if Config.Framework ~= 'qb-core' then return end local framework = 'qb-core' local state = GetResourceState(framework) if state == 'missing' or state == "unknown" then -- Framework can't be used if it's missing or unknown return end local QBCore = exports['qb-core']:GetCoreObject() -- https://github.com/qbcore-framework/dpemotes/blob/master/Server/Server.lua#L101-L141 QBCore.Commands.Add('e', 'Play an emote', {{ name="emotename", help="dance, camera, sit or any valid emote."}}, true, function(source, args) TriggerClientEvent('animations:client:PlayEmote', source, args) end) QBCore.Commands.Add('emote', 'Play an emote', {{ name="emotename", help="dance, camera, sit or any valid emote."}}, true, function(source, args) TriggerClientEvent('animations:client:PlayEmote', source, args) end) if Config.SqlKeybinding then QBCore.Commands.Add('emotebind', 'Bind an emote', {{ name="key", help="num4, num5, num6, num7. num8, num9. Numpad 4-9!"}, { name="emotename", help="dance, camera, sit or any valid emote."}}, true, function(source, args) TriggerClientEvent('animations:client:BindEmote', source, args) end) QBCore.Commands.Add('emotebinds', 'Check your currently bound emotes.', {}, false, function(source) TriggerClientEvent('animations:client:EmoteBinds', source) end) end QBCore.Commands.Add('emotemenu', 'Open rpemotes menu (F7) by default.', {}, false, function(source) TriggerClientEvent('animations:client:EmoteMenu', source) end) QBCore.Commands.Add('em', 'Open rpemotes menu (F7) by default.', {}, false, function(source) TriggerClientEvent('animations:client:EmoteMenu', source) end) QBCore.Commands.Add('emotes', 'List available emotes.', {}, false, function(source) TriggerClientEvent('animations:client:ListEmotes', source) end) QBCore.Commands.Add('walk', 'Set your walkingstyle.', {{ name="style", help="/walks for a list of valid styles"}}, true, function(source, args) TriggerClientEvent('animations:client:Walk', source, args) end) QBCore.Commands.Add('walks', 'List available walking styles.', {}, false, function(source) TriggerClientEvent('animations:client:ListWalks', source) end) QBCore.Commands.Add('nearby', 'Share emote with a nearby player.', {{ name="emotename", help="hug, handshake, bro or any valid shared emote."}}, true, function(source, args) TriggerClientEvent('animations:client:Nearby', source, args) end)