-- Online Interiors IPL Edits -- Use https://github.com/Bob74/bob74_ipl/wiki to edit below -- Gunrunning Bunker (Grand Senora Desert) Citizen.CreateThread(function() -- Getting the object to interact with GunrunningBunker = exports['bob74_ipl']:GetGunrunningBunkerObject() -- Default style interior GunrunningBunker.Style.Set(GunrunningBunker.Style.default) -- Upgraded tier GunrunningBunker.Tier.Set(GunrunningBunker.Tier.upgrade) -- Upgraded security GunrunningBunker.Security.Set(GunrunningBunker.Security.upgrade) -- Office GunrunningBunker.Details.Enable(GunrunningBunker.Details.office, true) -- Office isn't blocked GunrunningBunker.Details.Enable(GunrunningBunker.Details.officeLocked, false) -- Locker next to the office door GunrunningBunker.Details.Enable(GunrunningBunker.Details.locker, true) -- Shooting range GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeLights, true) GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeWall, false) GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeLocked, false) -- Schematics on the table GunrunningBunker.Details.Enable(GunrunningBunker.Details.schematics, true) -- Must be called in order to spawn or remove the props RefreshInterior(GunrunningBunker.interiorId) end)