wait( 1 ) local ped = GetPlayerPed( -1 ) if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then DisableControlAction( 0, 36, true ) -- INPUT_DUCK if ( not IsPauseMenuActive() ) then if ( IsDisabledControlJustPressed( 0, 36 ) ) then RequestAnimSet( "move_ped_crouched" ) while ( not HasAnimSetLoaded( "move_ped_crouched" ) ) do Citizen.Wait( 100 ) end if ( crouched == true ) then ResetPedMovementClipset( ped, 0 ) crouched = false elseif ( crouched == false ) then SetPedMovementClipset( ped, "move_ped_crouched", 0.25 ) crouched = true end end end end end end )