Locations = { ["Washing"] = { Enable = true, positions = { { name = "Taş Yıkama", coords = vec3(1840.18, 412.42, 160.49), sprite = 467, col = 3, disp = 6, blipEnable = true }, -- Mountains { name = "Taş Yıkama", coords = vec3(1870.91, 395.1, 160.16), sprite = 467, col = 3, disp = 6, blipEnable = false }, { name = "Taş Yıkama", coords = vec3(-432.59, 2936.84, 13.87), sprite = 467, col = 3, disp = 6, blipEnable = false }, -- Stream Blip { name = "Taş Yıkama", coords = vec3(-422.37, 2946.18, 13.77), sprite = 467, col = 3, blipEnable = true }, { name = "Taş Yıkama", coords = vec3(-443.21, 2926.5, 13.62), sprite = 467, col = 3, blipEnable = false }, { name = "Stone Washing", coords = vec3(-455.48, 2917.16, 13.52), sprite = 467, col = 3, blipEnable = false }, { name = "Taş Yıkama", coords = vec3(2500.64, 6129.4, 162.46), sprite = 467, col = 3, disp = 6, blipEnable = true }, -- Gordo { name = "Stone Washing", coords = vec3(907.06, 4377.66, 30.28), sprite = 467, col = 3, disp = 6, blipEnable = false }, -- Alamo Sea { name = "Stone Washing", coords = vec3(894.14, 4386.56, 30.24), sprite = 467, col = 3, blipEnable = false }, { name = "Taş Yıkama", coords = vec3(893.12, 4370.74, 30.35), sprite = 467, col = 3, blipEnable = true }, { name = "Stone Washing", coords = vec3(912.88, 4365.7, 30.39), sprite = 467, col = 3, blipEnable = false }, }, }, ["Panning"] = { Enable = true, positions = { ["Vineyard"] = { Enable = true, Blip = { Enable = true, name = "Altınlı Dere", coords = vec3(-1410.58, 2005.91, 59.4), sprite = 467, col = 5, }, Positions = { { coords = vec4(-1396.3, 2004.59, 58.59, 82.0), w = 22.1, d = 4.0 }, { coords = vec4(-1410.08, 2006.08, 55.8, 89.0), w = 6.3, d = 4.2 }, { coords = vec4(-1418.62, 2006.05, 55.41, 89.0), w = 10.9, d = 6.0 }, } }, ["Tongva"] = { Enable = true, Blip = { -- The location where you enter the mine Enable = true, name = "Altınlı Dere", coords = vec3(-1550.06, 1445.13, 116.37), sprite = 467, col = 5, }, Positions = { { coords = vec4(-1550.06, 1445.13, 114.37, 139.0), w = 10.9, d = 6.0 }, { coords = vec4(-1562.88, 1434.03, 114.19, 129.0), w = 24.3, d = 6.0 }, } }, ["Wilderness"] = { Enable = true, Blip = { -- The location where you enter the mine Enable = true, name = "Altınlı Dere", coords = vec3(-870.24, 4424.14, 15.37), sprite = 467, col = 5, }, Positions = { { coords = vec4(-870.24, 4424.14, 10.37, 129.0), w = 25.1, d = 19.8 }, } }, }, }, ['JewelBuyer'] = { -- The Location of the jewel buyer, I left this as Vangelico, others will proabably change to pawn shops Enable = true, positions = { { name = "Kuyumcu", coords = vec4(-630.46, -240.13, 38.14, 124.88), sprite = 527, col = 617, blipTrue = true, model = `S_M_M_HighSec_03`, scenario = "WORLD_HUMAN_CLIPBOARD", }, }, }, ["Smelting"] = { { name = "Foundary", coords = vec3(1112.29, -2009.9, 31.46), sprite = 436, col = 1, blipTrue = false, }, }, ["Mines"] = { ["Foundary"] = { Enable = true, Job = nil, Blip = { -- The location where you enter the mine Enable = true, name = "Eritme Ocağı", coords = vec4(1074.89, -1988.19, 30.89, 235.07), sprite = 436, col = 1, }, Lights = { Enable = true, prop = "prop_worklight_02a", positions = { vec4(1106.46, -1991.44, 31.49, 185.78), }, }, Store = { { name = "Foundary Store", coords = vec4(1074.89, -1988.19, 30.89, 235.07), model = `G_M_M_ChemWork_01`, scenario = "WORLD_HUMAN_CLIPBOARD", }, }, Smelting = { { blipEnable = false, name = "Foundary", coords = vec3(1112.29, -2009.9, 31.46), sprite = 436, col = 1, }, }, Cracking = { { blipEnable = false, name = "Taş Kırıcı", coords = vec4(1109.19, -1992.8, 30.98, 146.88), sprite = 566, col = 81, prop = "prop_vertdrill_01" }, { blipEnable = false, name = "Taş Kırıcı", coords = vec4(1105.56, -1992.53, 30.94, 238.19), sprite = 566, col = 81, prop = "prop_vertdrill_01" }, }, OreBuyer = { { blipEnable = false, name = "Maden Satışı", coords = vec4(1090.18, -1999.51, 30.93, 146.24), sprite = 568, col = 81, model = `G_M_M_ChemWork_01`, scenario = "WORLD_HUMAN_CLIPBOARD", }, }, JewelCut = { { blipEnable = false, name = "Jewel Cutting", coords = vec4(1077.11, -1984.22, 31.02, 235.8), sprite = 566, col = 81, prop = `gr_prop_gr_speeddrill_01c` }, { blipEnable = false, name = "Jewel Cutting", coords = vec4(1075.19, -1985.45, 30.92, 144.89), sprite = 566, col = 81, prop = `gr_prop_gr_speeddrill_01c` }, }, }, ["MineShaft"] = { Enable = true, Job = nil, Blip = { Enable = true, name = "Maden Tüneli", coords = vec4(-596.74, 2090.99, 131.41, 16.6), sprite = 527, col = 81, }, Store = { { name = "Maden Mağazası", coords = vec4(-594.96, 2091.3, 131.47, 67.65), model = `G_M_M_ChemWork_01`, scenario = "WORLD_HUMAN_CLIPBOARD", }, }, Lights = { Enable = true, prop = "prop_worklight_02a", positions = { vec4(-593.29, 2093.22, 131.7, 110.0), vec4(-604.55, 2089.74, 131.15, 300.0), vec4(-593.9, 2076.57, 131.27, 233.24), vec4(-594.11, 2078.02, 131.3, 318.99), vec4(-592.11, 2069.46, 131.13, 224.91), vec4(-590.57, 2062.08, 130.8, 214.27), vec4(-589.57, 2054.82, 130.27, 217.82), vec4(-588.04, 2047.13, 129.65, 230.42), vec4(-584.95, 2039.96, 129.06, 225.12), vec4(-580.74, 2033.34, 128.47, 237.95), vec4(-576.23, 2027.24, 127.98, 242.31), vec4(-570.87, 2021.57, 127.5, 244.01), vec4(-565.69, 2015.97, 127.33, 251.45), vec4(-561.05, 2010.26, 127.1, 248.45), vec4(-557.0, 2003.95, 127.05, 242.28), vec4(-553.02, 1997.25, 126.99, 237.0), vec4(-549.29, 1990.84, 126.94, 224.48), vec4(-537.3, 1980.52, 126.9, 278.19), vec4(-529.79, 1979.09, 126.86, 295.72), vec4(-522.13, 1978.13, 126.59, 282.3), vec4(-514.44, 1977.77, 126.29, 297.0), vec4(-506.72, 1978.01, 126.02, 296.09), vec4(-498.89, 1979.11, 125.65, 316.07), vec4(-491.77, 1981.93, 124.82, 320.17), vec4(-484.83, 1984.85, 124.17, 328.43), vec4(-477.71, 1987.12, 123.83, 290.95), vec4(-470.33, 1990.0, 123.57, 307.32), vec4(-463.85, 1994.29, 123.46, 327.1), vec4(-458.09, 1999.59, 123.47, 338.54), vec4(-445.97, 2011.57, 123.4, 308.83), }, }, OrePositions = { vec4(-589.25, 2050.53, 130.11, 127.33), vec4(-580.30, 2037.82, 128.8, 300.0), vec4(-572.68, 2022.37, 127.93, 130.0), vec4(-563.0, 2011.85, 127.45, 130.0), vec4(-548.99, 1996.56, 127.28, 300.95), --DEEP vec4(-534.22, 1982.9, 127.18, 340.95), vec4(-531.53, 1978.88, 127.35, 170.95), vec4(-523.71, 1981.21, 126.75, 340.95), vec4(-516.25, 1977.32, 126.49, 170.95), vec4(-506.58, 1980.66, 126.14, 0.95), vec4(-499.52, 1981.87, 125.88, 0.95), vec4(-488.44, 1982.74, 124.64, 200.95), vec4(-469.78, 1993.57, 123.86, 20.95), vec4(-458.53, 2003.33, 123.73, 30.95), }, }, ["Quarry"] = { Enable = true, Job = nil, Blip = { Enable = true, name = "Maden Alanı", coords = vec4(2960.9, 2754.14, 43.71, 204.58), sprite = 527, col = 81, }, Store = { { name = "Quarry", coords = vec4(2960.9, 2754.14, 43.71, 204.58), model = `G_M_M_ChemWork_01`, scenario = "WORLD_HUMAN_CLIPBOARD", }, }, Lights = { Enable = true, prop = "prop_worklight_03a", positions = { vec4(2991.59, 2758.07, 42.68, 250.85), vec4(2991.11, 2758.02, 42.66, 194.6), vec4(2971.78, 2743.33, 43.29, 258.54), vec4(2998.0, 2767.45, 42.71, 249.22), vec4(2959.93, 2755.26, 43.71, 164.24), }, }, OrePositions = { vec4(2977.84, 2741.26, 44.74, 240.0), vec4(2980.57, 2748.40, 43.20, 210.0), vec4(2985.72, 2750.95, 43.26, 200.0), vec4(2990.25, 2750.40, 43.60, 150.0), vec4(3000.97, 2753.95, 43.70, 220.0), vec4(3004.29, 2761.18, 43.84, 240.0), vec4(3006.38, 2768.63, 42.79, 270.0), vec4(3005.94, 2773.78, 42.51, 270.0), }, }, ["K4MB1Quarry"] = { -- K4MB1's Mineshaft in the quarry Enable = false, Job = nil, Blip = { Enable = false, name = "Maden Mağarası", coords = vec4(2937.98, 2744.81, 43.28, 281.59), sprite = 527, col = 81, }, Store = { { name = "Cave Shop", coords = vec4(2908.8, 2643.6, 43.26, 328.32), model = `G_M_M_ChemWork_01`, scenario = "WORLD_HUMAN_CLIPBOARD", }, }, Smelting = { { blipEnable = false, name = "Smelter", coords = vec3(2921.81, 2653.42, 43.15), sprite = 436, col = 1, }, }, Cracking = { { name = "Stone Cracking", coords = vec4(2914.9, 2650.78, 43.08, 231.77), sprite = 566, col = 81, blipTrue = false, prop = `prop_vertdrill_01` }, -- Foundary { name = "Stone Cracking", coords = vec4(2914.61, 2649.06, 43.19, 272.74), sprite = 566, col = 81, blipTrue = false, prop = `prop_vertdrill_01` }, -- Foundary }, OreBuyer = { { blipEnable = false, name = "Ore Buyer", coords = vec4(2917.79, 2646.26, 43.17, 6.14), sprite = 568, col = 81,model = `G_M_M_ChemWork_01`, scenario = "WORLD_HUMAN_CLIPBOARD", }, }, JewelCut = { { blipEnable = false, name = "Jewel Cutting", coords = vec4(2917.45, 2654.24, 43.03, 229.61), sprite = 566, col = 81, prop = `gr_prop_gr_speeddrill_01c` }, { blipEnable = false, name = "Jewel Cutting", coords = vec4(2919.89, 2656.36, 43.15, 199.99), sprite = 566, col = 81, prop = `gr_prop_gr_speeddrill_01c` }, }, OrePositions = { vec4(2906.33, 2736.05, 43.85, 30.0), vec4(2906.98, 2732.64, 43.47, 210.42), vec4(2895.62, 2718.17, 44.25, 90.59), vec4(2909.86, 2707.41, 44.63, 90.57), vec4(2930.71, 2693.23, 46.09, 240.69), vec4(2909.24, 2692.78, 47.27, 125.55), vec4(2908.31, 2695.83, 46.5, 25.8), vec4(2903.37, 2676.71, 45.94, 290.38), vec4(2890.67, 2679.4, 45.05, 120.51), vec4(2892.67, 2701.3, 49.89, 270.39), vec4(2876.93, 2707.35, 49.4, 10.29), vec4(2866.0, 2677.71, 47.3, 230.85), vec4(2859.24, 2668.93, 45.27, 270.51), vec4(2858.36, 2663.24, 45.0, 250.02), vec4(2864.22, 2665.22, 48.21, 140.18), vec4(2868.6, 2669.71, 47.88, 5.38), vec4(2900.65, 2684.42, 47.24, 33.73), vec4(2878.67, 2686.09, 47.72, 170.0), vec4(2888.64, 2634.32, 42.04, 190.17), vec4(2879.55, 2650.2, 43.89, 0.79), vec4(2896.12, 2648.21, 40.65, 320.66), vec4(2808.16, 2650.5, 38.2, 40.41), vec4(2792.43, 2640.55, 39.45, 125.72), vec4(2793.02, 2632.56, 39.91, 70.98), vec4(2799.6, 2629.83, 40.89, 180.92), vec4(2812.67, 2633.02, 40.79, 160.98), vec4(2817.65, 2590.74, 32.64, 121.44), vec4(2835.04, 2600.4, 34.93, 215.07), vec4(2837.77, 2605.3, 35.40, 300.09), vec4(2819.55, 2606.31, 38.08, 59.71), vec4(2823.73, 2611.07, 38.3, 49.71), vec4(2827.98, 2611.26, 34.15, 40.74), }, }, ["K4MB1Shaft"] = { -- K4MB1's Mineshaft Replacement Enable = false, Job = nil, Blip = { Enable = true, name = "Mine Shaft", coords = vec4(-596.74, 2090.99, 131.41, 16.6), sprite = 527, col = 81, }, Store = { { name = "Mine", coords = vec4(-594.96, 2091.3, 131.47, 67.65), model = `G_M_M_ChemWork_01`, scenario = "WORLD_HUMAN_CLIPBOARD", }, }, Lights = { Enable = false, }, OrePositions = { vec4(-477.83, 1905.02, 119.71, 12.62), vec4(-479.72, 1906.62, 119.47, 276.51), vec4(-481.51, 1911.46, 119.7, 340.86), vec4(-483.24, 1907.6, 119.73, 92.48), vec4(-480.57, 1901.8, 119.74, 161.03), vec4(-479.48, 1886.72, 119.65, 59.24), vec4(-481.62, 1882.51, 119.71, 91.92), vec4(-485.7, 1880.19, 119.69, 15.18), vec4(-540.15, 1890.1, 122.28, 237.05), vec4(-543.33, 1890.93, 122.18, 7.12), vec4(-470.07, 1912.13, 113.6, 357.93), vec4(-473.65, 1909.84, 113.68, 84.48), vec4(-467.56, 1909.82, 113.45, 283.16), vec4(-467.53, 1906.35, 113.52, 258.35), vec4(-472.06, 1902.49, 113.49, 73.22), vec4(-482.63, 1857.16, 118.79, 129.3), vec4(-469.70, 1849.84, 117.42, 211.85), vec4(-460.47, 1854.89, 117.54, 233.32), vec4(-463.58, 1865.81, 117.45, 335.56), vec4(-457.14, 1890.43, 119.75, 160.3), vec4(-453.58, 1890.17, 119.84, 187.57), vec4(-452.06, 1893.55, 119.73, 287.2), vec4(-457.75, 1894.74, 121.05, 74.77), vec4(-452.41, 1891.73, 119.84, 236.81), vec4(-456.62, 1896.74, 119.58, 72.35), vec4(-472.64, 1906.47, 113.63, 86.1), vec4(-472.41, 1911.65, 113.73, 356.82), vec4(-518.35, 1881.02, 119.69, 38.05), vec4(-517.56, 1877.97, 119.61, 159.45), vec4(-513.12, 1877.12, 119.73, 169.88), vec4(-505.51, 1877.71, 119.59, 311.8), vec4(-505.81, 1874.22, 119.72, 132.48), vec4(-504.93, 1872.72, 119.65, 170.24), vec4(-502.27, 1873.66, 119.65, 237.83), vec4(-569.21, 1861.72, 121.8, 161.55), vec4(-569.89, 1863.92, 121.87, 71.88), vec4(-567.71, 1862.88, 121.89, 234.29), vec4(-567.52, 1854.66, 121.01, 92.28), vec4(-565.15, 1852.81, 120.82, 182.68), vec4(-542.87, 1873.23, 117.46, 230.0), vec4(-545.06, 1875.08, 117.51, 4.39), vec4(-556.05, 1897.87, 118.61, 102.27), vec4(-553.8, 1897.99, 118.43, 221.84), vec4(-552.3, 1902.38, 118.54, 285.05), vec4(-557.56, 1906.77, 118.73, 1.94), vec4(-581.98, 1907.99, 120.13, 140.81), vec4(-578.58, 1914.74, 120.21, 20.82), vec4(-577.73, 1911.12, 120.14, 175.76), vec4(-573.85, 1908.96, 120.3, 283.28), vec4(-592.22, 1893.14, 120.67, 19.19), vec4(-591.08, 1890.27, 121.06, 149.04), vec4(-587.66, 1864.69, 123.25, 215.18), vec4(-589.29, 1865.07, 123.2, 100.95), vec4(-587.78, 1864.53, 123.24, 206.23), vec4(-590.24, 1868.88, 123.56, 88.72), vec4(-491.32, 2091.7, 119.82, 57.1), vec4(-492.64, 2087.7, 120.01, 122.93), vec4(-487.88, 2086.0, 119.93, 189.94), vec4(-484.78, 2087.41, 119.78, 233.06), vec4(-483.19, 2090.83, 119.73, 258.0), vec4(-495.91, 2118.58, 117.21, 311.85), vec4(-497.27, 2115.59, 117.77, 94.54), vec4(-487.48, 2114.57, 117.38, 213.63), vec4(-497.13, 2117.84, 117.38, 46.29), vec4(-470.59, 2143.49, 113.65, 328.31), vec4(-459.97, 2138.79, 113.79, 260.05), vec4(-437.19, 2106.63, 115.53, 31.09), vec4(-438.84, 2079.16, 120.59, 81.99), vec4(-437.03, 2075.86, 120.76, 148.08), vec4(-435.27, 2073.3, 120.76, 158.64), vec4(-429.79, 2078.62, 120.65, 252.87), vec4(-396.78, 2072.46, 120.05, 43.47), vec4(-394.09, 2071.5, 119.88, 337.87), vec4(-392.69, 2055.71, 121.15, 80.01), vec4(-395.57, 2054.44, 121.83, 24.33), vec4(-400.5, 2052.93, 121.17, 318.86), vec4(-425.07, 2054.45, 118.03, 142.58), vec4(-423.43, 2058.64, 118.09, 15.07), vec4(-427.53, 2039.54, 123.9, 73.41), vec4(-410.52, 2044.13, 123.69, 254.28), vec4(-413.69, 2042.24, 123.76, 94.61), vec4(-428.59, 2012.76, 125.07, 124.9), vec4(-425.7, 2013.72, 124.87, 255.74), vec4(-426.27, 1998.48, 124.69, 125.67), vec4(-425.49, 2001.1, 124.79, 47.45), vec4(-435.35, 2038.22, 118.19, 208.76), vec4(-438.48, 2040.25, 118.47, 76.13), vec4(-432.14, 2044.76, 120.81, 275.04), vec4(-435.84, 2048.07, 121.44, 85.3), vec4(-445.29, 2049.48, 124.69, 62.32), vec4(-399.85, 2064.14, 119.31, 325.26), vec4(-396.48, 2059.18, 120.15, 251.83), vec4(-400.68, 2056.45, 121.08, 183.13), }, }, --["NewLocation"] = { -- Enable = false, -- Job = nil, -- Blip = { }, -- Store = { }, -- Smelting = { }, -- Cracking = { }, -- OreBuyer = { }, -- JewelCut = { }, -- OrePositions = { }, --}, }, }